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lordjimmy

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my full list in one place of things i hope to see in ck III

more plots would be good :) maybe a plot where you can ask your son or other family members to go on a advnture the results are random based offf how much money give them how meny troops you allow him to take , his traits and if he or she likes you. maybe when we get republics they could come back with a new trade route to make money, if a plot to maybe build ships only for trade if u have trade routes unlocked the ships will sail to the ports ect when turned on automatic sailing the routes untill turned off , or do blockcades of trade routes. we could do all kinds of things, i know the adventures were taken out before release i used that idea to come up with this idea.


maybe a plot to marry family members to other empire for trade routes or a number of other things.

event chain sending someone to china filled with options with choices with or with out china on the current map how ever if we open china and japan to the map that be fun tooo.

maybe events like before u get married a box pops up with options like in a feast ect... based on what you choose will afected how she likes you ect.

or a event where you form your own round table and can give out the title of knights to a set number.

give members of one's council ,more options or event chain or plots specific to that position.

other then a mods allowing women to serve on a council other then spymaster.

more options for ones allies.

more/new types of buildings.

rework the menu for giving out titles, like if i give a country to someone and own the De Jure a menu i can give them the De Jure in one click not going through every holding i have to give them it.

add some kinda fear factor ruling under Tyranny ruler should do something then just be negitive not every ruler was nice they ruled with a iron fist using fear to keep ppl in check , if your a very mean mean person your going to have wars running out the yin yang as it stands now.

if someone u know is locked away mabe a event where you can rescue them or address that ruler with money if they have not set him up for ransom yet.

reworking the Demesne , maybe some of us want to try and build a empire an conqor the whole map.

since the pope will be someone we can never play, some of us do, he needs tweeking and changes even if he stays a mpc as it is right now he has no real power in this time in history the pope had alot of power and influence also add the college of cardinals where you can get your priest as a cardinal or a son doing plots bribing ect to get your son or other priest as pope this has happened in real life some people bought themselves the papacy. and bring the college into elect the pope. maybe working it so a son or someone else is apart of the college and they get elected pope . the pope can stay npc but having a son as the pope might be fun

allow us to play as a merc leader to be hired ect... when the time is right attempt to over throw the ruler to install yourself.

goals/achievements feature , I think it would be cool to have a list of goals/achievements you can pre select before your game starts
lets call them main goals, you are allowed to start with few main goals if you achieve them you get some kinda bonus added to your score, and to your guy/gilr your playing as. after you ment your goals in game you can select new goals from a list ect and if you die beofre completing this goal your heir might make it their mission to finish it or be obsessed with it .. i do this on paper before a game but would be cool to have this in the game someone can see that they did something and show it :)

i know this was tken out still it , a chronicle with annual entries of you and all your heirs something we can take screen shots of and share it can be like a aar showing who was born when, when you got married when and who you went to war with, all kinds of things

a more detailed game over screen with some new writing of what happend after you died ect... more then jjust showing prestige and a few words that really need work

retweek the crusade system more


re-working how Assassination

Next i think we should take into account the rank of the target,location of the target,how fortified the location is that the target is in. made maybe some options on how one can do a assassination like an event series where it happens at a feast. bribe the cup barrier to slip some poision, paying off a guard ect.... make it more of a challenge or more fun not just i have alot of money so let me mass spam untill the target is dead
 
Last edited:

Lorehead

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allow us to play as a merc leader to be hired ect... when the time is right attempt to over throw the ruler to install yourself.

You can do this now. If the Byzantine Emperor hires the Varangian Guard, it’s selectable from his list of vassals and playable. Furthermore, all mercenary captains with no other titles get the same conquest casus belli on any kingdom as the Mongols. I believe the Mamluks might be playable as well, but I haven’t tested this, and it would be even more historical.
 

generalolaf

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I don't think you're meant to be able to, for the record, and you still lose when your guy dies.
 

The_Blind_One

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I'd be happy if they re-enabled courts for baronies so those smaller states have better courtiers and its easier to land cadet branches in baronies. I'll buy a new rig if it slows down my pc too much, but I didn't suffer from it before, so I hate the fact they got rid of them.

And heck, allow players to play baronies just for kicks and serious hardcore mode.
 

generalolaf

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Is it hereditary? That would be an exception in that case since the dynasty doesn't change.
 

Darkgamma

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Is it hereditary? That would be an exception in that case since the dynasty doesn't change.

It is not hereditary, and your dynasty does indeed change.
 

Darkgamma

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@Mr. Jimmy, you already have assassination plots, and you can already transfer all lower-level dejure titles if giving a title to a person.
I've personally run a test game as the Varangian Guard - your mercs don't cost anything to raise and they cost a meager 0.7 gold per month, and when raised they appear in Uppland (I believe, comp's dead), and giving your children landed titles just makes you lose them when your character dies as you become a randomly generated orthodox Swede without a family and the children of your previous ruler keep being your (now unrelated) vassals.
 

lordjimmy

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but does not take into account the rank of the target,location of the target,how fortified the location is that the target is in. a
assassin i not going to have a cake walk knocking off someone if they are in a heavy fortified location not just one stat or just spam assassination
@Mr. Jimmy, you already have assassination plots, and you can already transfer all lower-level dejure titles if giving a title to a person.

I've personally run a test game as the Varangian Guard - your mercs don't cost anything to raise and they cost a meager 0.7 gold per month, and when raised they appear in Uppland (I believe, comp's dead), and giving your children landed titles just makes you lose them when your character dies as you become a randomly generated orthodox Swede without a family and the children of your previous ruler keep being your (now unrelated) vassals.
 

lordjimmy

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I do not do coding, people who want things in game that the dev team wont add leaves the game world at the mercy of modders. thats like saying I want a website I should write the html and java code but not knowing how to.