• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.841
8.093
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
While I am really looking forward to Utopia and some of the additions it is making. There's also some things that seem "questionable".

First of all, as it looks right now Paradox seems to be basically out to clobber Authoritan over the head as strongly as possible. We already know about a lot of dynamics such as slaves going towards Egalitarian over time and other issues that have the potential to become a huge problem for Authoritan Empires. Which given that most of the number crafting and information we have so far, makes it seem as if Egalitarian WAS already better without these additional issues attached to Authoritan.

Further, the change to Purging seems frankly speaking. Absolutely and completely horrendous. Purging already kills any kind of diplomacy permanently and indefinitely (with the times being so long it might aswell never decay) and being applied broadly across the board to pretty much everyone. Now they are taking a huge chunk of control away from the player. Making it not pop, not even planet but species wide only. It really feels as if they might aswell remove the option for any non Hive Mind/Fanatic Purifiers at this point.


Also, 3 core sectors?! WHY?!
 

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
Slaves cannot join factions. So egal attraction only matters if you have some crazy idea about freeing those pops.

The remaining issues are balanced by the fact that slaves have crazy output. Slavery is a risk vs reward and micro gambit. Do the micro to keep the slaves in line and you have well defended planets with high output.
 

henzington

Field Marshal
93 Badges
May 28, 2013
3.829
1.624
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • BATTLETECH: Season pass
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Shadowrun Returns
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Xenophobic empires already don't tend to have many treaties combine this with a faction that supports this. Don't forget authoritive gets an option to displace aliens rather then purge them.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
First of all, as it looks right now Paradox seems to be basically out to clobber Authoritan over the head as strongly as possible. We already know about a lot of dynamics such as slaves going towards Egalitarian over time and other issues that have the potential to become a huge problem for Authoritan Empires. Which given that most of the number crafting and information we have so far, makes it seem as if Egalitarian WAS already better without these additional issues attached to Authoritan.

Caste system removes a lot of the micromanagement from Authoritarians, the unrest changes allow you to keep slaves from rebelling by using slave armies so there's no longer any reason to regulate your slavery. And there are some tasty government traits like slaver guilds that build on that.

Authoritarians are in a fine spot come Utopia. Unity is going to be necessary for some of the fun stuff, and Authoritarians don't do the best there. But it's still mineral production that drives expansion, development and war, and Authoritarians still produce minerals better than anybody else.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
First of all, as it looks right now Paradox seems to be basically out to clobber Authoritan over the head as strongly as possible.

... did you even try playing as Collectivist slaver recently? Sectors can't tell Slaves from normal pops and if you want to get any relevant bonus from having slaves, you will have to invest tons of influence to be allowed to micro the heck out of your core systems to gain some minerals. Past the early game, Slaves are a pain to play with.
Streamlining that process in Utopia will, compleetly regardless of whether they nerf slavery, actually make it a possible option that doesn't drag down the game.

And don't forget the fix to Migration, which hit Egalitarians far worse then slavery.

Further, the change to Purging seems frankly speaking. Absolutely and completely horrendous. Purging already kills any kind of diplomacy permanently and indefinitely (with the times being so long it might aswell never decay) and being applied broadly across the board to pretty much everyone. Now they are taking a huge chunk of control away from the player. Making it not pop, not even planet but species wide only. It really feels as if they might aswell remove the option for any non Hive Mind/Fanatic Purifiers at this point.

I kind of agree with this and I kind of don't.
Yes, Purging was made less of a super-minmax-player-intervention tool. But I would argue, that is not exactly a bad thing. It gave players a big advantage over AI, who can't possibly handlethat. And it felt gimmicky over fitting to the theme of Stellaris.

Sure it's a nerf, but it's one that emphasizes RP-realism and fairness, which I can approve of.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
Slaves cannot join factions. So egal attraction only matters if you have some crazy idea about freeing those pops.
so if you'll get tired of being authoritarian (or that there are some strange ethics(xenophile, pacifism) - enslave everyone and release after N years?

you will have to invest tons of influence to be allowed to micro the heck out of your core systems to gain some minerals
yes. micro is good.
Past the early game, Slaves are a pain to play with.
definitely not. specialize core worlds for energy production and then you can enslave everyone else. minerals will be strong in your empire. (and science is not needed..)
Purging already kills any kind of diplomacy permanently and indefinitely
as if you should care about diplomacy. it's non-existent in a game right now.
Making it not pop, not even planet but species wide only
if you conquered someone they all will be on the same planets. so you can purge them simultaneously to solve your problem.
 
