Haven't played stellaris for a few yrs, last time I played, buildings were on tiles and sectors were mandatory if u dun want penalties. So, when I came back and started a new game with all the new mechanics, I thought I should tried ensign first, to re-learn how to play the game.
Put some time in, and after I got used to the new things, I actually found the game alot easier than before. Or I should say, the AI empires are pretty much weaker than before, especially the organic non hive ones. I out teched everyone (30+ in each category) including hive and machines, and I have a much larger fleet than everyone else, all alot sooner than I played with the same difficulty with old mechanics.
After I captured a few planets from an enemy, I somehow knew why... Those planets have all city districts built and no others. And there were only the adm buildings and enforcer buildings on the planets. I dunno... I'm still new but wouldn't that crippled the AI as they dun really get any resources from those planets? Or is there something I dun see? Coz the AI certainly wouldn't build like this in the old version, though they weren't smart neither, but still... Did I actually miss something? Are there any benefits with planets building only city districts?
Hive minds and machines kind of do a bit better in my game. I just fought a machine empire and saw that its building strategy is a bit more reasonable to me. And they do have a larger fleet. Actually, a void dweller mega corp human empire fare quite well as well, probably the only exception amongst the organic empires, at least its fleet size is relatively the largest for the organic non hive mind empires, compare to its realm size. Dun know why, may be it's allied to me? The game still feel strange to me, and strangly easy.
FP are still weak as in the old version. They just got jumped on by everyone at the earliest opportunity. Unless one is spawned in a secluded corner and allowed time to grow, they just got eaten pretty fast. Shouldn't something be done about that? They just got no chance seeing even mid game if they were spawned in the middle, or a bit crowded part of the galaxy.
My thoughts so far on the first game I'm playing after quite some time off stellaris. I still love this game alot, just hope the AI would do a bit better, at least be a bit more challenging, even for a new player(?) Or, really, did I miss something about the all city district strategy?
Put some time in, and after I got used to the new things, I actually found the game alot easier than before. Or I should say, the AI empires are pretty much weaker than before, especially the organic non hive ones. I out teched everyone (30+ in each category) including hive and machines, and I have a much larger fleet than everyone else, all alot sooner than I played with the same difficulty with old mechanics.
After I captured a few planets from an enemy, I somehow knew why... Those planets have all city districts built and no others. And there were only the adm buildings and enforcer buildings on the planets. I dunno... I'm still new but wouldn't that crippled the AI as they dun really get any resources from those planets? Or is there something I dun see? Coz the AI certainly wouldn't build like this in the old version, though they weren't smart neither, but still... Did I actually miss something? Are there any benefits with planets building only city districts?
Hive minds and machines kind of do a bit better in my game. I just fought a machine empire and saw that its building strategy is a bit more reasonable to me. And they do have a larger fleet. Actually, a void dweller mega corp human empire fare quite well as well, probably the only exception amongst the organic empires, at least its fleet size is relatively the largest for the organic non hive mind empires, compare to its realm size. Dun know why, may be it's allied to me? The game still feel strange to me, and strangly easy.
FP are still weak as in the old version. They just got jumped on by everyone at the earliest opportunity. Unless one is spawned in a secluded corner and allowed time to grow, they just got eaten pretty fast. Shouldn't something be done about that? They just got no chance seeing even mid game if they were spawned in the middle, or a bit crowded part of the galaxy.
My thoughts so far on the first game I'm playing after quite some time off stellaris. I still love this game alot, just hope the AI would do a bit better, at least be a bit more challenging, even for a new player(?) Or, really, did I miss something about the all city district strategy?
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