Hello,
I am trying to mod some events for Doomsday, but I couldn't find several features noted in any of the existing FAQs or even in Wiki. So I hope someone on the boards will know, or be able to refer me to where all that is written.
a) if I have an event A which is directly triggered by another event B, can I have event A fire a set amount of time after event B, as opposed to immediately afterwards? Will the offset trigger work? Or should I use "sleepevent" commands instead of "trigger" commands in event B?
b) is it possible to use IF logic within commands? As in, IF {condition} THEN {command [blah] } else {command [blah]}. This would greatly reduce the amount of nearly duplicate events in some cases.
c) is it possible to create any modifiers to ai_chance for an action?
d) is there a command that would allow country X to ban country Y from its alliance (provided that X and Y are allied and X is the alliance leader)?
e) most importantly, is there a tool I could use to check the syntax of my events without loading the game and waiting for an error message?
That's all for now, thank you for any replies
I am trying to mod some events for Doomsday, but I couldn't find several features noted in any of the existing FAQs or even in Wiki. So I hope someone on the boards will know, or be able to refer me to where all that is written.
a) if I have an event A which is directly triggered by another event B, can I have event A fire a set amount of time after event B, as opposed to immediately afterwards? Will the offset trigger work? Or should I use "sleepevent" commands instead of "trigger" commands in event B?
b) is it possible to use IF logic within commands? As in, IF {condition} THEN {command [blah] } else {command [blah]}. This would greatly reduce the amount of nearly duplicate events in some cases.
c) is it possible to create any modifiers to ai_chance for an action?
d) is there a command that would allow country X to ban country Y from its alliance (provided that X and Y are allied and X is the alliance leader)?
e) most importantly, is there a tool I could use to check the syntax of my events without loading the game and waiting for an error message?
That's all for now, thank you for any replies