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taxilam12

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1.more player friendly button(auto-sending missionary button, one-button to turn off all state edict...) paradox should improve those repetitive and tedious mechanics in order to improve the late game experience
2.declare independence war shoud be reward back their stability. considering the next patch is probably the scandinavia part, it shoud have more favor on those subject-starting nation. i understand declare independence would cost you stab, but i do think after a successful rebel, that country shoud be reward stability too.
3. rework on trade region. currently the trade region is quite unfair to certain nation. i suggest to separate some big trade node just like what they have done yo genoa(genoa into genoa valencia), constantinople(constantinople into ragusa and constantinople)
separate more trade region will enable small country much more easier to dominate a trade region and enhance the multiplayer experience(you have to dominate a trade region in order to get the full benefit of deving production). those separate trade node should be like genoa and valencia(only 1 downstream) which wont affect those player who play wide instead of tall( you dont need to put merchant on it if there is only 1 downstream)
 
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AvengedK1ng

Banned
Jan 28, 2022
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1.more player friendly button(auto-sending missionary button, one-button to turn off all state edict...) paradox should improve those repetitive and tedious mechanics in order to improve the late game experience
How is it meant to do missionaries? From lowest to highest religious unity or lowest month?
2.declare independence war shoud be reward back their stability. considering the next patch is probably the scandinavia part, it shoud have more favor on those subject-starting nation. i understand declare independence would cost you stab, but i do think after a successful rebel, that country shoud be reward stability too.
But that's not how stability works, you're breaking the status quo
3. rework on trade region. currently the trade region is quite unfair to certain nation. i suggest to separate some big trade node just like what they have done yo genoa(genoa into genoa valencia), constantinople(constantinople into ragusa and constantinople)
Ragusa is a terrible node because thessaloniki somehow doesn't help the owner of Constantinople
separate more trade region will enable small country much more easier to dominate a trade region and enhance the multiplayer experience(you have to dominate a trade region in order to get the full benefit of deving production). those separate trade node should be like genoa and valencia(only 1 downstream) which wont affect those player who play wide instead of tall( you dont need to put merchant on it if there is only 1 downstream)
Mass devving is late game you should own your starting node by then
Nodes which only lead to one other node make it mean less to conquer as previous tag, also there's abundance of merchants now with TC
 

taxilam12

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How is it meant to do missionaries? From lowest to highest religious unity or lowest month?

But that's not how stability works, you're breaking the status quo

Ragusa is a terrible node because thessaloniki somehow doesn't help the owner of Constantinople

Mass devving is late game you should own your starting node by then
Nodes which only lead to one other node make it mean less to conquer as previous tag, also there's abundance of merchants now with TC
1.How is it meant to do missionaries? From lowest to highest religious unity or lowest month?
well I mean sending missionary, ideally, you should be able to choose from lowest month or highest religious unity, but you know paradox programmer ( they are not very smart, they just increase the gov cap of celestial empire to avoid releasing vassal problem for ming). Any way , after you unlock religious idea, all of the province should be able to convert.
2.Ragusa is a terrible trade node. of coz it is terrible but it help you to to retain all your trade from Constantinople. In the past, when Constantinople trade go directly into pest which means that you need to conquer most of hungary to retain your trade income (bad feeling of stealing trade by other country)
3.'Mass devving is late game'. than you probably don't know multiplayer game. multiplayer mode player dev all the time and I like to play single player just like how I play in multiplayer game. Those changes won't bother player that like to play wide, but would greatly benefit those player who like to play tall.
4.But that's not how stability works, you're breaking the status quo
dont understand what you mean. if you are complaining 'declare independence successfully would get some stability back' , then you should complain about castilian civil war event chain, it also 'break the status quo', how is that possible or reasonable for a country to earn stability after a great civil war?
 

taxilam12

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you dont have to but its still beneficial because merchants increase trade value with trade steering.
I am saying that playing wide wont be bother by the changes of 'more trade node' since you have limited merchant. you can still be beneficial from the steering trade benefit, don't need to worry about 'not enough merchant problem' because of 'more trade node'.
 

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
1.How is it meant to do missionaries? From lowest to highest religious unity or lowest month?
well I mean sending missionary, ideally, you should be able to choose from lowest month or highest religious unity, but you know paradox programmer ( they are not very smart, they just increase the gov cap of celestial empire to avoid releasing vassal problem for ming). Any way , after you unlock religious idea, all of the province should be able to convert.
Fair enough
2.Ragusa is a terrible trade node. of coz it is terrible but it help you to to retain all your trade from Constantinople. In the past, when Constantinople trade go directly into pest which means that you need to conquer most of hungary to retain your trade income (bad feeling of stealing trade by other country)
Pest came with 1.30, it was wien before, which considering Ottos being fated to conquer Hungary wasnt too bad.
3.'Mass devving is late game'. than you probably don't know multiplayer game. multiplayer mode player dev all the time and I like to play single player just like how I play in multiplayer game. Those changes won't bother player that like to play wide, but would greatly benefit those player who like to play tall.
Early game you want to be ahead on tech and mid game you dont always have hegemony of region if too many player tags, so late game is where you get 6 million casualties from unceasing war
4.But that's not how stability works, you're breaking the status quo
dont understand what you mean. if you are complaining 'declare independence successfully would get some stability back' , then you should complain about castilian civil war event chain, it also 'break the status quo', how is that possible or reasonable for a country to earn stability after a great civil war?
Castilian civil war is you have ruler and it fires and the war is about getting the other person to drop their claim as illegitimate, sweden breaking free would still have legitimate ruler in denmark