There seems to be several things that everyone is missing in talking about the Periphery.
First: Although not expressly stated, Periphery States (especially the larger ones) DO have Mech Factories... just not many of them. They also have the ability to build Fusion Engines as well. Just not many of them.
Second: The Periphery States have fairly large populations. Not as large as most of the IS primary worlds, but sufficient to keep a technological base running, for the most part. One planet might not be able to build Mech, but can build missiles and lasers. Another might be able to build Fusion Engines, but not all types and sizes, and unable to build most other things... as you can see from these two examples, trade is a major factor out there beyond the Inner Sphere. It is stupid to think that ALL Periphery stars are 'hard scrabble' types of planets. Yes, some of these do exist, but most should be somewhat near our present tech level, or perhaps a limited version of WWII.
Three: There are hundreds of stars out in the Periphery. A large number without ANY habitable worlds within their star systems. However, this is NOT a 'death knell' for Civilization in the Stars. Far from it. There are probably dozens or even hundreds of colonies sited upon semi-habitable, or totally Un-inhabitable moons of various Gas Giant Planets in such systems. There might even been colonies out there living in O'Neal Cylinders.
Addendum to Three: O'Neal Cylinders are often thought to be relatively thin shelled metal spinning cylindrical habitats. My own thoughts are somewhat different. Why build something that a tiny chunk of rock can wreck easily? Instead, build something that shrugs off most 'dangerous' space debris. (Warning: the following explanation is NOT 'canon', but it IS possible).
First you find a large, solid, metal-rock asteroid... Something around 1/4 the size of Ceres, perhaps. Now, using Drop Ships grounded upon the asteroid and 'tied down', you use the Drop Ship's thrust to alter the 'spin' of the asteroid until it is spinning along only one axis of rotation.
Next, you bore a fairly large hole through the interior of the asteroid, along the spin axis, keeping as much of the debris from 'mining' as you can. You then stuff the hollow asteroid with ice sliced from a Kuiper Belt object (which is mostly water ice and some rock).
Now, you fill the ends of the tube with the saved rock and 'melt' it into a plug on each end. One can use Naval Lasers, or large reflective mirrors capturing and focusing starlight from the nearby star.
Once the ends have been 'capped', shift the mirrors to play along the entire length of the asteroid (excepting the caps at the ends) and heat until the rock and metal become semi-liquid... sort of like very thick lava.
The heating will cause the ice inside to melt and vaporize, and become high-pressure, high-temperature steam. This steam will cause the semi-molten rock and metal to 'balloon' out into a 'sausage' shape. The spinning along its axis causing the metals to 'migrate' to the exterior due to centripetal force.
Once the Ballooning has occurred, it should be relatively simple to 'strip mine' the exterior of the cylinder of nearly pure metallic ores and deposits, leaving only the (mostly) rock of the asteroid's original mass. This should result in a fairly thick (at LEAST several miles) thick 'shell' of the cylinder.
Moving the mirrors, one allows the cylinder to 'cool' naturally. This process results in a hollow cylinder of solid rock, with some metals still in the rock, adding structural integrity. It also allows the steam inside to cool and eventually condense upon the interior of the cylinder 'wall' and thus creating a low-pressure environment.
Now, you can 'mine' your way inwards from the ends, adding airlocks as needed, to reach the interior. If done right, you should have created a cylinder around 30-50 miles long, and roughly 10-20 miles wide. For argument's sake, let us specify 40 long and 15 wide. Using standard math, you end up with around 1,400 square miles of interior space along the inner surface of the cylinder (almost the size of the State of Delaware).
Building within the cylinder should be fairly straight forward, especially if you consider that the perceived 'gravity' lessens the closer you get to the center of the cylinder. So, you can build truly HUGE buildings... say a mile square, and upwards of several miles tall, with relative ease, since the perceived gravity is less the higher you go.
