• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
i believe if i use google i'll find some info about cannibalism in our history. maybe even related traditions.

I'm sorry, it seems like you believe you made a point here. But for the life of me I can't imagine what primitive tribes and isolated criminals have to do with anything.

Once upon a time the majority of the western world believed that ailments, diseases and disabilities were caused by an unbalance of 4 essential humors, black bile, yellow bile, blood and phlegm. Would you like to mention that as well? Is there some way you imagine that connects to whether a society accepts the consumption of sentient specieis?
 
Last edited:

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
This is correct but diplomacy has other bonuses like increased habitability that means it is useful even for fanatic purifiers.
Well, yeah, but that is not my point. He implied that federations being locked under traditions meant that they would make them rarer. I suspect that it might not be such a significant change because you only need such traditions to create them in the first place, not join them. This might make federations more centralized around a few founder empires, but it shouldn't have an effect on the total number of diplo-focused empires joining federations.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Well anything that adds an extra requirement will make things rarer. If you make "being on good terms with a nearby Federation Builder AI Personality" a requirement for becoming part of a Federation, than it will make it less likely.
 

Cattlehunter

First Lieutenant
67 Badges
May 18, 2010
290
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Humans have shown amply that enough of us, alot of us, would not be okay if we started 'purging' a different sentient species. In fact, I'd say the hall mark of higher intelligence is being able to identify and appreciate intelligence even when it's different from us.

That is indeed true right now and has been throughout many points in history. But the opposite has also been true throughout many points in history. There's not much reason to believe history has ended with us; it's not implausible that some time in the future most of those who replace us will not have any real problem with purging different sentient species, or even other members of their own species. Indeed, some of our most venerated books extoll the virtues of doing so, all the way down to the livestock. We don't like those passages right now, but people might like them again in the future.

If you just don't care about the well-being of those who aren't a part of your own group, and you take a long enough view, then it isn't very hard to justify purging. Heck, Genghis Khan allegedly wanted to purge all of northern china to make room for more horses. People really are quite capable of doing these things, as we demonstrated to ourselves in the heart of europe within living memory. Imagine a civilization where their equivalent of the nazis won. They wouldn't just not have a big problem with purging, but they'd probably consider it downright necessary to regularly purge just to keep their society 'healthy'. It's not hard to imagine a very advanced society of highly intelligent people that holds as one of its core tenets the virtue of purging undesirables. Of course, it makes people uncomfortable to think about that... but that was the main lesson we were supposed to take from that conflict, so that we'd avoid having it happen again.
 

Shermanator

Captain
14 Badges
May 28, 2016
436
21
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
whats the difference? in stellaris there is even a gene mod to make species tasty. (and you can even make humans tasty while playing humans)
also...that's racist. don't tell it to animal-people you may discover in space

by your logic it'll make genocide or your own species wrong.

[don't wanna offend someone, so let's pretend that there is a list of few human races that were killed throughout the history]
If you believe that killing/farming animals is wrong, that's fine. If you read my post you will note I said many people think that the idea that only sentient beings matter is wrong, but those people aren't most people and my point was that the majority of humans believe that performing such actions on an intelligent, sentient person is wrong while they are ok with farming/killing animals, that is the reasoning used by most people, not the idea that just those morals placed on humans is wrong and that if we happen to find any equally sentient beings they wouldn't count.

And what the HELL are you ranting about? When did I ever suggest that humans weren't capable of genocide, or that there weren't humans who have suffered genocide in the past?
I never said humans were pure pure pure not capable of being xenophobes. (just ask the Commonwealth of Man) Most genocides in history were able to happen out of extreme hatred for the group of people, and because the group perpetrating it were able to justify it to themselves that those people don't really count as real people. (note my use of the word people/person instead of human)

And again, when did I suggest cannibalism has never been practiced in human history?

