Permanganate said:
This is an advantage. I don't want anything to arrive much quicker than anything else or my opponent will likely make me pay for it one hour later, by giving me a strength/org-spoiling attack before my main troops show up.
It may be an advantage in some cases, certainly you don't want to move 3 MOT divisons somewhere they can be counter-attacked by 5 armoured etc. You have to decide at the time whether your fast units can stand up to a counter-attack from the units you've spotted or not. However, in the cases where you want to keep them together you can use the sync arrival time button Johan mentioned in another thread.
Permanganate said:
In HoI1, I usually found that if I was a major power and didn't have at least 12 divs in every province along the main front line, I didn't have enough units. Is it much different in a game of HoI2 when I can build from 1936? Even the democracies can do serious building from 1938.
Depends on the country and the front, I suppose, certainly Germany can't manage it against France in 39 or the USSR in 41 (although maybe possible for the starting front there if you go for an inf heavy build).
Permanganate said:
It's also plenty of extra micromanagement, and you might have to spread out the slow units so that nothing arrives too soon.
Nope, sync attack (if you want it). And while making corps is more micro than making one big army, I don't think you can say it's more micro than setting up all the chains of command you suggested.
Permanganate said:
If I'm able to use my entire leader pool then for decent countries I can find the few leaders with multiple traits, like Off/Com, or Off/Pz/Win, and use them for commanding the maximum number of troops without worrying that one group's going to show up days before the others.
Again, it's going to lower their skill to just jump them to FM and you can use the sync attack button to keep them together (I say you CAN, I've never actually used it yet).
Permanganate said:
I'm not sure how this'll play out either. One answer might be to promote all your good corps commanders to FM so they gain experience and you don't have to worry that when you need them to be FM's they're not somewhere in the middle of a skill increase (experience = 56 or similar). The inefficiency of that rankles.
There's an auto-promote button. Not something I use much, but IIRC it'll promote leaders after they gain a skill point. But I tend to keep a close eye on my better leaders, although what you describe could be a problem if you just assign leaders at random and never look at them untill you one day think "Hey, Rommel should be a FM!" and go hunt for him.