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Rocy7

Recruit
Sep 8, 2014
1
0
I have some question about campain:

1) how long will campaign last?
2) will there be multiple endings?
3) will they be mutually exclusive missions?
4) whether campaign each time will be the same whether there will be some randomly generated missions?
5) how many different types of units can be built?
6) the units improvements will require choices such.'ll take better armor, but I can not take the speed?
7) whether it will be possible to rebuild the fleet, the economic aspects?
 

HorseDemon

<font color="white"><b>Senior Producer</b><br>Para
Sep 7, 2012
54
0
1: There are 15 story-based missions and the average play time will likely be forty to sixty minutes to complete each. It will depend on play style of course as well as how many secondary objectives you complete and how many "discoveries" you make.

2: The ending will reflect some of the choices you've made (or rather, things you haven't completed) but the ending is not completely open... it's not an RPG after all. You're on a mission... a mission that takes a twist tha leaves you with not much room to sway. (It'll all make sense when you play.)

3: I'm notsure I understand. Are you asking if there are missions you can "skip"? If so, then no. Each mission has been specially constructed (i.e. very few assets resused between them, making them all unique) so we didn't want folks missing large chunks of content.

4: The game does not have any randomly generated missions. It was made to have very high production values and randomly generated content would have interfered with that.

5: The United Colonies expedition (your fleet) will have over a dozen base ship types. These can be upgraded (both pre-mission and mid-mission in some cases). You also have the ability with some ships to CAPTURE enemy vessels. You will also get to command other ships but I can't say more without spoiling things...

6.Yes, most definitely. Both your "regular" ships and your "Carriers" will require some strategic planning and upgrading.

7. If I understand you correctly (i.e. can you go back and change decisions and reconfigure your fleet), then yes you can.
 

simguy

Private
1 Badges
Feb 21, 2012
14
0
  • Ancient Space
A follow up to your responses:

Assuming events progress through the "story / mission", do choices made early on come back and haunt you or are things tactical enough to allow strategy shifting at the start of each mission?

Regarding difficulty levels, do they impact reward levels or simply make things more challenging? Does the setting span missions or can it be altered per mission?
 

BaronIronmaggot

Lt. General
38 Badges
Aug 25, 2013
1.395
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3: I'm notsure I understand. Are you asking if there are missions you can "skip"? If so, then no. Each mission has been specially constructed (i.e. very few assets resused between them, making them all unique) so we didn't want folks missing large chunks of content.

I think he was asking if there were missions where one has to choose a side and as a result make the other side's missions unplayable for the remainder of that scenario.