I simply do not understand what is so radical about the idea that most people would find genocide wrong and would, at least to some extent, like any governmental body a bit less for engaging in it because they believe it is wrong. I'm not suggesting that said people are morally incapable of performing such an action themselves, or that they would automatically find anyone who does it irredeemable. I simply see no reason why the majority of people would arbitrarily limit morals to their own species (locking out other sentient species capable of communicating there ideas with them, of course, communicating and ideas are two things that non sentient beings aren't fully capable of) when they do not hold any sort of xenophobic beliefs. This is really what my argument bios down to, that unless you are a xenophobe, you would not arbitrarly restrict your morals only counting for your own species. That's why we have the xenophobe ethic, xenophobes think that people who are not their species don't matter, people who are not xenophobes do not hold such a belief. (though they don't especially love other species unless they are a xenophobe) We can negociate, live with, work with, talk with, dine with, and fight with other sentient species. For the most part, the same doesn't really hold true for animals.

Oh yeah, and what the hell does a genemode that makes people tasty have ANYTHING to do with this?
 
Last edited:

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
That is indeed true right now and has been throughout many points in history. But the opposite has also been true throughout many points in history. There's not much reason to believe history has ended with us; it's not implausible that some time in the future most of those who replace us will not have any real problem with purging different sentient species, or even other members of their own species. Indeed, some of our most venerated books extoll the virtues of doing so, all the way down to the livestock. We don't like those passages right now, but people might like them again in the future.

Sure, and I think Stellaris does a pretty good job of presenting apathetic racists who would shrug their shoulders at the extermination of an entire species as a viable play option. In fact, Stellaris provides multiple different varieties and types, opening up options on such extreme parts of the spectrum that you can play as a monstrous galactic scourge intent on cleansing the whole galaxy, all the way to a group of isolationist supremacists who more than anything would like to be left alone.

But Stellaris also makes them the minority and makes their actions abhorrent to anyone who doesn't share their callous disregard for other lives.
 

krios41

General
65 Badges
May 14, 2016
2.494
728
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Prison Architect: Psych Ward
  • BATTLETECH
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
maybe they think it's wrong to kill people. and force you to pay influence for resettlement. (though imho it doesn't look as authoritarian way to solve problems)
By resetteling the pops you're not solving your problem, you're just moving it. provided you even have free space! no, i want to be able to say "this pops dies right here and right now, and only this one" edit: especialy as an authoritarian
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
Instead you are applying your own personal opinions, which has nothing to do with what the average person would think.
my personal vision can be summarized like this:
*not every country is a democratic and encourage free will (even in my country you can be arrested if you'll try to protest...and there are far worse examples)
*some ethos in stellaris are ok with purging pops and there is nothing wrong with it.(and they also resemble some governments here, on Earth)
*even if you're ok with purge. and your pops ok with purge you still will not purge everyone. (only those who are harmful for your empire.)
 

Phoenix32

Second Lieutenant
67 Badges
Jan 26, 2015
171
117
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris Sign-up
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Stellaris: Lithoids
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Battle for Bosporus
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings III
  • Victoria 2
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Stellaris: Federations
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
my personal vision can be summarized like this:
*not every country is a democratic and encourage free will (even in my country you can be arrested if you'll try to protest...and there are far worse examples)
*some ethos in stellaris are ok with purging pops and there is nothing wrong with it.(and they also resemble some governments here, on Earth)
*even if you're ok with purge. and your pops ok with purge you still will not purge everyone. (only those who are harmful for your empire.)


Sure, but when a covernment start purging a group most governments will dislike them.
 

mathers

Captain
95 Badges
Nov 26, 2008
334
156
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Diplomacy
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
Back to the title: Is it only me who is afraid ethos drift will not work out as expected? Either too slow, too fast, or AI do not use it, or not well, context dependent manner, or we shall desperately miss the ability to influence others
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II

Almond_Brown

Colonel
22 Badges
May 31, 2016
1.115
218
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
Back to the title: Is it only me who is afraid ethos drift will not work out as expected? Either too slow, too fast, or AI do not use it, or not well, context dependent manner, or we shall desperately miss the ability to influence others

I myself hope the Drift is slowed, a lot. Current game has Drift way set way to fast and becomes an issue very quickly, even colonizing from the Home world give at best 5-10 years before those Pops basically turn into 50% local partisans that need "influence" to quell, for a non-purger... ;)
 

Azhcristokos

Emperor of Greater Michigan
90 Badges
Oct 30, 2013
1.268
2.058
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Premium edition
Back to the title: Is it only me who is afraid ethos drift will not work out as expected? Either too slow, too fast, or AI do not use it, or not well, context dependent manner, or we shall desperately miss the ability to influence others

There will be some issues. That much is unavoidable. I suspect the mechanics will show that one or more types of ethics become, regularly and on a galactic scale, far too rare or on the flipside far too prevalent. They'll definitely need to tweak it but I am optimistic. It's certainly three steps above ethics divergence as it works now.
 