Given one such tower of say, 7 miles tall, with 50% of its lower reaches being devoted to manufacturing, power production, waste reclamation, etc... and half of what remains as light manufacturing, parks, shopping, etc... you still end up with enough 'floors' to house several 10's of thousands of persons in each tower.
Given that you will be using up to 65% of the interior as 'growing space' for crops, and 15% as 'public park' type landscaping, that still leaves 20 percent of that 1400 square miles (about 280 square miles) for those huge buildings... so a population per cylinder upwards of several millions, and perhaps 10's of millions of persons.
Lighting can be easily done by the construction of a massive 'light bar' running down the 'zero-G' axis of the cylinder. Lighted by small mirrors pumping star light from the system's sun into each end. Just make the 'light bar' with trillions and trillions of near-microscopic slivers of Ruby, Emerald, and Sapphire. The 'glass' for the light bar would be from where you strip mined the interior of the cylinder down to base rock, since the lighter elements would have been 'centrifuged' to the interior while the heavy metals migrated to the exterior.
You would also have plenty of Aluminum, and Lithium to make the 'light bar' structurally solid enough to withstand any stress, even though it would be in Zero G. Long 'shades' could be 'orbited' around the Light Bar to allow for a 'Day-Night' cycle of any duration you wish, Also, spinning up the cylinder would increase the perceived Gravity on the inner surface, up to ann even beyond 'standard' One Gee if desired.
As for the hazards of 'space debris', easily 'fixed', just build and em-place hundreds of good sized, computer controlled, cannons to fire upon anything large enough to be a 'threat' to the cylinder. Smaller debris can pretty much be ignored since it has ZERO chance of penetrating dozens of miles of solid rock and metal.
All of this is WELL within the capabilities of anyone with Jump Drive, and Fusion Powered 'Drop Ships'.
Oh, and if you really, really, want to be 'sneaky', you can even put Fusion Drives on the cylinders to 'move' them slowly around the System, Even going so far as to orbit them around the furthest planets of the System to keep them as far from the Jump Points as possible, making their discovery very unlikely.
Sorry for the long posting... but I felt this was needed.
First: Although not expressly stated, Periphery States (especially the larger ones) DO have Mech Factories... just not many of them. They also have the ability to build Fusion Engines as well. Just not many of them.
Second: The Periphery States have fairly large populations. Not as large as most of the IS primary worlds, but sufficient to keep a technological base running, for the most part. One planet might not be able to build Mech, but can build missiles and lasers. Another might be able to build Fusion Engines, but not all types and sizes, and unable to build most other things... as you can see from these two examples, trade is a major factor out there beyond the Inner Sphere. It is stupid to think that ALL Periphery stars are 'hard scrabble' types of planets. Yes, some of these do exist, but most should be somewhat near our present tech level, or perhaps a limited version of WWII.
Three: There are hundreds of stars out in the Periphery. A large number without ANY habitable worlds within their star systems. However, this is NOT a 'death knell' for Civilization in the Stars. Far from it. There are probably dozens or even hundreds of colonies sited upon semi-habitable, or totally Un-inhabitable moons of various Gas Giant Planets in such systems. There might even been colonies out there living in O'Neal Cylinders.
Addendum to Three: O'Neal Cylinders are often thought to be relatively thin shelled metal spinning cylindrical habitats. My own thoughts are somewhat different. Why build something that a tiny chunk of rock can wreck easily? Instead, build something that shrugs off most 'dangerous' space debris. (Warning: the following explanation is NOT 'canon', but it IS possible).
First you find a large, solid, metal-rock asteroid... Something around 1/4 the size of Ceres, perhaps. Now, using Drop Ships grounded upon the asteroid and 'tied down', you use the Drop Ship's thrust to alter the 'spin' of the asteroid until it is spinning along only one axis of rotation.
Next, you bore a fairly large hole through the interior of the asteroid, along the spin axis, keeping as much of the debris from 'mining' as you can. You then stuff the hollow asteroid with ice sliced from a Kuiper Belt object (which is mostly water ice and some rock).
