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podcat

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Jul 23, 2007
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I've been wondering a few things about Victoria 2. Some of these are just hard to test for, other things I've tested for and come up with nothing.

1) How is the war score cost for a state calculated? This seems... Very odd, as there are a few variables I'd expect to be crucial that don't seem to matter at all (or if they do, are being overpowered by something else).
2) How do forts affect a battle, and how does an enemy's Siege affect it? Figuring out how they affect occupation was a lot easier, but for a bonus, exactly how much do forts lengthen occupation?
3) How are torpedo attacks supposed to work? The tooltip indicates that it multiplies damage, but it just adds to it.
4) Why do some overseas states give full naval supply points and others only give 30%?

These questions in particular have been vexing me for a bit, so any light that could be shed on them would be very much appreciated.

ugh all these questions are hard. I'll dig into source code

1) This is how the base value is calculated for all provinces in a state, it then gets multiplied by some balance number and then normalized over the war total.
- start with value 1
- colonial province is only value 1 no matter what
- if you have a naval base add naval base capacity
- add one for each building
- if its not over seas double total value if core or x5 if its the capital

2) forts reduce strength damage taken. I think its 10% per level (engineers reduce the effective level first)

3) damage for a ship that has torpedos and guns is: (gun_damage + torpedo damage) * diceroll (modified by some number I dont remember). I dont have the game installed or the localization files so not sure what the tooltip states.

4) they give full if they are cores