GC13

The Last Emperor of Sol
90 Badges
Dec 30, 2010
3.181
3.060
  • Cities: Skylines - After Dark
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Industries
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Tyranny: Gold Edition
  • Tyranny - Bastards Wound
  • Pillars of Eternity
I myself hope the Drift is slowed, a lot. Current game has Drift way set way to fast and becomes an issue very quickly, even colonizing from the Home world give at best 5-10 years before those Pops basically turn into 50% local partisans that need "influence" to quell, for a non-purger... ;)
Drift is changed so much that saying it is slowed or sped up doesn't really make much sense anymore. As it is now, drift is just to a random ethic other than yours, but come 1.5 drift will be towards a specific set of ethics you can influence with your actions, and will only become a problem when it pulls Pops into factions you can't quell with your actions.
 

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.841
8.093
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
There's a wealth of sci-fi, speculative fiction, bad vampire romance stories and dolphin safe tuna that all disagrees with you.
And there's a wealth of sci-fi, speculative fiction, bad vampire romance stories and fantasy books that show the exact opposite. Guess what, all of them are fictional and products of the societies aswell as their accepted norms and values. That doesn't mean any of them are hard proof.
Humans have shown amply that enough of us, alot of us, would not be okay if we started 'purging' a different sentient species. In fact, I'd say the hall mark of higher intelligence is being able to identify and appreciate intelligence even when it's different from us.
Humans have also amply shown that enough of us, a lot of us would be okay with even purging our own species and parts of the in-group. From the Red Khmer, Rwandan Genocide, Holodomor all the way to Mao's culture revolution. You are taking the ethics and values a few current human cultures hold and are extrapolating them not just on any and all humans but on any and all aliens.

Hell you are actively ignoring that to a far enough advanced species, we might appear barely sentient aswell as the increasing worries about A.I in the tech and science community concerning their possibly run away intelligence that would NOT be based on feelings but pure cold logic.

The issue is simply not this clear cut.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
And there's a wealth of sci-fi, speculative fiction, bad vampire romance stories and fantasy books that show the exact opposite. Guess what, all of them are fictional and products of the societies aswell as their accepted norms and values. That doesn't mean any of them are hard proof.

Humans have also amply shown that enough of us, a lot of us would be okay with even purging our own species and parts of the in-group. From the Red Khmer, Rwandan Genocide, Holodomor all the way to Mao's culture revolution. You are taking the ethics and values a few current human cultures hold and are extrapolating them not just on any and all humans but on any and all aliens.

Hell you are actively ignoring that to a far enough advanced species, we might appear barely sentient aswell as the increasing worries about A.I in the tech and science community concerning their possibly run away intelligence that would NOT be based on feelings but pure cold logic.

The issue is simply not this clear cut.

I would say that there are not much difference in the human brain and a robotic one since they would both be based on the same structure... an advanced neural net. The difference would come in the input not in the output. Humans are highly influenced by the chemical imbalances in our body and brains, those could very well be simulated in a similar way in robotic brains but in a different way. Human brains are all about logical associations at is core and more or less absolute, we just are not conscious about how the brain process the decisions we take, the inputs being processed are just too complex. There is no reason to think that artificial intelligence would not see the benefits in altruism the same way we do or that AI could not have feelings as one example. In order for there to be some sort of self preservation there have to be feelings involved to begin with, anything else would just self destruct rather quickly.

If we make the distinction of intelligent conscious life I think there is a rather clear definition of that. Some species might be smarter and more conscious than others or in more control of the decision processing happening in their brains. I don't think this change the core at what we define something as being conscious. On this Earth we do consider some animals to actually be conscious beside humans but at a limited capacity, mostly due to language/communication problems.

