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Sarius1997

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Soooooo, this is mostly directed to the people that read my original post on sectors https://forum.paradoxplaza.com/foru...-of-ideas-for-stellaris.944822/#post-21377096. So, @Total Strategy if you still want to know how i would handle the sector governments, here is your chance ^^

Sectors would kind of CKII-Vassals lite in my idea. Fighting for autonomy, trying to become bigger, etc... Each could have their own laws, but the central government would try to have kind of an interest in having the same laws for all sectors, as single autonomous sectors would make the rest rather disloyal. The three zones (core sectors, inner regions, outer regions) would (possibly) have differing laws without an penalty.

So, yeah, lets start with the laws, i might detail some other stuff.

Sector Fleet:
Allowed: The Sectors (Or This sector) are allowed to have an permanent fleet and will contribute way less (depending on other laws below) to the central fleet cap. (This should be standart in most cases)

Disallowed: The sectors (or this sector) are not allowed to have an permanent fleet and will contribute fully to the central fleet cap. ( This should either make the sector veeeeeeeeeeeeeeeeery annoyed, or take an long time to implement without them getting annoyed, or be an fanatic pacifist sector)
Sector Fleet Strength:
Fully Independent: The sectors (from now on just imagine "this sector" here) have full control over their fleet capacity and won´t contribute to the central government there. (This should rarely be the standart, except for highly militaristic or outer regions sectors)
Semi-Independent: The sectors have high control over their fleet capacity and will only supply 25% of their fleet capacity to the central government. (This should be the case for most outer region sectors or militaristic sectors)
Balanced: The sector have medium control over their fleet capacity and will supply 50 % of their fleet capacity to the central government. (This should be the maximum on control over outer regions that is allowed, and should be standart for inner regions and the core sectors)
Semi-Integrated: The sector have low control over their fleet capacity and will supply 75% of their fleet capacity to the central government. (This should make most sectors (except for pacifists and collectivists) pretty pissed off)
Sector Fleet Control: (This details to what level the sector can use the fleet)
Fully Integrated: The sectors can use the fleet freely in peace time to hunt space wildlife and fight pirates and other organized crimelords if the central government permits. (Most centralized option, should make everyone but fanatic collevtivists annoyed)
Integrated: The sectors can use the fleet freely in peacetime to hunt space wildlife, fight pirates and other organized crimelords and fight rebels, with or without permission of the central government, but the sector is forced into helping in war. (This should be the standart for core sectors. Maximum Integration for Inner Regions)
Semi-Integrated: The sectors can use the fleet freely in peacetime, and need to be called to arms in case of an war, refusing will be automatic DOW to the central government. (This should be the standart for inner region sectors. Maximum for Outer Regions)
Independent: The sectors can use the fleet freely in peace time, and need to be called to arms in case of an war. They can refuse without DOW. (Standart for outer regions)
Sector Governments:
All Allowed: Sectors can choose their government freely (Should only happen in very disintegrated empires overall, in the outer regions sometimes, or under rather disintegrated oligarchies (ideological differences aren´t that big to democracy/autocracy))
Slightly controlled: Opens up "Forbid government" policies. Can either prohibit two rows or one collumn.
Medium controlled: Can either prohibit three rows or two collumns.
Fully controlled: Only same government as the central government allowed.
So, yeah, that´d be the basics. Could imagine some laws restricting the sectors on purge/slave policy too. And various ethics not being allowed as rulers in sectors. Open for feedback as always ofc.

 
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Randwarf

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Also, i believe sectors should have "Liberty desire" as in EU4. It is only logical thing to do, when there are such wast distances beetween capital and sector
 

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Great Ideas! I could see the strength and control being combined into one policy, especially if pirates are made to be a recurring enemy to sector governments. Then the sector governments would have a need to maintain a fleet in being separate from the Imperial Fleet. I've been bouncing around the idea of sector fleets as well, and I keep running into the case where I'll colonize systems that have like 3 or 4 worlds in them, and because of the empire and tech bonuses, my Fleet capacity without sectors is about 180 (w/ it's like 250) so I'm trying to think about how a Sector might be able to successfully revolt because they currently can't get the fleet to even rival the empire. I mean Sectors could get their own tech trees and buffs, but that starts to get really complicated code wise when a sector can be removed by the player.

I really like the Sector Governments policy. Combined with system/sector ethos drift there could really be a lot of potential to make factions very powerful. Imagine something like the Helgast from Killzone, where your spiritualist democratic Empire has a whole sector of materialist collectivist Vasaris running around.
 
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Sarius1997

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Great Ideas! I could see the strength and control being combined into one policy, especially if pirates are made to be a recurring enemy to sector governments. Then the sector governments would have a need to maintain a fleet in being separate from the Imperial Fleet. I've been bouncing around the idea of sector fleets as well, and I keep running into the case where I'll colonize systems that have like 3 or 4 worlds in them, and because of the empire and tech bonuses, my Fleet capacity without sectors is about 180 (w/ it's like 250) so I'm trying to think about how a Sector might be able to successfully revolt because they currently can't get the fleet to even rival the empire. I mean Sectors could get their own tech trees and buffs, but that starts to get really complicated code wise when a sector can be removed by the player.

I really like the Sector Governments policy. Combined with system/sector ethos drift there could really be a lot of potential to make factions very powerful. Imagine something like the Helgast from Killzone, where your spiritualist democratic Empire has a whole sector of materialist collectivist Vasaris running around.


Yeah, splitting strength and control was one of the things i definitly wasn´t sure about.

Pirates and other threats for the general security would be pretty important IMO, just to make sector fleets not just an hassle for the central government to deal with, but in some cases an actually logical decsion you´d want to make.

In the end i´d want an succesful sector revolt to not be based around one sector, but many at the same time. Sectors could be some kind of diplomatic actors too, so they can be reasoned with, but try to find other sectors with the same interests too. An disloyal sector could try to exploit weaknesses in the central government.

So; I.E.: The United Earth Council has around 150 systems, the Consolidated Mildari Colonies have 120 systems. The UEC has two really old and developed sectors that are annoyed by the control the central government has over them. Some other newer sectors are annoyed that the government doesn´t take care of the pirates in their sectors. Overall their strength is around 60% of the central fleet, so no real chance of winning a rebellion. Now the UEC and the CMC go to war. This puts the sectors into an position to make an ultimatum against the central government. Either more autonomy or an civil war while the actual war is going on. This way the sectors can pose an threat even when the central government is stronger than the rebellious sectors.
 
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What about sectors of neighbouring empire whould also join rebelion with your rebelious sectors (if sector gov, etchos are similiar, sharing borders) and whould create one singe nation
 
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Sarius1997

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What about sectors of neighbouring empire whould also join rebelion with your rebelious sectors (if sector gov, etchos are similiar, sharing borders) and whould create one singe nation

Might be possible, but would need to be an very rare occasion. The sectors should all be pissed off, probably atleast xenophile if not fanatic.
 
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