Now, you fill the ends of the tube with the saved rock and 'melt' it into a plug on each end. One can use Naval Lasers, or large reflective mirrors capturing and focusing starlight from the nearby star.
Once the ends have been 'capped', shift the mirrors to play along the entire length of the asteroid (excepting the caps at the ends) and heat until the rock and metal become semi-liquid... sort of like very thick lava.
The heating will cause the ice inside to melt and vaporize, and become high-pressure, high-temperature steam. This steam will cause the semi-molten rock and metal to 'balloon' out into a 'sausage' shape. The spinning along its axis causing the metals to 'migrate' to the exterior due to centripetal force.
Once the Ballooning has occurred, it should be relatively simple to 'strip mine' the exterior of the cylinder of nearly pure metallic ores and deposits, leaving only the (mostly) rock of the asteroid's original mass. This should result in a fairly thick (at LEAST several miles) thick 'shell' of the cylinder.
Moving the mirrors, one allows the cylinder to 'cool' naturally. This process results in a hollow cylinder of solid rock, with some metals still in the rock, adding structural integrity. It also allows the steam inside to cool and eventually condense upon the interior of the cylinder 'wall' and thus creating a low-pressure environment.
Now, you can 'mine' your way inwards from the ends, adding airlocks as needed, to reach the interior. If done right, you should have created a cylinder around 30-50 miles long, and roughly 10-20 miles wide. For argument's sake, let us specify 40 long and 15 wide. Using standard math, you end up with around 1,400 square miles of interior space along the inner surface of the cylinder (almost the size of the State of Delaware).
Building within the cylinder should be fairly straight forward, especially if you consider that the perceived 'gravity' lessens the closer you get to the center of the cylinder. So, you can build truly HUGE buildings... say a mile square, and upwards of several miles tall, with relative ease, since the perceived gravity is less the higher you go.
Given one such tower of say, 7 miles tall, with 50% of its lower reaches being devoted to manufacturing, power production, waste reclamation, etc... and half of what remains as light manufacturing, parks, shopping, etc... you still end up with enough 'floors' to house several 10's of thousands of persons in each tower.
Given that you will be using up to 65% of the interior as 'growing space' for crops, and 15% as 'public park' type landscaping, that still leaves 20 percent of that 1400 square miles (about 280 square miles) for those huge buildings... so a population per cylinder upwards of several millions, and perhaps 10's of millions of persons.
Lighting can be easily done by the construction of a massive 'light bar' running down the 'zero-G' axis of the cylinder. Lighted by small mirrors pumping star light from the system's sun into each end. Just make the 'light bar' with trillions and trillions of near-microscopic slivers of Ruby, Emerald, and Sapphire. The 'glass' for the light bar would be from where you strip mined the interior of the cylinder down to base rock, since the lighter elements would have been 'centrifuged' to the interior while the heavy metals migrated to the exterior.
You would also have plenty of Aluminum, and Lithium to make the 'light bar' structurally solid enough to withstand any stress, even though it would be in Zero G. Long 'shades' could be 'orbited' around the Light Bar to allow for a 'Day-Night' cycle of any duration you wish, Also, spinning up the cylinder would increase the perceived Gravity on the inner surface, up to ann even beyond 'standard' One Gee if desired.
As for the hazards of 'space debris', easily 'fixed', just build and em-place hundreds of good sized, computer controlled, cannons to fire upon anything large enough to be a 'threat' to the cylinder. Smaller debris can pretty much be ignored since it has ZERO chance of penetrating dozens of miles of solid rock and metal.
All of this is WELL within the capabilities of anyone with Jump Drive, and Fusion Powered 'Drop Ships'.
Oh, and if you really, really, want to be 'sneaky', you can even put Fusion Drives on the cylinders to 'move' them slowly around the System, Even going so far as to orbit them around the furthest planets of the System to keep them as far from the Jump Points as possible, making their discovery very unlikely.
Sorry for the long posting... but I felt this was needed.
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