Last edited:

Diezy

Captain
32 Badges
Aug 9, 2016
403
107
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Stellaris - Path to Destruction bundle
It'd be a nice thing if the first 2 additional core world techs were to come up earlier in the game, roughly around the time when you can get Terraforming and the +Border techs.

Though I could also argue that with Utopia, the extra core techs are coming up roughly around the same time I'd finish a ringworld to directly govern!

So at least it gets to have some more uses, aside of directly governing the Fallen Empire's Home System. :D
 

Chieron

General
72 Badges
Nov 27, 2011
1.956
586
  • Cities: Skylines
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings III
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
The only thing that really annoys me about the new purge policy is that it seems to be all or nothing.
I can not just cull half of a species to make room for other pops on their planets, to get a properly mixed planet.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
The only thing that really annoys me about the new purge policy is that it seems to be all or nothing.
I can not just cull half of a species to make room for other pops on their planets, to get a properly mixed planet.
maybe they think it's wrong to kill people. and force you to pay influence for resettlement. (though imho it doesn't look as authoritarian way to solve problems)
 

CocoCincinnati

Lt. General
46 Badges
Aug 11, 2010
1.524
2.154
  • Arsenal of Democracy
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Hearts of Iron Anthology
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Unhappy slaves have a lower impact on unrest than unhappy pops who are not slaves. And we don't know really how the unrest and faction system are going to function beyond the basics. You might be worried about nothing or you might have some valid concerns, only playing the game will reveal which.

I've never been much of a purger so I can't speak on that. It certainly sounds like it made the system easier but from your post, maybe that's not the case. Either way, I kind of like the idea of some pops being able to escape to other empires, although I wish those other empires would get the option of accepting them on a case by case basis instead of just a policy where you accept any and all.

I completely agree about the core systems. The cynic in me sees the decrease as simply an attempt to make pacifist more attractive, although I can't imagine the lore behind why pacifist are supposed to be better at managing more planets than other ethics are. But for me, this just guarantees that I'll be using mods.
 
Last edited:

WhiteWeasel

Captain
6 Badges
Oct 7, 2015
310
247
  • Cities: Skylines
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Prison Architect
It'd be a nice thing if the first 2 additional core world techs were to come up earlier in the game, roughly around the time when you can get Terraforming and the +Border techs.

Though I could also argue that with Utopia, the extra core techs are coming up roughly around the same time I'd finish a ringworld to directly govern!

So at least it gets to have some more uses, aside of directly governing the Fallen Empire's Home System. :D
By the way, it's core system count. A ring world system would count as one.

Purging already kills any kind of diplomacy permanently and indefinitely. (with the times being so long it might aswell never decay) and being applied broadly across the board to pretty much everyone. Now they are taking a huge chunk of control away from the player.
That's kinda the point. If are playing with the fanatic purifiers civic (and thus have auto purge), you are not interested in diplomacy.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
If are playing with the fanatic purifiers civic (and thus have auto purge), you are not interested in diplomacy.
though purges are not exclusive to Fanatic Purifiers...and don't forget that you're purging your own people too, but some pacifist-xenophile on the other side of the galaxy who has no chance to go even near your empire...suddenly care about it.
 

ArguableThought

Recruit
56 Badges
Jan 17, 2015
6
0
  • Crusader Kings II: The Old Gods
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Age of Wonders III
While I tend to play nice(r) empires and only have purged for Suffer Not the Alien, I can empathize with some concerns of those who enjoy team evil. When gunning for the achievement, I often felt the desire to purge particular worlds so I didn't lose territory in the process. This gave me time to terraform it and seed it with my starting species.

I can see RP reasons for this as well, piecemeal purging large planets or those with good boons to make room for the "right" species. If one planet caught xenophilia and started protesting, an evil empire might make the first move of stationing lots of armies there to reduce unrest. This doesn't end the perceived threat, though, and doesn't get you the productivity back, so you might later purge the troublesome population (single reactor ignition, only) to make room for loyal citizens. In Utopia/Banks you can't do that.

Though, I will note you do have options - making the planet a core will remove the empire ethics attraction malus and you can throw on re-education campaigns. I'd also hold your fire until you see what options the game gives you, especially with the changes in ethics, factions, unrest, and traditions.

Xenophiles/egalitarians will have new problems soon, too. Militarist factions drumming for wars, isolationist pacifists looking to stop treaties with other empires, accepting refugees from you purgers that may have dramatically different ethics from our population (or are repugnant or carry some similar bad trait).

Adding new complexity will add new constraints, but that's the mother of strategy. You may have to adapt, but I doubt xenophobes/collectivists are broken.