• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tufto

Orientalist boondoggle
101 Badges
Oct 16, 2009
3.662
2.176
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Europa Universalis IV: Wealth of Nations
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Sengoku
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Stellaris
  • Crusader Kings II: Reapers Due
Combat has always been the weakest part of Paradox games, simply because numbers are always what matters. A good general and good terrain can tip the balance in some situations, but they are never decisive factors. Which they should be.

Battles like Agincourt and Didgori simply aren't feasible in this Crusader Kings, because it's all about the numbers. I appreciate that these are very rare occurrences, but numbers have never been the key to victory in battles. They cause blobs in EU3, and result in the destruction of somewhere like Georgia very early on in the game, while in reality lasted until after the game's timespan ended.

The real problem, I think, is that terrain and generalship don't play enough of a role. If a defender has an army of 4000, has a mountainous defensive bonus, and generals of, say, 12 martial on average, against an attacker of 6000 with generals of, say, 4 of less martial, the latter army will win. I've seen it happen. It annoys me greatly.

Something needs to be fixed here. I'd suggest massively upping the bonuses accorded to generalship and terrain, but I know nothing about game design. Thoughts?
 

hannibal_barca

Major
99 Badges
Nov 4, 2005
582
158
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • March of the Eagles
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
What needs to fixed is frontage. What happens is that one army's 40k troops all can inflict damage on the other army's 20k army, even though the battle is fought in mountains, hills, or river crossings. In real life you'd be hard pressed to deploy 40k men on a front line to all inflict damage on any enemy's army in a mountain, or hill, hell, its even hard to find flat areas for 40k, and if you do, they will be deployed in successive lines, not one big line like CKII simulates. Its almost ironic that Sengoku has a more developed combat system albeit without the three wings; sengoku had frontage. The combat bonuses they currently have in CKII help, but they will never fix the problem of a 6k army beating a 4k army with a lower ranked general. And bad news is that March of Eagles doesn't seem to have frontage either, WILL NOT BE BUYING THAT.
 

unmerged(17228)

Herr Feldmarschall
May 24, 2003
1.032
0
Visit site
This is the worst part of the game for me. Army size is the only thing that matters. Terrain doesn't make much of a difference, neither does how good of a general you have. The entire combat system should be revamped to make CKII the best Paradox game, but right now it's pathetically shallow.
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
Frontage would interesting, as would barony-by-barony manpower.

One of the dumbest thing is that casualties don't matter - in a year or so I can replenish 100% of my levies.
 

Pyoro

Lt. General
46 Badges
May 4, 2009
1.537
5.168
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Shadowrun: Dragonfall
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Agreed, warfare isn't very fun right now, it's mostly a chore you'll either win or not. Which is a bit of a shame, as it potentially could be much better. Some things have been mentioned here already, personally I quite like those random events TPTT comes with - like, by chance, finding and slaying the enemy general (or obviously getting your own commander killed). Makes the whole business much more tense (though it might be too luck related for some). Or there could be additional army management options, like for example telling them to fortify their position getting some modifiers (assuming they'll actually matter then) or things like that ...
 

STGeorge

Major
33 Badges
Jul 6, 2001
605
106
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Stellaris
  • Stellaris Sign-up
  • Steel Division: Normandy 44
  • Crusader Kings Complete
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Apocalypse
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
You'd think with such a sophisticated game, that it would be ridiculous to have effectively 'might is right' and the roll of a dice! :(

Perhaps a Combat upgrade for a DLC!
 

unmerged(17228)

Herr Feldmarschall
May 24, 2003
1.032
0
Visit site
No, they'll just add 0 attrition Chinese hordes and fire-breathing Aztecs.