It is my hope that the next update after Banks will focus on combat and warfare. To that end, I've been thinking about planetary invasions and constructing navies and I've thought about how generic the mechanics behind those two things are. For the former, your navy attacks a spaceport and sits over the planet for a few minutes while your armies descend upon the world and slaughter a few defensive armies. Not much interesting going on, all things considered. As for naval construction, it's frustrating how quickly an enemy can restore their navy due to the vast number of spaceports used to construct ships. Disabling the opponent's naval capabilities should be a major strategic goal, not just a brief skirmish in one system and then a lengthy process of killing every last spaceport the opponent has (and even then they can start rebuilding them immediately).
I feel like invading planets should be an event that involves both ground and space combat at the same time, possibly between two fleets fighting over the planet as opposed to a disconnected space battle. Think of it this way: a fleet attacking a planet would probably have to deal with defenses orbiting the planet, defenses from the planet below, garrisoned armies on the planet, and possibly an opposing fleet taking advantage of their proximity to the planet to defend their territory. These things should overlap into something that requires a lot more thought going in than what we have now.
As for the naval bit, I get why our current system works: doomstacks are the major deal and not having any spaceports to rebuild with would be no good whatsoever. However, doomstacking will eventually be addressed and when that happens, I feel like the navy needs to be given its own means of construction separate from spaceports, acting as a major part of war for both offensive and defensive sides.
I feel like invading planets should be an event that involves both ground and space combat at the same time, possibly between two fleets fighting over the planet as opposed to a disconnected space battle. Think of it this way: a fleet attacking a planet would probably have to deal with defenses orbiting the planet, defenses from the planet below, garrisoned armies on the planet, and possibly an opposing fleet taking advantage of their proximity to the planet to defend their territory. These things should overlap into something that requires a lot more thought going in than what we have now.
As for the naval bit, I get why our current system works: doomstacks are the major deal and not having any spaceports to rebuild with would be no good whatsoever. However, doomstacking will eventually be addressed and when that happens, I feel like the navy needs to be given its own means of construction separate from spaceports, acting as a major part of war for both offensive and defensive sides.