Hi, new to the game, already done with the campaign, but digging the career mode. heard about the DLC "flashpoint" and the plans for other two at later date, have a lot of patience so I wont be buying them til all three come out in a bundle, thought Im not writing anything on stone XD
some suggestion i think might improve the game's overall experience if I might be so bold:
-the logo or emblem should be displayed on the mechs, you guys at harebrained went very far on mech's visual details that can only be appreciated up close (and at night time) in order to enjoy their full glory , and yet you missed that? cmon, I want my mech to display my mercenary logo and rep real hard.
-when in battle, my mech in turn locks on a target, and it display relevant information about said target. can we please include distance? hm? just a number there in a corner that indicate how far a locked on target is from the mech I'm moving for the kill. those light grey, dark grey and grey cones are alright, but they can be a little hard to read sometimes (need to shake the mouse and zoom out some times), whereas a number would straight up indicate me the information I need to properly asses and adjust as needed for optimal range when firing my weapons.
-your maps (or biomes) need to be more ...developed? like add more civilization other than some generic factory, those look pretty cool though, but more variety, like very large futuristic looking bridges,docks or airports, small towns, metropolis, ancient ruins of cities, and ruins of not so ancient cities too, there are some agricultural worlds....where is there any agriculture to see? even battlefields.
-mech appearance, I find myself going back and for between the mech customization tool and the mech bay just to see what my mechs look like after changing colors. No! that atlas model there doesnt cut it! any other game out there with a similar feature does this better and easier, and convenient, the warhammer 40k Spacemarine did it better, the first Down of War game did it better, so did X-com 2, those were the ones at the top of my head , pretty sure anybody here can think of better examples.
now some heavier gameplay suggestions
-light mech should not loose evasion (unless they miss a leg) that's the only way they will remain viable late game, i love my commando, but no point to bring it along for anything over a 3 or 4 skull mission if that.
-can you make the enemy AI be a little more...intelligent? there was a mission where a wolverine jumped on my lance firing its energy weapons...it overheated all the way to shutdown right on the spot, and every member in my lance was able to take a free called shot at him on the next turn. in another one, I had two mechs left against a orion, then the orion was like " I know! I will just turn my back on them they haven't shot me there yet!" and it just remained there looking at a corner while getting shot on the back.
-please make SLDF tech more available, being rare is one thing, but if somebody can get their hands on it, that's mercenary companies fighting all over the freaking galaxy...also unlock the rest of the galaxy. It is just like this, I don't think I can craft the perfect fighting machine if I don't have access to SLDF tech, and that's a shame.
-a feature (it can be a perk) that allows a mech to move/jump and open fire at the same time.
-I know the stars of the show are the mechs, that being said, battletech is first and foremost a "combined arms" game, I will say it again a "combined arms" game, it would be more than adequate if Harebrained could incorporate a feature that allowed players to call in (and control) LRM carriers or galleon vehicles to assist...and helicopters, and boats (where relevant of course), and them aerospaces fighters, bombers , artillery etc. remind me there is a war going on.
-it was so cool when playing the campaign (I think it was the third mission) your character is doing a job with the marauders, and right after the job is doneour own employer betrays us and point turrets at us, because "such are the ups and downs of being a mercenary" (I think thats how Darius put it), and I agree, please more of that!!! personalty I like to spice things up with some surprises, I love surprises,that's why i dont mind that skull system doesnt properly asses the enemy's strength when choosing a mission.
on future DLCs
-flashpoint does seem to add some good features (like the titular flashpoints) but not a lot (Im going by the reviews from youtubers so be angry at them) but seriously future DLCs have to be really juicy in content and more complex in terms of gameplay, 3 new mech from flashpoint? that's a very humble number (variants do not count but are always welcome though) what you got no ideas for mechs? check sarna net.
i really hope the next dlc includes at least a dozen mechs and weapons, if they are clan even better...you know, a lot of people out there will develop a newfound interest in the game if you include clan mechs and weapons, for a lot of us out there our first introduction to the battletech universe came from the mechwarrior games, by all means take advantage of that nostalgia factor right there.
--proxy wars, the career mode need proxy wars igniting here and there, you can't think of anything good? just take personalities and events from a history book like the writers of game of thrones did.
In all, like the game, think you guys did a great job dumbing down the gameplay from the tabletop game, but if you add more substance to it, i believe battletech will become the kind of tittle that can enjoy a lengthy run.
