First off I started playing Stellaris from 2.1.4 onwards, I have no knowledge of the prior versions, but I loved the sector system. For the first 2 games it helped me learn how to play when I was unsure about how to go about developing my planets. By the 3rd (and for the forth) game I decided to take the plunge and learn to build every planet from scratch, which was also very enjoyable; but I still liked the convenience of giving sectors to the AI in certain circumstances, eg if I am at war, it's difficult for me to focus on dealing with a newly conquered planet, so assigning it to a sector makes it a lot easier for me.
Back to the actual content:
New sectors appear to be generated from the first planet in a new sector and up to 2 hyperlane jumps away from it. This can make it rather difficult to control what is actually in the sector, and you can easily end up with situations like the following:
The problem is that "Tram Bodan Prime" needs it's own sector since it is more than 2 jumps away from the capital of Mishri, which is also the "core" of the sector.
Just some simple ideas to make them a bit easier to work with:
1. Have the ability to change the sector capital to any other planet if desired, therefore changing the sector.
2. Introduce the ability to customize the sector up to it's maximum reach, ie, give us the option of customizing the sector as in the older version, with the limitation that we can't extend the sector beyond those 2 jumps from the sector capital.
Some other possibilities:
3. As an idea, have the star-base in the sector capital extend the maximum reach of a sector by the number of trade hubs, ie for a new game your starting station gets a single Trading hub, so your initial sector would an area up to 3 jumps away (2 base +1 Trade Hub).
4. Grant some automatic method of replenishing a sectors resource stockpile. One possible way of doing this would be to allocate a "share" threshold for your own resources, so that any resources above this threshold can be drawn automatically by any sectors set to this new "share" option, eg if you have 40,000 Alloy capacity total, of which there are 18,000 alloys, you can set the threshold to 15,000 Alloys so that those resources over this limit (3000 Alloys) are available to those sectors to use at will.
Back to the actual content:
New sectors appear to be generated from the first planet in a new sector and up to 2 hyperlane jumps away from it. This can make it rather difficult to control what is actually in the sector, and you can easily end up with situations like the following:
The problem is that "Tram Bodan Prime" needs it's own sector since it is more than 2 jumps away from the capital of Mishri, which is also the "core" of the sector.
Just some simple ideas to make them a bit easier to work with:
1. Have the ability to change the sector capital to any other planet if desired, therefore changing the sector.
2. Introduce the ability to customize the sector up to it's maximum reach, ie, give us the option of customizing the sector as in the older version, with the limitation that we can't extend the sector beyond those 2 jumps from the sector capital.
Some other possibilities:
3. As an idea, have the star-base in the sector capital extend the maximum reach of a sector by the number of trade hubs, ie for a new game your starting station gets a single Trading hub, so your initial sector would an area up to 3 jumps away (2 base +1 Trade Hub).
4. Grant some automatic method of replenishing a sectors resource stockpile. One possible way of doing this would be to allocate a "share" threshold for your own resources, so that any resources above this threshold can be drawn automatically by any sectors set to this new "share" option, eg if you have 40,000 Alloy capacity total, of which there are 18,000 alloys, you can set the threshold to 15,000 Alloys so that those resources over this limit (3000 Alloys) are available to those sectors to use at will.