Hello, HoI veteran closet modder coming to Victoria here (as soon as the £$%& GG installer will feel anything like working properly
).
I've got some general newbie would-be VIC modder questions on the game, which I posted on the modding forum first together with the modding questions, but since they didn't get much feedback, I'm going to repost them here:
Barring a custom event, I understand that you can always cause a Monarchy to go Constitutional Monarchy with reforms, but you need a Reactionary revolution (via f12-forced event and the appropriate code) to go Monarchy from Democracy. Is there a similar revolution event to go from Democracy to Constitutional Monarchy directly, without using the trick above ?
I also seem to understand that differently from HoI, in Vic/Rev you cannot f12-force an event if the prerequisites are not met. Is it so ? Can this limitation be bypassed, short of modding the event(s) ?
If an event is triggered by another event, does it work even if tis ordinary requisites aren't fulfilled ?
I understand that by default Victoria code gives a rough 95% ai_chance to the a_option in an event (less, about 85% if there are more than two choices). If you give an explicit ai_chance to the options, is this setup bypassed ?
Which block of event ID numbers is surely free for modding in the VIC 1.4/Rev 2.01/Hofitxes/Darkrenown's All In One Mod combo ?
I've got some general newbie would-be VIC modder questions on the game, which I posted on the modding forum first together with the modding questions, but since they didn't get much feedback, I'm going to repost them here:
Barring a custom event, I understand that you can always cause a Monarchy to go Constitutional Monarchy with reforms, but you need a Reactionary revolution (via f12-forced event and the appropriate code) to go Monarchy from Democracy. Is there a similar revolution event to go from Democracy to Constitutional Monarchy directly, without using the trick above ?
I also seem to understand that differently from HoI, in Vic/Rev you cannot f12-force an event if the prerequisites are not met. Is it so ? Can this limitation be bypassed, short of modding the event(s) ?
If an event is triggered by another event, does it work even if tis ordinary requisites aren't fulfilled ?
I understand that by default Victoria code gives a rough 95% ai_chance to the a_option in an event (less, about 85% if there are more than two choices). If you give an explicit ai_chance to the options, is this setup bypassed ?
Which block of event ID numbers is surely free for modding in the VIC 1.4/Rev 2.01/Hofitxes/Darkrenown's All In One Mod combo ?
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