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unmerged(12530)

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Dec 8, 2002
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Several observations.

1. Denmark surrenders, but keeps Copenhagen and Odense. Is this WAD?

2. Germany is underpowered. Took almost four months to take out France, and is having a helluva time with USSR.

3. Italy hasn't entered war (December 1941). Somebody had an event which had them join Germans upon invasion of France or capture of Paris or something like that. Good idea.

4. Japan steamrolled through Nat China and rest of Asia. Now has 20 carriers.

5. Good handling of US. Navy not quite up to Japan's, but close; when it gets the other 500+ IC's upon DOW, should catch up quickly. That's assuming there's a DOW...

6. German Navy has one -- count'em, one -- submarine. As far as I can tell, hasn't built any more than that.
 

Luxor

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arby2236 said:
Several observations.

1. Denmark surrenders, but keeps Copenhagen and Odense. Is this WAD?

3. Italy hasn't entered war (December 1941). Somebody had an event which had them join Germans upon invasion of France or capture of Paris or something like that. Good idea.

1. Yes, it's WAD.

2. No forced alliance between ITA and GER.
 
Jun 29, 2005
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I've played through a few games on TRP0.71 and in every single one Nat. China has been either annexed by Japan, or pushed back to Sinkiang. This usually has taken place by the eve of WWII, i.e. late 1939.

I turned on the nofog cheat to find an explanation for this, where to my surprise I saw that the Chinese forces were running around with only about 14-20org! No wonder they were getting thrashed, when Japan had org levels of 80+!

Are these org. levels, and the fact that Nat. China consistently gets annexed intentional?

Also, generally, why should the Japanese even have such high org. levels -i.e. comparable to Germany and about 1/3 better than the Allies? Wouldn't low org but massive morale suit them? I mean their basic infantry tactic in Burma and during MacArthur's islandhopping campaign was to rush out madly on suicidal "human wave" banzai charges? Also they put great emphasis on bayonet charges.

So how can a bunch of screaming katana-waving charging Japanese soldiers be comparable (in their organisation) to the disciplined combined-arms masters, the Germans? And how can they have superior organisation to the Allies (except for maybe the very start of the war, when the Allies were unprepared), who, once they adapted to jungle warfare were able to achieve something like a 4-1 kill-death ratio against the Japanese (e.g. Solomons, Saipan, Okinawa)?

To me, screaming katana-waving charging Japanese sound more like the "human waves" of early Soviet formations. And likewise, the Japanese should have similar stats -i.e. low org, high morale-.
 

unmerged(47227)

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Aug 6, 2005
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Banzai! said:
I've played through a few games on TRP0.71 and in every single one Nat. China has been either annexed by Japan, or pushed back to Sinkiang. This usually has taken place by the eve of WWII, i.e. late 1939.

I turned on the nofog cheat to find an explanation for this, where to my surprise I saw that the Chinese forces were running around with only about 14-20org! No wonder they were getting thrashed, when Japan had org levels of 80+!

Are these org. levels, and the fact that Nat. China consistently gets annexed intentional?
It is intentional. China had a very bad infantry with a bad organisation and they were even more poorly trained. China being able to stop Japan would be... illogical, to say the least.

Wouldn't low org but massive morale suit them?
Low organisation, certainly not. Reducing it slightly in favour of a higher morale could be a solution, though (e.g "Determination of the Japanese" could be +15 morale instead of +15 org).


I mean their basic infantry tactic in Burma and during MacArthur's islandhopping campaign was to rush out madly on suicidal "human wave" banzai charges? Also they put great emphasis on bayonet charges.
They did rush, in the end, but only because they were out of ammunition and food, after holding off the Americans for months. They could have surrendered but prefered death in order not to be shamed (following the Bushido Code). Without a much superior industrial capacity and efficiency, the USA would have suffered even more devastating losses because the Japanese had both excellent defensive installlations and tactics. They were just lacking the industry and manpower to compete with the USA.

Therefore I don't think one should lower their organisation to the same level as the SU, which really sent its troops to their deaths without caring much about casualties.
 

Spricar

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Japan is doing somehow too good in my games, pushing the Chinese all the way back to the coast. They didn't occupy the whole China IRL... Chinese, on other hand, manage to maintain 100+ divisions with 3-5 IC (I think that's because of the bug - AI's armies don't suffer org. and strenght loss when undersupplied). What's worse is that the Japan's occupation of China results in early DOW of USA thus unleashing all their IC in 1940. USA didn't DOW Germans when they occupied France for instance and they were very hestitant to go to war, even with Japan. So I think that event sending them to war if China is occupied happens juts a little too often. Also, they almost always occupy almost the whole China (Except for 1-2 VP), but never seem to be able to annex them. That seriously hampers their TC... Is there a way for them to somehow annex only parts of China and releaving at least some of their IC?

BTW, I'm currenty playing a game as Germany and have just started Barbarossa. I come to choose occupation policy and although I seaarched for that event I can't find it. Can someone please explain what will happen if I choose 2nd (Rosenberg) and 3rd (Ribentropp-Schu.) choice? I don't wanna divide my newly gained SU territory among whole bunch of newly created puppet states...
 
Jun 29, 2005
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Ldvs said:
It is intentional. China had a very bad infantry with a bad organisation and they were even more poorly trained. China being able to stop Japan would be... illogical, to say the least.

Illogical? The Chinese were able to stop the Japanese historically.

Also, about the Jap org/morale question. If you look into WWII history, you'll find that the Japanese soldier's only redeeming features were his fortitude and fanatic devotion to his emperor. During the course of the war, he proved unable to adapt to new conditions, and to develop new tactics.

For instance, the Americans were quickly able to counter the astounding agility of the Jap Zero fighter by developing the "Thach Weave" combat flight maneuvre (i.e. superior organisation) during the Battle of Midway. Japanese pilots were never able to develop similar tactics to offset later American technical superiority, but instead resorted to kamikaze attacks on American ships (i.e. superior morale/fanaticism).

Likewise, the Japanese, to illustrate their inability to adapt, continued to use tactics that had long been shown to be liabilities during the course of the war. For instance my grandfather preferred fighting the Japanese over the Germans because, prior to their attacks they would give advance warning by holding howling(?) sessions beforehand. Of course, at the start of the war, this tactic was highly successful in scaring off green Allied recruits.
 

MAC

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You have to keep in mind that there is a difference in usual warfare and guerillia warfare. I hope you will have lesser cut in ICs especially in the higher difficulty levels but also a way bigger partisan effect on TC. I simply cant stand the unrealistic making the world one color thing.

Seems I will also have to dl and test the mod, looks interesting so far. :)
 

King Jary

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In my game as the Sovjet Union I have defeated Germany and most of their terretory is under my control (germany, holland, belgium, france and so on). I refused to accept the brittish ultimatum to witdraw from western europe and i'm at war with the allies, japan and what remains of the Axis, Italy Bulgaria and Vichy. My troops stand ready to invade Italy but when I do so and capture the northen provinces that trigger the event "Italian surrender" (id = 3145033) the game crashes.
I don't know if this is a known bug but I hope it can be fixed.