1)The most important for me, is a desire of stability in game especially at the moment (especially a multiplayer)
Yes good fellows you lets out additions which buy from you, but couldn't lick game into shape, from the moment of game release a problem with OOS, desynchronization, departures and critical failures it wasn't solved. I will emphasize, in 1 of versions, wasn't such that game would work steadily for many hours without restarts. Still it is necessary to notice that almost in all your games very big problems with a multiplayer, they are extremely unstable, it is worth thinking.
2)Yes you let out the next addition, but here to me is unclear why with release of this addition I lost such key component how economy?
I will explain, I didn't buy this addition as game from interesting becomes a pulling of money for a crude product. And in connection with not purchase of an addon, I have no possibility of acquisition of new cells for constructions that I consider frankly impudence of you.
3)Instead of useless columns of Modes \modification
(in the menu of search of network game)
long ago it is necessary to add an indicator as a ping to the server. It will be where it is more actual and more useful at selection of players to party.
4)also it wouldn't be bad to enter settings of hotkeys.
5)Add you at last the kick function from network game by vote at least of 50% of players.
Also possibility of control of a pause for network game (3 pauses for 5 years of game for example for each player) and opportunity to expose the pause timer (what not to wait for 20 seconds, so far the server will be able to disconnect it)
6)To add opportunity to set rules of the game for players before its start, for example "the player for the major nation can enter into alliance only with 1 player of other major nation"
Or with the coalitions "it is impossible to enter the coalition against not the nation - the rival"
The set can be option, but some trifles it would be quite good. And can even events of the beginning of wars (such as historical cases)
7)to make more flexible system of diplomacy
for example, at an appeal in offensive war, called can specify conditions under which it will enter for cases as victories and defeats. For example, if we win I apply for such province if we lose I is ready to leave from such province or to incur contribution. And at conclusion of peace somehow to make it agrees \is discordant with conditions.
Simply very silly it turns out, I enter war as the ally attacking, in case of defeat very seldom I lose something as not I began war, and in case of a victory all "cream" is received by those who began war.
Yes good fellows you lets out additions which buy from you, but couldn't lick game into shape, from the moment of game release a problem with OOS, desynchronization, departures and critical failures it wasn't solved. I will emphasize, in 1 of versions, wasn't such that game would work steadily for many hours without restarts. Still it is necessary to notice that almost in all your games very big problems with a multiplayer, they are extremely unstable, it is worth thinking.
2)Yes you let out the next addition, but here to me is unclear why with release of this addition I lost such key component how economy?
I will explain, I didn't buy this addition as game from interesting becomes a pulling of money for a crude product. And in connection with not purchase of an addon, I have no possibility of acquisition of new cells for constructions that I consider frankly impudence of you.
3)Instead of useless columns of Modes \modification
(in the menu of search of network game)
long ago it is necessary to add an indicator as a ping to the server. It will be where it is more actual and more useful at selection of players to party.
4)also it wouldn't be bad to enter settings of hotkeys.
5)Add you at last the kick function from network game by vote at least of 50% of players.
Also possibility of control of a pause for network game (3 pauses for 5 years of game for example for each player) and opportunity to expose the pause timer (what not to wait for 20 seconds, so far the server will be able to disconnect it)
6)To add opportunity to set rules of the game for players before its start, for example "the player for the major nation can enter into alliance only with 1 player of other major nation"
Or with the coalitions "it is impossible to enter the coalition against not the nation - the rival"
The set can be option, but some trifles it would be quite good. And can even events of the beginning of wars (such as historical cases)
7)to make more flexible system of diplomacy
for example, at an appeal in offensive war, called can specify conditions under which it will enter for cases as victories and defeats. For example, if we win I apply for such province if we lose I is ready to leave from such province or to incur contribution. And at conclusion of peace somehow to make it agrees \is discordant with conditions.
Simply very silly it turns out, I enter war as the ally attacking, in case of defeat very seldom I lose something as not I began war, and in case of a victory all "cream" is received by those who began war.
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