God bless you and have a hell of a weekend.
some suggestion i think might improve the game's overall experience if I might be so bold:
-the logo or emblem should be displayed on the mechs, you guys at harebrained went very far on mech's visual details that can only be appreciated up close (and at night time) in order to enjoy their full glory , and yet you missed that? cmon, I want my mech to display my mercenary logo and rep real hard.
-when in battle, my mech in turn locks on a target, and it display relevant information about said target. can we please include distance? hm? just a number there in a corner that indicate how far a locked on target is from the mech I'm moving for the kill. those light grey, dark grey and grey cones are alright, but they can be a little hard to read sometimes (need to shake the mouse and zoom out some times), whereas a number would straight up indicate me the information I need to properly asses and adjust as needed for optimal range when firing my weapons.
-your maps (or biomes) need to be more ...developed? like add more civilization other than some generic factory, those look pretty cool though, but more variety, like very large futuristic looking bridges,docks or airports, small towns, metropolis, ancient ruins of cities, and ruins of not so ancient cities too, there are some agricultural worlds....where is there any agriculture to see? even battlefields.
-mech appearance, I find myself going back and for between the mech customization tool and the mech bay just to see what my mechs look like after changing colors. No! that atlas model there doesnt cut it! any other game out there with a similar feature does this better and easier, and convenient, the warhammer 40k Spacemarine did it better, the first Down of War game did it better, so did X-com 2, those were the ones at the top of my head , pretty sure anybody here can think of better examples.
now some heavier gameplay suggestions
-light mech should not loose evasion (unless they miss a leg) that's the only way they will remain viable late game, i love my commando, but no point to bring it along for anything over a 3 or 4 skull mission if that.
-can you make the enemy AI be a little more...intelligent? there was a mission where a wolverine jumped on my lance firing its energy weapons...it overheated all the way to shutdown right on the spot, and every member in my lance was able to take a free called shot at him on the next turn. in another one, I had two mechs left against a orion, then the orion was like " I know! I will just turn my back on them they haven't shot me there yet!" and it just remained there looking at a corner while getting shot on the back.
-please make SLDF tech more available, being rare is one thing, but if somebody can get their hands on it, that's mercenary companies fighting all over the freaking galaxy...also unlock the rest of the galaxy. It is just like this, I don't think I can craft the perfect fighting machine if I don't have access to SLDF tech, and that's a shame.
-a feature (it can be a perk) that allows a mech to move/jump and open fire at the same time.
-I know the stars of the show are the mechs, that being said, battletech is first and foremost a "combined arms" game, I will say it again a "combined arms" game, it would be more than adequate if Harebrained could incorporate a feature that allowed players to call in (and control) LRM carriers or galleon vehicles to assist...and helicopters, and boats (where relevant of course), and them aerospaces fighters, bombers , artillery etc. remind me there is a war going on.
-it was so cool when playing the campaign (I think it was the third mission) your character is doing a job with the marauders, and right after the job is doneour own employer betrays us and point turrets at us, because "such are the ups and downs of being a mercenary" (I think thats how Darius put it), and I agree, please more of that!!! personalty I like to spice things up with some surprises, I love surprises,that's why i dont mind that skull system doesnt properly asses the enemy's strength when choosing a mission.
on future DLCs
-flashpoint does seem to add some good features (like the titular flashpoints) but not a lot (Im going by the reviews from youtubers so be angry at them) but seriously future DLCs have to be really juicy in content and more complex in terms of gameplay, 3 new mech from flashpoint? that's a very humble number (variants do not count but are always welcome though) what you got no ideas for mechs? check sarna net.
i really hope the next dlc includes at least a dozen mechs and weapons, if they are clan even better...you know, a lot of people out there will develop a newfound interest in the game if you include clan mechs and weapons, for a lot of us out there our first introduction to the battletech universe came from the mechwarrior games, by all means take advantage of that nostalgia factor right there.
--proxy wars, the career mode need proxy wars igniting here and there, you can't think of anything good? just take personalities and events from a history book like the writers of game of thrones did.
In all, like the game, think you guys did a great job dumbing down the gameplay from the tabletop game, but if you add more substance to it, i believe battletech will become the kind of tittle that can enjoy a lengthy run.
God bless you and have a hell of a weekend.
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