First the great
1. The great-thank you for letting us play as released nations and thank you for introducing internal crisis another challenge is always good.
2. Thank you for taking down at least a little Europe's trade advantage
3. Picking religion is now a very good idea
4. Saving money on coring makes ADM a good option now to.
5. Ideas giving more diplomatic relations/diplomats to are now very competitive for me.
Now the good
1. Thank you for making coalitions make more sense
2. Thank you for the peasant wars now making sense.
Now the bad
1.Why does it cost 3 stability to declare your war of independence now? Aren't we taxed enough for ADM points as is? Only in a Republic is there any control over ADM points and even then you have to get rid of your monarch/usually dare not re-elect multiple times. Taxing monarch points also isn't challenging it is time grinding, to keep WC a challenge it should be a challenge to conquer, not a challenge to wait/we need to figure out the perfect linear vassalize/annex strategy to expand. I understand there is a logic to wars of independence being radical (although if it is in the 15th century perhaps that logic doesn't apply yet) but it makes for some awful gameplay.
Now the horrible
1. Legitimacy/Tradition-We have no control over that besides the child in the reeds event, it really has to either go up faster or be effected by successful/failed wars, inflation, the economy etc.
2. Events-The internal coflicts over religion in a province seems broken to me; it says 75% chance the religion converts to your religion yet that just hasn't happened when I have been at war. Now that manpower causes civil wars very reliably shouldn't the 75% mean that the vast majority of the time that 4000 manpower you spend on converting actually convert?
Overall I am happy with the patch, I wonder if anyone else shares my feelings about the positives and negatives?
By the way is it just me or has religion really received a super improvement? Hard to argue that it is still easy to just leave your people unconverted in early game isn't it?
1. The great-thank you for letting us play as released nations and thank you for introducing internal crisis another challenge is always good.
2. Thank you for taking down at least a little Europe's trade advantage
3. Picking religion is now a very good idea
4. Saving money on coring makes ADM a good option now to.
5. Ideas giving more diplomatic relations/diplomats to are now very competitive for me.
Now the good
1. Thank you for making coalitions make more sense
2. Thank you for the peasant wars now making sense.
Now the bad
1.Why does it cost 3 stability to declare your war of independence now? Aren't we taxed enough for ADM points as is? Only in a Republic is there any control over ADM points and even then you have to get rid of your monarch/usually dare not re-elect multiple times. Taxing monarch points also isn't challenging it is time grinding, to keep WC a challenge it should be a challenge to conquer, not a challenge to wait/we need to figure out the perfect linear vassalize/annex strategy to expand. I understand there is a logic to wars of independence being radical (although if it is in the 15th century perhaps that logic doesn't apply yet) but it makes for some awful gameplay.
Now the horrible
1. Legitimacy/Tradition-We have no control over that besides the child in the reeds event, it really has to either go up faster or be effected by successful/failed wars, inflation, the economy etc.
2. Events-The internal coflicts over religion in a province seems broken to me; it says 75% chance the religion converts to your religion yet that just hasn't happened when I have been at war. Now that manpower causes civil wars very reliably shouldn't the 75% mean that the vast majority of the time that 4000 manpower you spend on converting actually convert?
Overall I am happy with the patch, I wonder if anyone else shares my feelings about the positives and negatives?
By the way is it just me or has religion really received a super improvement? Hard to argue that it is still easy to just leave your people unconverted in early game isn't it?