Pretty much all biological life can feel pain or register it in some way, even plants and trees do this. Many plants can even communicate with each other. Vegetarians and vegans are just lowering the bar for what biological life is right to kill and destroy and for what reasons. I'm pretty sure society will end the exploitation of animal breeding for food consumption when we can cheaply access artificially manufactured meet.

It is reasonable to think that most ethics would consider destroying biological life for any other reason than self preservation is generally considered wrong but that there is a sliding scale on what we accept along the way as being a reasonable act to kill, destroy or use biological life for selfish purposes. It certainly is not and never will be black and white. Keeping the purging option to one ethic is probably good enough to reflect similar beliefs held by some cultures in human history.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
And there's a wealth of sci-fi, speculative fiction, bad vampire romance stories and fantasy books that show the exact opposite. Guess what, all of them are fictional and products of the societies aswell as their accepted norms and values. That doesn't mean any of them are hard proof.

One, there are no bad vampire romance stories with the opposite message. All bad vampire romance stories are about accepting the brooding vampire protagonist because his differences make him beautiful. If you're reading a story with a vampire and the moral of that story is kill the blood drinking freak, it's not a vampire romance story.

Two, that they're fictional and products of the societies that made them doesn't discount them, it's the whole point. That they're popular fiction written by people in their respective societies indicates that they reflect those society's respective values. If a society writes stories so often about accepting people who are different and tolerance as a virtue that it becomes trite and plaid out, like it is, than it's because that society values accepting people who are different and considered tolerance as a virtue.

Humans have also amply shown that enough of us, a lot of us would be okay with even purging our own species and parts of the in-group. From the Red Khmer, Rwandan Genocide, Holodomor all the way to Mao's culture revolution. You are taking the ethics and values a few current human cultures hold and are extrapolating them not just on any and all humans but on any and all aliens.

Hell you are actively ignoring that to a far enough advanced species, we might appear barely sentient aswell as the increasing worries about A.I in the tech and science community concerning their possibly run away intelligence that would NOT be based on feelings but pure cold logic.

The issue is simply not this clear cut.

Regarding the human example. The game has two human empires, one of them is Xenophobic the other is Xenophillic. In both of those groups we will have Xenophobic factions and Xenophillic factions that will represent the spectrum of human opinions on the 'xeno' question. So Paradox isn't making it clear cut and they're doing well enough to represent a society where Somali deathsquads are both in power, and in the minority.

Likewise, I never claimed it was clear cut. I claimed that Aliens being NOT THE SAME SPECIES would not stop most humans from being horrified by the mass slaughter of another sentient creature and that comparing it to the mass slaughter of chickens was disingenuous.

Not to put too fine a point on it but, we didn't root for the walky-talky wielding government officials while we were watching ET. We didn't root for the navy seals with the nuclear warhead in the Abyss. And while we did root for Arnie in Predator, we certainly didn't root for America to put together a space fleet and bring the fight to the Predator homeworld to get some back for Billy, Pacco, and Jesse the Body Ventura.

As for the "point I'm actively ignoring." I'm not actively ignoring it, that would require me to have thought of it and left it out, like some magic bullet that I needed to avoid. In reality I honestly didn't think of it because it's wrong in the context of the game. There are no amounts of techs that suddenly allow a Xenophile or even a race with no ethos selection on the Xeno-spectrum to spontaneously start to purge. If you run into prehistoric cave-fungus on a far off world, then the only time you'll be allowed to purge them would be if your society accepts purging en masse of any xenos. And so even then, the level of societal or tech advancement does not become a factor. And in reality it's not a factor either. We simply don't measure sentience in that way.
 

Accrsd

Colonel
96 Badges
Mar 9, 2012
1.199
225
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Rome: Vae Victis
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • 500k Club
  • War of the Roses
my big worry is that alot of people will fall for the trap of global food and become completely crushed when their food production gets blockaded. Good for troll playing.. bad for everyone else... I'll likely still keep my food production distributed to prevent it from becoming single point of failure.. but still
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
become completely crushed when their food production gets blockaded
if it's not obvious they'll have to learn the lesson hard way :D
also xenophobe will be in better position. they always can cook few xenosushi from their slaves