So there are the question
1) How Combat medicine and Casualty trickelbacks works in the game. I mean 5% on reduced attrition and 1% on casualty trickleback. So it means that if i research them, i will loose " less man" ( with attrition) meanwhile if i loose, i will be more likely to recover them in the manpower pool? But only for 1%? I mean i loose 100 MP, i research casualty trickelback i wll get back only 1-2-3-4-5 MP?
2) When you research carriers, you research engine, AA, armor, and visibility. Visibility mean that the carrier should less likely to be spotted out. So it means an harder target to be hitted? And they enemies ship/air units are more likely to fire to my escort?
3) If i research radar you unlock the small radar, and medium radar, the are some "op" bonus like the night attack, but the question is, if i increase my surface detection, this means that my air units are going to find out the correct ship to attack? Or they will only spot the ships without having the issue of make a trip without finding them?
4) If i research the special equipment for land units ( jungle, desert and ecc..) i take only "1.00%" of attrittiion off.. meanwhile if i research first aid, i take the 5.00.. so it's not convenien to research right?
5) There is any place where i can find better lua? ( i remember a post where there was someone telling that the problem for landing and this kinds of things were the units and not the ia itself so with the correct production phase, actually you can have a "better game" Because actually for me at very hard, the enemies doesn't rappresent a challenge with their build queue. I mean i sunk all the ship from the USA ( as japan) and they were keep building land/air units......
5.1 ) Also where i can edit the difficulty of the game, like to put another difficult, or to edit one difficult to make this harder!?
6) How decription and encryption system works!?
and the last question
7) Naval Underway Replenishment (-5.00% sortie organization penalty?) What is the point on researching this?
1) How Combat medicine and Casualty trickelbacks works in the game. I mean 5% on reduced attrition and 1% on casualty trickleback. So it means that if i research them, i will loose " less man" ( with attrition) meanwhile if i loose, i will be more likely to recover them in the manpower pool? But only for 1%? I mean i loose 100 MP, i research casualty trickelback i wll get back only 1-2-3-4-5 MP?
2) When you research carriers, you research engine, AA, armor, and visibility. Visibility mean that the carrier should less likely to be spotted out. So it means an harder target to be hitted? And they enemies ship/air units are more likely to fire to my escort?
3) If i research radar you unlock the small radar, and medium radar, the are some "op" bonus like the night attack, but the question is, if i increase my surface detection, this means that my air units are going to find out the correct ship to attack? Or they will only spot the ships without having the issue of make a trip without finding them?
4) If i research the special equipment for land units ( jungle, desert and ecc..) i take only "1.00%" of attrittiion off.. meanwhile if i research first aid, i take the 5.00.. so it's not convenien to research right?
5) There is any place where i can find better lua? ( i remember a post where there was someone telling that the problem for landing and this kinds of things were the units and not the ia itself so with the correct production phase, actually you can have a "better game" Because actually for me at very hard, the enemies doesn't rappresent a challenge with their build queue. I mean i sunk all the ship from the USA ( as japan) and they were keep building land/air units......
5.1 ) Also where i can edit the difficulty of the game, like to put another difficult, or to edit one difficult to make this harder!?
6) How decription and encryption system works!?
and the last question
7) Naval Underway Replenishment (-5.00% sortie organization penalty?) What is the point on researching this?
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