I've been slowly building a list of things that I've thought would help improve the overall player experience with Imperator. I meant to write separate suggestions for these but I'm just not getting the time for it, so I'm doing a bit of a compilation instead (I haven't played the latest hotfix, but none of this touches on bugs so should still be relevant).
Quality of Life & Interface suggestions or issues
Quality of Life & Interface suggestions or issues
- Clickable top bar: all the information in the top bar (money, experience, stability, etc.) should be clickable to go to the most relevant window related to that information.
- More family info in character screen: Character windows should have more information about the families they belong to.
- Easier identification of where fort limits are exceeded: The fort map view should have a different colour for provinces that are over the fort limit, to quickly identify the potential money sinks.
- Alert for empty jobs in legions: An alert should exist for empty subleader positions in legions.
- Character promotion: When choosing someone to employ in a job, you should be able to toggle to see already employed people so you can "promote" them, with obvious blocks for disloyal governors, etc.
- There should be an easier/quicker way to identify which subjects you can integrate or need to improve relations with. The information is all very hidden behind lots of clicks at the moment.
- Multiple active missions: a country should be allowed to have multiple mission trees (2 or 3 max) active at once, or at least switch between the without losing progress, as at the moment you either spend a long time on one tree (waiting on one thing) and then when you finally get to the next tree its all been completed/bypassed already, or you just complete objectives before you get to the specific mission tree. It just feels like good content being wasted/bypassed at the moment.
- Save progress of abandoned missions: if you abandon a mission tree, you should have the progress saved if you go back to it later (when whatever obstacle has been overcome).
- Basic family trees: basic family trees should be implemented, as characters just feel randomly generated atm. The trees only need to go 3 or 4 generations deep, to avoid excessive processing, but it would make characters feel more real/organic than they do atm.
- Return of minor families: alongside the major families, minor families should exist without the job requirements, etc. When one family falls from greatness, the next minor should take its place and the great family should transition to a minor family. This would add longevity to families and also improve the issue of most characters being nobodies (essentially lowborns from CK).
- Civil wars and Roman colonia: civil wars between Romans should not destroy their colonia and then require ridiculous fees to recreate them when the provinces are recaptured. It's an insane punishment when the war is already bad enough, and it isn't realistic that the other civil war faction would suddenly stop Roman colonisation in a civil war.
- More powerful/active governors: governors should play a more active role in running your country/empire. This includes actively changing and considering correct policies, and building buildings and running trade in their regioons, unless prevented by the player from doing so. They should also be able to, if given the right, raise levies and declare wars on their neighbours. At lower loyalty levels, they should do this regardless of whether they were permitted to.
- Better assimilation: pops should prefer to assimilate into integrated cultures in their group in the first instance, the largest integrated culture in the province/territory if no culture in their group is integrated, and to the primary culture otherwise. This would result in more diverse empires, and would also ensure integration matters long term (and create more realistic cultural distribution).
- More generic missions: there should be a greater range of generic mission trees that cover things like uniting cultural groups, reforming militaries (towards legions, but also maybe to introduce more unit types to legions?), doing things appropriate to given culture groups, etc. Some missions could also be appropriate to geographic regions, rather than empire, such as infrastructure projects (building irrigation, draining lakes, etc.)
- Historical characters: more historical characters should emerge over the course of the game, in the right areas or countries if certain triggers are met. Character examples could include Julius Caesar, Gaius Marius, Hannibal, etc.
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