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saskganesh

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This is huge subforum so i do not know if these have been brought up before but i'd appreciate some wise commentary.

I've downloaded and played many versions of AGC-EEP and find it very enjoyable and definitly enhances SP.

A few comments:

1) Puzzled. it seems in my games that a COT never forms in England, I haven't played England but the AI seems to make another choice. Is this just one of these things, or is this a known bug? What are the variables here? or is there no English COT. Note that I haven't gone digging though the files

2) More Serious. Russia. Muscovy and Ryazan have been moved to the more geographically correct "Smolensk" (EDIT: TULA!) and "Vorenesh" provinces. However, this has the in-game effect of moving Russia two provinces in closer to the rest of Europe and seems to deprive Lithuania of some needed buffers. So they are much weaker. As a result, in my games, AI Russia is marching into the Balkans and even campaigning in the rest of Europe sometime in the mid 16th century. It seems way premature.

3) Trivial. There has been a lot of culture changing. No problems So why a single province of Freisan culture and not "Dutch". Im sure there is an entertaining and informative rationale here. Or is just a strong Friesan lobby active in the mod? :D
 
Last edited:

lgonggr

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On the Dutch culture matter

Local Culture in Holland has been a powerful force way into the 1700s. Friesland today is still regarded as a "different" culture with their own language and flag altough they all speak Dutch. I've been seeing a lot of posts about htis and I gather all the Dutch provinces will switch to Dutch culture when they unite to form the Netherlands. So no need to worry about that. There is an interesting discussion going on in the Benelux section of this part of the Forum concerning how to let the Netherlands form out of these bickering bad-blood-between-them city-states in case anyone is interested.

Cheers,
Louis(XIV)
 

Archaalen

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I thought Friesland stayed Frisian, and Netherlands just got it as a second culture.
 

Archaalen

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The English COT I'm not sure of, don't know what event sequence triggers it, but in Russia its based on Russia (Muscovy) controlling Novgorod. While Novgorod rarely survives, it is rather frequent for the country (and its COT capital) to be scooped up by someone else, stifling Russia's trade and making the COT in Moscow never appear.
 

Toio

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Archaalen said:
The English COT I'm not sure of, don't know what event sequence triggers it, but in Russia its based on Russia (Muscovy) controlling Novgorod. .


Event below for English COT, Basically I do not like the trigger. Only 6 years to get to the trigger value?!?!.


#The Merchant Adventures #
# Edited by Johnny Canuck#
event = {

id = 3012
trigger = {
domestic = {
type = innovative
value = 4 #Formerly 6
}
}
random = no
country = ENG
name = "EVENTNAME3012"
desc = "EVENTHIST3012"
style = 2

date = { day = 1 month = january year = 1560 } #Formerly 1545
offset = 30
deathdate = { day = 1 month = january year = 1566 }

action_a ={ #We will exploit this!#
name = "ACTIONNAME3012A"
command = { type = gainmanufactory which = -1 value = navalequipment }
command = { type = treasury value = 200 }
command = { type = merchants value = 5 }
# command = { type = explorer value = -1 } #Removed Random Explorer
command = { type = domestic which = mercantilism value = 1 } #New#
command = { type = cot which = 247 } #New#
command = { type = domestic which = land value = -1 } #New#
command = { type = warships which = -2 value = 3 }
}
}