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jarmenia

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While out golfing today I had time to think about HOI. The one main problem with HOI as it stands right now is that the AI has too few units. Now, Bolt’s MOD does a good job with adding units but smaller countries still suffer from this because of a lack of resources.

Here’s my suggestion: Stop using a scale where 1 infantry icon = 15,000 men. If we reduce that scale to where one inf icon = 3,000 men, then we also reduce the cost by a factor of 5 as well. What does this do? Instead of a small country having 3 inf icons = 45,000 men they have 15 inf icons totaling 45,000 men. We haven’t changed the balance just the number of units 1 icon represents.

Of course, we would also have to changes the number of supplies, attack, defense ect… and apply this to all the other units as well. I’m willing to try this out and make the changes but I’m wondering what everyone else thinks.
 

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Nov 27, 2002
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Originally posted by jarmenia
While out golfing today I had time to think about HOI. The one main problem with HOI as it stands right now is that the AI has too few units. Now, Bolt’s MOD does a good job with adding units but smaller countries still suffer from this because of a lack of resources.

Here’s my suggestion: Stop using a scale where 1 infantry icon = 15,000 men. If we reduce that scale to where one inf icon = 3,000 men, then we also reduce the cost by a factor of 5 as well. What does this do? Instead of a small country having 3 inf icons = 45,000 men they have 15 inf icons totaling 45,000 men. We haven’t changed the balance just the number of units 1 icon represents.

Of course, we would also have to changes the number of supplies, attack, defense ect… and apply this to all the other units as well. I’m willing to try this out and make the changes but I’m wondering what everyone else thinks.

I am doing most of the work for the next version on tweaking the world economy and adding specialized files for most of the larger non-major nations such as Poland, Turkey, Finland, Yugoslavia, Brazil, Venezuela, Argentina, etc.

Preliminary results show Poland doubling their army size between 1936 to 1939 and building an armor unit, with similar results for Turkey and Finland (although Finland did not build an armor unit and has 0 percent allocated to that in their custom ai file).
 

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Bolt will you change the soviet OOB? 43 divisions in 1936 should instead be 85 full strenght russian divisions(if you make them weak they should have 130 to get it historically correct)
 

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Originally posted by Kuniworth
Bolt will you change the soviet OOB? 43 divisions in 1936 should instead be 85 full strenght russian divisions(if you make them weak they should have 130 to get it historically correct)

A division in the game represents about 2 Soviet divisions. There are a number of threads which discuss this.

What was the total starting manpower for the Soviets in 1936? (not the game, but in reality).

I would measure that against the game equivalent of 1 manpower = 20,000 men and 1 division = 20,000 troops

According to my calculation there are the equivalent of 931 thousand troops in the Soviet armed forces at the start of the 1936 scenario, of that 860 thousand in the Red Army which is the equivalent of approximately 90 Red Army divisions.
 

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Originally posted by Bolt

According to my calculation there are the equivalent of 931 thousand troops in the Soviet armed forces at the start of the 1936 scenario, of that 860 thousand in the Red Army which is the equivalent of approximately 90 Red Army divisions.

I think this is about correct.
 

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Grandpa Maur
Apr 10, 2001
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Originally posted by Kuniworth
I think this is about correct.
I'm slightly confused there. In previous post you said about 136 Soviet divisions, Bolt then spoken about 96 divisions in game. Then you are saying "correct". What am i missing here?