After 500 games of 10v10 and 45% allies and 55% axis, I feel like there are a few things that could be done to improve on the game experience above 4v4 or smaller games.
- Timer added to offmap usage, such as 1 barrage every 3 minutes. 3 barrages plus 1 minute to get to the call in spot is 10 minutes, or, one phase. This gives more time to counter the offmap because it has to be on the field, close and hidden for longer before its useless.
- Make maps a bit deeper. Often when a breakthrough happens, if you can survive the air power that most likely will come your way, you are just at the edge of the map before you find any sort of cover that can be useful to hold on to.
- By making maps deeper, you will allow this front line mechanic a chance to really take hold. Right now it's not really exploitable and units like airborne are just elite infantry that never get to use their unique mechanic. This also allows units that are faster in nature to enter battle faster. On the other hand the slower, heaver units need to be deployed a bit more carefully.
- My last suggestion would be conquest as the standard for 10v10 play hosted by Eugen servers. Maybe even a slight adjustment to the way it's played. Add some elements of the old "economy" game mode, where as you kill, you get a fraction of the points you destroyed (rounded to the nearest 5 point to keep things even). This would fill the niche of destruction, make conquest a bit more rewarding than sending walls of units forward to die as some do, and reward good play at the same time emphasizing the need to push.
- Timer added to offmap usage, such as 1 barrage every 3 minutes. 3 barrages plus 1 minute to get to the call in spot is 10 minutes, or, one phase. This gives more time to counter the offmap because it has to be on the field, close and hidden for longer before its useless.
- Make maps a bit deeper. Often when a breakthrough happens, if you can survive the air power that most likely will come your way, you are just at the edge of the map before you find any sort of cover that can be useful to hold on to.
- By making maps deeper, you will allow this front line mechanic a chance to really take hold. Right now it's not really exploitable and units like airborne are just elite infantry that never get to use their unique mechanic. This also allows units that are faster in nature to enter battle faster. On the other hand the slower, heaver units need to be deployed a bit more carefully.
- My last suggestion would be conquest as the standard for 10v10 play hosted by Eugen servers. Maybe even a slight adjustment to the way it's played. Add some elements of the old "economy" game mode, where as you kill, you get a fraction of the points you destroyed (rounded to the nearest 5 point to keep things even). This would fill the niche of destruction, make conquest a bit more rewarding than sending walls of units forward to die as some do, and reward good play at the same time emphasizing the need to push.