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-MoRiDin-

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OK...

So how do i get my pops to migrate without straving my entire population into revolting?

I simply want to get unemployed crafts men or labours/farmers to move to the move useful facts/rgos.

If i want to move labourers/farmers/ I've shut the RGO they work in an dmade them unemployed (some how their cash reserves still stay at $100) then i made sure there are open slots on the rgo in my hopefully target provenince, and slap the tax rate up...

However i have to tax at somethiing like 90% before their cash reserves start to drop, and to my horro i find my employed pops cash reserves dropping too and off them go migrating all over the shop...

why do emoployed craftsmen/farmers/labourers seem to have as much cash as employed ones?

I just don't understand, i did manage to get them to migrate, but everyone all over did, all the employed ones too, if i set the tax even at just 85% they have enough money to get their sub needs and half their normal needs...

I want to concentrate on developing a few states, some as resource producers, others as fully industrialised... any suggestions on how to encourage and manage migration?

Or do they just move slowly one their own? Will closing rgos get their labs/farmers to move to other more usueful rgos (like the only iron mine in brazil...)

I get the impression that they stay put even if i've turned off the rgo?
 

shasla6

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The only non-ruinous way to promote migration to colonies or elsewhere in Victoria is RGO overspill; simply closing RGOs will not do. Your POPs will still consider the RGO slots available if they are not filled, even if they're closed. Kind of lame, but that's how it works.

It was a eureka moment when I not only realized this, but discovered that it's possible and even feasible to pull off.
 

-MoRiDin-

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shasla6 said:
The only non-ruinous way to promote migration to colonies or elsewhere in Victoria is RGO overspill; simply closing RGOs will not do. Your POPs will still consider the RGO slots available if they are not filled, even if they're closed. Kind of lame, but that's how it works.

It was a eureka moment when I not only realized this, but discovered that it's possible and even feasible to pull off.

I'm kinda in the learning how to play mode, so i've been playign with some small nations... so far i've felt lucky if i manage to get an rgo full... population growth is slow...

Does anyone know if you can improve the livability score of a provenice?
 

Kagernaut

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The life rating can't be improved through anything you do, unless you alter the save itself.
An annoying endeavor at best...

Anyway, its easy to promote migration.

Just take one pop that is over 40K, split it, then take the bigger half and convert it to farmer or laborer---the opposite of what it is. Then add the smaller portion in its place.

The larger pop will migrate. Done. You can also use one large pop to fill an entire RGO, while the rest of the pops migrate, which allows you to migrate alot of people where you want while losing little in production in those RGOs.

If the colonies available to migrate to are not that great---or if you are not far on your techs, OR your population is not a long range culture (check Victoria Wiki for details---then they will migrate within the country, OR if you're super unlucky....they'll emmigrate to the US or somewhere else in the Americas.
This is a major issue among primarily the western european cultures of course, and to a lesser extent the Chinesel; they have so many people that a few thousand here and there is nothing.
The Chinese, however, are VERY movable, they seem to just want to migrate for some reason---either China simply sucks, or its something else.
 

-MoRiDin-

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ok...

er how do i manually split a pop?

Also when i change them from farmers to labourers so they have to move to a provience with a labourers empty slot, why do they immediately change themselves back to farmers??

Do I have some settings automated?
 

OHgamer

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-MoRiDin- said:
ok...

er how do i manually split a pop?

Also when i change them from farmers to labourers so they have to move to a provience with a labourers empty slot, why do they immediately change themselves back to farmers??

Do I have some settings automated?

You can only split POPs manually if you are playing Revolutions. There will be a split button under the POPs icon in its basic info screen, it lights up when the pop is > 40,000 in size. the split is based on a 3:1 spliltting, so a 40K pop becomes 30K and 10K.

and the game manually defaults POPs to be either farmer or labourer depending on the RGO type, you can not change them to try and get them to migrate say from a grain RGO to a gold RGO. just doesn't work that way, it is hardcoded.
 

Kagernaut

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-MoRiDin- said:
ok...

er how do i manually split a pop?

Also when i change them from farmers to labourers so they have to move to a provience with a labourers empty slot, why do they immediately change themselves back to farmers??

Do I have some settings automated?

Keep the game paused as you switch in the lower sized POP ;)