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unmerged(46057)

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Jul 6, 2005
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1. Is there a custom map or modpack that allows you to explore the permanent terra incognita areas? It's very annoying not being able to colonize Australia or most of the Americas. When I play the American Dream scenario, I can't even make the real US because most of it is covered in white cloud.

2. How do I change my state religion? I like playing as Japan, but Confusionism gives such a huge tech penalty.

3. What is the best strategy to get explorers as a non-colonizer country? I set my sliders to naval and free trade, but I've never gotten one.
 

curtis

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1. Check the map modding going on the graphics sub-forum.

2. Japan can't change from Confucionism

3. If you've gone all naval and free trade and still don't get colonists you must be landlocked.


And Welcome to the Forum! :)
 

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
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1) AFAIK no. Some mods offer more provinces but for EUII timeframe, permanent terra incognita (PTI) should always be somewhere.

2) first, click on your shield (upper left corner) to view country and monarch information then click on the religious icon at the right. All religions are not available, some are by events (Japan's case).

3) you also have to reach naval technology level 11 and random explorer can't pop up before 1550.
 

unmerged(3931)

General
May 19, 2001
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HG Kman said:
2. How do I change my state religion? I like playing as Japan, but Confusionism gives such a huge tech penalty.
Changing religion does not help tech speed a huge amount. The tech group is more important and there is nothing you can do about your tech group as Japan.

If you want Japan to change religion there is "Tokugawa's [Second] Edict of Expulsion" (id = 3879) on April 14, 1614 that lets you change to Counterreform religion. You can see the details of event 3879 by examining the major_nip.txt file in the "db\events" subfolder of your EU2 game directory.

The modifiers of religion and number of cities are added and capped. So they are linked in a way. Just by going CRC, a nation does not see any impact on tech costs if the nation has 86 or more cities; benefits of religion change for Japan are reduced between 78 to 86 cities. To get the maximum benefit of a religion change also means changing to Reformed religion. If any nation has 90 cities or more, even Reformed religion cannot help tech costs. So if you are thinking about making Japan a very large nation by 1614, there might not be any benefit to changing religion.

Once you are over 8 cities in size, which I expect you will do with Japan by 1614, the total spectrum of change from religion is the same as being 8 to 12 cities larger.

At the start of 1419 with 6 cities, if you intentionally lost dirt-poor Ezochi in a war, Japan would reduce tech costs by more than changing to CRC.

Note that no matter what size Japan is, changing religion probably hurts the economy by a bigger percentage than the percentage tech costs are improved. You will lose a large amount of tax revenue for having provinces with the wrong religion. Still CRC will give more diplomats, missionaries, and colonists. So it could pay off in other ways.

See the "4.4.1- Religion Modifier" in the Economy FAQ for 1.08 for details on tech costs and religion.

If you are just starting a 1419 game as Japan and notice that the tech costs are very high; that is in part due to the "isolation penalty", which I originally documented in a post about how the no contact modifier affects all nations (link is in my signature). Now it is more accurately quantified in "4.4.3- No Contact Modifier" of the Economy FAQ for 1.08. By exchanging maps or conquering for maps, you can significantly reduce Japan's tech costs to between a third to a half of where they begin. Once you know of 19 other nations' capitals you remove this tech cost penalty.
 
Jun 28, 2005
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2. If you want another religion and/or another techgroup, just open your savegame with notepad, make a search for the name of the capital (Kyoto, I think it is), scroll up to change your religion, then scroll down to change your techgroup. :)
And get your hands on some maps ! ;)

3. There's a big random events faq in the faq section, explaining the requirements for all of them. Remember they're random, so you might not receive the one you want (or you might receive it five times in a row).
 

ProfCC

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I felt the same way about the map when I first played, but since the time frame stops in early 1800s, remember no white man had gone further than shown on the map, in North America. I'm not as versed about Australia or Asia, but I know Johan and the gang were simply trying to limit exploration to what was historical.

Welcome to the boards. :)
 
Jun 28, 2005
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carlec said:
I felt the same way about the map when I first played, but since the time frame stops in early 1800s, remember no white man had gone further than shown on the map, in North America. I'm not as versed about Australia or Asia, but I know Johan and the gang were simply trying to limit exploration to what was historical.
White man did explore more lands, at least in the America (don't remember their names, the two explorers who departed from Louisiana and crossing the Rockies to Oregon, in the years 1804-1805). But it's just that most permanent terra incognita on the map were areas that could not be settled by europeans with the technological means of the era.
 

ProfCC

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Uh, that would be Meriwether Lewis and William Clark and they took about 25 people with them.

That was my point--not till 1803-1805 did any white man get out there and the US was not placing people (Trading Posts or Colonies to use game terms) till the 1820s-1840s. Thus, in game terms, the place remained undiscovered and to allow us to roam out there at will would be ahistorical. Of course, a lot of other things happen that are ahistorical :rofl: but I just assumed that Johan decided that was the limit of the game.
 
Jun 28, 2005
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Yes, it's them ! :)