So I haven't played in a year or so, and I have a couple of questions.
Back in the day, if you entrusted your properly educated, thoroughbred genius heir with land of his own, he would be ruined by accumulating every possible vice and malus in the game. Your brave, diligent and kind boy would become a craven, cruel, paranoid, disfigured, stressed lunatic in just the few years before you die. It was always better to just keep him in court. Is this still the case?
Also, I'm a bit confused by the new counsel mechanics. For example, someone was recently caught plotting to kill me, and every council member voted against imprisoning them (with the exception of my mother). This in spite of the fact that I have good relations with all of them. Is there something I should know to avoid this kind of absurdity?
Back in the day, if you entrusted your properly educated, thoroughbred genius heir with land of his own, he would be ruined by accumulating every possible vice and malus in the game. Your brave, diligent and kind boy would become a craven, cruel, paranoid, disfigured, stressed lunatic in just the few years before you die. It was always better to just keep him in court. Is this still the case?
Also, I'm a bit confused by the new counsel mechanics. For example, someone was recently caught plotting to kill me, and every council member voted against imprisoning them (with the exception of my mother). This in spite of the fact that I have good relations with all of them. Is there something I should know to avoid this kind of absurdity?