After playing for a week and a bit, I want to add my own suggestions. Btw I'm loving it so far.
1) Can we have a ledger, listing planets / pop / fleets /ships / leaders with their attributes, when you click the ledger item it goes to the item on the map, like in HoI etc.
2) Can the outliner split civilian ships into science, constructor, coloniser, each being part of the whole, and being minimisable. Late game I have way too many constructors, and miss science ships in the middle, besides a long scroll to find stuff.
3) Keep sectors, but make it just a way to group planets, each planet gets a governor still, each sector gets a sector governor, and you can get set each planet or sector to manage itself or micromanage as you want.
This would mean increasing the default number of leaders a pile, and reducing their influence cost. (I've modded this bit myself)
In the outliner each sector could be minimised or maximised as needed.
4) Outliner should have changes in icons / colours depending on if items in that part (e.g. civilian ships) are doing nothing / under attack, planets have finished building / colonising / building ships etc
5) Make it so you can have bigger planets, maybe 36 or 49 tiles (they could be rare and need a special trait to survive in a large, heavy gravity planet)?
6) Make food more useful, all my planets have extra food, and unless i manually move pops, they just sit their in their nice planet and wont emigrate to my new undeveloped planets. So that extra food is wasted, maybe I should destroy hydroponics when the planet is full, or could we instead be able to transport food to other planets, stockpile it, sell it etc?
7) To force move pops, remove the influence cost, make it an energy cost and a small temporary happiness hit. it is more logical (to me at least, as I would offer a financial incentive to move and you would grumble but take the money.)
8) Allow building more than one orbital station, it is annoying to remove a mining station to let you terraform a planet. Or to lose the resources that a sun might give when it is the place for your outpost, if the sun can have 10+ planets orbiting it, I'm sure it can have 2+ space stations.
9) Allow orbitals to be upgraded, e.g. after 200 years, my fleets are vastly better, yet im still mining 2 resources a month from this giant planet...
10) Allow orbitals to be designed (I've modded this) and have more slots, if you want guns on your mining stations why not? Or to have twice the production at twice the maintenance.
11) Allow more slots in the ship designer in the right hand area (engines / sensors etc), maybe I want more engines and all my ships to go faster at the cost of less power free for shields. Or in particular military stations, why can I not have mines and shield dampeners?
Ignore this one, I learned you can do it.
12) Not sure if I can mod this, but why do civilian ships not fire on hostiles? I can put a gun on them, but they wont use it.
13) Allow more slots in the space station, only 7 at present, make it more like the ship designer, I can add 100 slots to a ship or military station if I want, but not to the space station (at least not that I've worked out how to do it as yet).
14) Allow sector governors to get XP for things under their control, and to give some bonuses to the planets they control dependent on their XP level as well as the skills (separate from the governor bonus).
15) Allow overall leaders to get XP for things under their control, and to give some bonuses to the entire empire dependent on their XP level as well as the skills (separate from the governor bonus).
1) Can we have a ledger, listing planets / pop / fleets /ships / leaders with their attributes, when you click the ledger item it goes to the item on the map, like in HoI etc.
2) Can the outliner split civilian ships into science, constructor, coloniser, each being part of the whole, and being minimisable. Late game I have way too many constructors, and miss science ships in the middle, besides a long scroll to find stuff.
3) Keep sectors, but make it just a way to group planets, each planet gets a governor still, each sector gets a sector governor, and you can get set each planet or sector to manage itself or micromanage as you want.
This would mean increasing the default number of leaders a pile, and reducing their influence cost. (I've modded this bit myself)
In the outliner each sector could be minimised or maximised as needed.
4) Outliner should have changes in icons / colours depending on if items in that part (e.g. civilian ships) are doing nothing / under attack, planets have finished building / colonising / building ships etc
5) Make it so you can have bigger planets, maybe 36 or 49 tiles (they could be rare and need a special trait to survive in a large, heavy gravity planet)?
6) Make food more useful, all my planets have extra food, and unless i manually move pops, they just sit their in their nice planet and wont emigrate to my new undeveloped planets. So that extra food is wasted, maybe I should destroy hydroponics when the planet is full, or could we instead be able to transport food to other planets, stockpile it, sell it etc?
7) To force move pops, remove the influence cost, make it an energy cost and a small temporary happiness hit. it is more logical (to me at least, as I would offer a financial incentive to move and you would grumble but take the money.)
8) Allow building more than one orbital station, it is annoying to remove a mining station to let you terraform a planet. Or to lose the resources that a sun might give when it is the place for your outpost, if the sun can have 10+ planets orbiting it, I'm sure it can have 2+ space stations.
9) Allow orbitals to be upgraded, e.g. after 200 years, my fleets are vastly better, yet im still mining 2 resources a month from this giant planet...
10) Allow orbitals to be designed (I've modded this) and have more slots, if you want guns on your mining stations why not? Or to have twice the production at twice the maintenance.
11) Allow more slots in the ship designer in the right hand area (engines / sensors etc), maybe I want more engines and all my ships to go faster at the cost of less power free for shields. Or in particular military stations, why can I not have mines and shield dampeners?
Ignore this one, I learned you can do it.
12) Not sure if I can mod this, but why do civilian ships not fire on hostiles? I can put a gun on them, but they wont use it.
13) Allow more slots in the space station, only 7 at present, make it more like the ship designer, I can add 100 slots to a ship or military station if I want, but not to the space station (at least not that I've worked out how to do it as yet).
14) Allow sector governors to get XP for things under their control, and to give some bonuses to the planets they control dependent on their XP level as well as the skills (separate from the governor bonus).
15) Allow overall leaders to get XP for things under their control, and to give some bonuses to the entire empire dependent on their XP level as well as the skills (separate from the governor bonus).
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