OK...
So how do i get my pops to migrate without straving my entire population into revolting?
I simply want to get unemployed crafts men or labours/farmers to move to the move useful facts/rgos.
If i want to move labourers/farmers/ I've shut the RGO they work in an dmade them unemployed (some how their cash reserves still stay at $100) then i made sure there are open slots on the rgo in my hopefully target provenince, and slap the tax rate up...
However i have to tax at somethiing like 90% before their cash reserves start to drop, and to my horro i find my employed pops cash reserves dropping too and off them go migrating all over the shop...
why do emoployed craftsmen/farmers/labourers seem to have as much cash as employed ones?
I just don't understand, i did manage to get them to migrate, but everyone all over did, all the employed ones too, if i set the tax even at just 85% they have enough money to get their sub needs and half their normal needs...
I want to concentrate on developing a few states, some as resource producers, others as fully industrialised... any suggestions on how to encourage and manage migration?
Or do they just move slowly one their own? Will closing rgos get their labs/farmers to move to other more usueful rgos (like the only iron mine in brazil...)
I get the impression that they stay put even if i've turned off the rgo?
So how do i get my pops to migrate without straving my entire population into revolting?
I simply want to get unemployed crafts men or labours/farmers to move to the move useful facts/rgos.
If i want to move labourers/farmers/ I've shut the RGO they work in an dmade them unemployed (some how their cash reserves still stay at $100) then i made sure there are open slots on the rgo in my hopefully target provenince, and slap the tax rate up...
However i have to tax at somethiing like 90% before their cash reserves start to drop, and to my horro i find my employed pops cash reserves dropping too and off them go migrating all over the shop...
why do emoployed craftsmen/farmers/labourers seem to have as much cash as employed ones?
I just don't understand, i did manage to get them to migrate, but everyone all over did, all the employed ones too, if i set the tax even at just 85% they have enough money to get their sub needs and half their normal needs...
I want to concentrate on developing a few states, some as resource producers, others as fully industrialised... any suggestions on how to encourage and manage migration?
Or do they just move slowly one their own? Will closing rgos get their labs/farmers to move to other more usueful rgos (like the only iron mine in brazil...)
I get the impression that they stay put even if i've turned off the rgo?