• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cephalo

Second Lieutenant
31 Badges
Jun 11, 2008
172
6
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Warlock: Master of the Arcane
So I haven't played in a year or so, and I have a couple of questions.

Back in the day, if you entrusted your properly educated, thoroughbred genius heir with land of his own, he would be ruined by accumulating every possible vice and malus in the game. Your brave, diligent and kind boy would become a craven, cruel, paranoid, disfigured, stressed lunatic in just the few years before you die. It was always better to just keep him in court. Is this still the case?

Also, I'm a bit confused by the new counsel mechanics. For example, someone was recently caught plotting to kill me, and every council member voted against imprisoning them (with the exception of my mother). This in spite of the fact that I have good relations with all of them. Is there something I should know to avoid this kind of absurdity?
 

thevmag

is like nipples on men
17 Badges
Jul 13, 2013
2.238
1.612
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Landing your favourite heir has always carried its risks, but, anecdotally, I've had no problem with them. I give my heir a bit of extra land, and when I die we consolidate the trading posts he built (95? yes!) and he brings some extra prestige with him. Only real issue is him marrying off his kids wrong, if your death takes too long, and him picking the wrong childhood focuses for his kids. Overall: if you're getting on in years or want your heir to have some extra starting prestige, I say go for it.

Councils are pushovers. My strategy on councilors: If you need to vote on something (executions... war... disabling council power...), replace your standing council with sycophants. You've got a whole court full of random courtiers and low-stat mayors who would love to be marshal for a day. Request their council support, vote for what you need, then... kick them out.
 

RX2000

Lt. General
76 Badges
Jun 25, 2013
1.646
853
  • Crusader Kings II
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Back in the day, if you entrusted your properly educated, thoroughbred genius heir with land of his own, he would be ruined by accumulating every possible vice and malus in the game. Your brave, diligent and kind boy would become a craven, cruel, paranoid, disfigured, stressed lunatic in just the few years before you die. It was always better to just keep him in court. Is this still the case?

This still happens, but honestly I like it better that way. Its more fun for me to play with an heir that has some "bad" traits rather than just having a perfect heir every time, & never having to deal with any internal strife because of it. Give me the arbitrary, gluttonous, lunatic guy as my heir please! :D
 
  • 1
Reactions:

cephalo

Second Lieutenant
31 Badges
Jun 11, 2008
172
6
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Warlock: Master of the Arcane
Councils are pushovers. My strategy on councilors: If you need to vote on something (executions... war... disabling council power...), replace your standing council with sycophants. You've got a whole court full of random courtiers and low-stat mayors who would love to be marshal for a day. Request their council support, vote for what you need, then... kick them out.

What about the really talented guys you want to keep in the council though? Don't you ruin your relationships with them by firing them?

I imagine it was an interesting meeting.

So you guys think we should let this person continue their plans to assassinate me? I don't agree with this decision. It is a serious crime after all, to kill the king... *pause*. I understand that maybe you think I'm biased, since I am the king, but even if I wasn't, I'm sure I would see this crime punished.
 

thevmag

is like nipples on men
17 Badges
Jul 13, 2013
2.238
1.612
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
What about the really talented guys you want to keep in the council though? Don't you ruin your relationships with them by firing them?
Your typical council has 7 spaces. All you need is a 1 vote majority. You can keep the people you actually like or will vote for you anyway, fire the people who hate you, and do just enough to gain your majority vote.

Otherwise... sure, he might be miffed that you fired him, if you've got no choice but to fire him for a second and reinstate him cause his stats are just that good. He'll get over it though, and either a marriage between your kids will patch things up or a few months having your chancellor visit him.
 

cephalo

Second Lieutenant
31 Badges
Jun 11, 2008
172
6
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Prison Architect: Psych Ward
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Warlock: Master of the Arcane
So the reasons for them voting against you are just arbitrary and according to favors etc? Do they actually weigh the decisions present or just vote randomly or no by default?
 

thevmag

is like nipples on men
17 Badges
Jul 13, 2013
2.238
1.612
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Each councilor falls under a certain affinity: Loyalists, Zealouts, Pragmatics, Glory Hounds, or Malcontents. They'll vote according to these affiliations primarily, vote with whoever they owe favours to, or if they have no opinion on the matter then they'll vote for whichever side has the bigger diplomacy.

There are certain things that determine which affiliation they take, but these can change with time. I just think of it as a part of their personality, and treat it as such.
 

Matthias_Wlkp

Major
30 Badges
Sep 9, 2014
718
422
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Magicka
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
Also, I'm a bit confused by the new counsel mechanics. For example, someone was recently caught plotting to kill me, and every council member voted against imprisoning them (with the exception of my mother). This in spite of the fact that I have good relations with all of them. Is there something I should know to avoid this kind of absurdity?

They might be returning a favor to the guy you want to imprison. Check the council view.

Your typical council has 7 spaces. All you need is a 1 vote majority. You can keep the people you actually like or will vote for you anyway, fire the people who hate you, and do just enough to gain your majority vote.

Actually you need a draw. Ruler's voice is the tie breaker.
 
  • 1
Reactions:

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Councils are pushovers. My strategy on councilors: If you need to vote on something (executions... war... disabling council power...), replace your standing council with sycophants. You've got a whole court full of random courtiers and low-stat mayors who would love to be marshal for a day. Request their council support, vote for what you need, then... kick them out.

Even easier trick - give a favour to some lowborn nobodies, THEN make them your Councillors, it's a lot cheaper getting a favour from a nobody than it is from someone with power. Call in favours. Profit !
 
  • 2
Reactions:

deadhand13

Court Musician
89 Badges
Dec 13, 2010
584
645
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Knights of Honor
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Apocalypse
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
Also, if they are landless nobodies in your court, you will inherit their money when they die, making bribes risk free.
 
  • 2
Reactions:

RX2000

Lt. General
76 Badges
Jun 25, 2013
1.646
853
  • Crusader Kings II
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Even easier trick - give a favour to some lowborn nobodies, THEN make them your Councillors, it's a lot cheaper getting a favour from a nobody than it is from someone with power. Call in favours. Profit !

Then enjoy the negative opinion modifiers from all your powerful vassals for the next forever...... ;)
 

thevmag

is like nipples on men
17 Badges
Jul 13, 2013
2.238
1.612
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Then enjoy the negative opinion modifiers from all your powerful vassals for the next forever...... ;)
Even if I wasn't dumping 500 ducal and kingdom viceroy titles on them for max opinion every time one of them dies, just marrying your kids into your vassals' family means they'll never complain even at -100 opinion :D

Plus, filling the council with nobodies is only for as long as you need to make the votes you want. Once that's done, the sycophants get fired and it turns back into a meritocracy.
 
  • 2
Reactions: