Some of the response to the expansion has been a bit ridiculous

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Skyace65

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First off, I'm not saying you have to love the expansion, or can't be skeptical of it. In fact I think some degree of skepticism is always healthy with new releases. But some of the negativity towards this expansion has been ridiculous, specifically some of there comments.

"Nobody asked for this!"
Just because you didn't ask for it doesn't mean others haven't, one of my major problems with the game has been the fact that fires currently pose little challenge to your city and not having enough fire protection is only a minimal problem. And with this it looks like that's probably going to change

"We want something with depth"
fixing the depth and challenge problem that skylines has is that last thing that should be in a expansion pack. Anything fixing systems already in place should be a free patch. But Colossal Order is a business and can't just make free patches, they need to make DLC so they can pay employees.

Additionally, this expansion has the potential to add more meaningful depth to the game with stuff like evacuation routes, and early warning systems. Of course we'll need to see more to know for sure

"We wanted a transport DLC"
This I find funny because it's usually from the same people who want more depth. Throwing in more transportation options doesn't add more depth except for a ferry

And yes, I'm well aware that you guys also want traffic AI to be improved to go along with such an expansion. However the Devs have said they don't want to have to raise the minimum requirements by improving traffic AI.

That's not to say wanting traffic DLC is wrong, but wanting it for more depth is naive. And acting like you have to get what you want first is pretty spoiled. I would have wanted disasters to come before snowfall, but did I start complaining about how nobody asked for this? No I calmly decided to just not buy it

"I don't want to rebuild my city!"
Nobody except for the dev know how rebuilding a city is going to function. It could be completely manual where we have to redo the roads and everything, or it could be automatic and happen slowly over time. Let's wait and see before writing the DLC off

Again,there is nothing wrong with being skeptical. But completely writing off an expansion because it doesn't add depth, or because it's going to be annoying to rebuild, when we don't know the specifics of how it's going to function is stupid.
 
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TinyWiking

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Very well put Skyace65!
We can't please everyone and we know this, just as I think everyone else knows it. We strive to make the best DLC we can (also, by we, I mean the amazing people at Colossal Order!) and to make sure that there is something everyone can enjoy. Rest assured that more information will be available in the future and even if you are skeptical now we hope to peak your interest and change your mind ;).
 
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heavy traffic

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I totally agree with you. As I postet in an other post I think i realy think that this ads a lot to the game if it is done right. I am realy cant wait to get more details about it. Will there be small emergencys in? I would love if i could see someone lie on the pavment thill an ambulace reaces him. Or like a unprooted tree blocking a street thill firefigters removed it.
 

Abadon777

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I like the ideas of this expansion and also believe you need to wait to hear more details before you judge. I also would love if they would fix up the problems we have with traffic as well as other problems that need adjustment that should be fixed with patches not expansions.
 
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I'll add to this the following :
To rebuild your city is what you probably do when abandoned housing or changing type of road into one part of yr city. Also, city dvpt should be with time.
And finallty, Disasters could be off..

About transport,
they said there will be helicopters. Maybe we will get more.
Also, many transport stuff came with after dark, and tram with snowfall. so is that IPT tool now in-game that some use to complain....
Transport isn't forgotten and appear in-game with new theme-DLC (disaster here) again.

I used to like disaster with SC4 but I wasn't a pro disasters for CS and then, all things behind called gameplay sounds very interesting to me and then, I cannot wait for that upcoming DLC.

AI traffic : learning to understand how works traffic is part of enjoyment, challenge. Its NOT a bug, this was told a billion time here and there. ......Only, more types of roads are welcome (@ devs) as I expect some bugfixes to come with (AD roads, etc).
 
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RELee

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dhMeAzK.gif


Very well put Skyace65!
We can't please everyone and we know this, just as I think everyone else knows it. We strive to make the best DLC we can (also, by we, I mean the amazing people at Colossal Order!) and to make sure that there is something everyone can enjoy. Rest assured that more information will be available in the future and even if you are skeptical now we hope to peak your interest and change your mind ;).
I recognize Dwayne clapping, but who's the little guy that looks like Bart Starr's grubby son.

Also, I hope you can get my interest up. Staying optimistic, because I'm still loving this game.
 

Quaade

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@TinyWiking hopefully you will eventually give the players reason to develop their cities by replacing parts of it, like in reality, at some point :) managing how, when and where to rebuild the road network by adding time for it to build along with buildings... Having maintenance and aging buildings and the need to repurchase lots that have been build for an increased cost (expropriation) to how costly they are (more stars, higher prize)... Could be added in as another difficulty ;-)

Haven´t played much, due to PDX other titles, but do support you guys and have bought the DLC so far... Hopefully it will be even greater than how I enjoy it now... And when are those DD coming showing off features? :)
 

TinyWiking

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To be honest Colossal is a freaking tremendous developer and they care deeply for the community and I'm sure they are working hard to make sure there is something for everyone :). More information will be released in the future and I'm pretty sure you will all find something to smile about :D!
 
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....... and they care deeply for the community ....!

If they really would care for the community, they would have implemented a game option to shut down the highly annoying constant emergency sirens long time ago !!!
I mean what is so difficult to make a small patch to turn them off or at least to make a small slider to reduce the volume level of the sirens ?? The community requested this from release day one, but the developers where not even able to give us an option until today. And this is nothing what requires lot of programing resources, a practicant could code this.
 
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....
Again,there is nothing wrong with being skeptical. But completely writing off an expansion because it doesn't add depth, or because it's going to be annoying to rebuild, when we don't know the specifics of how it's going to function is stupid.

Stupid is your thread, if someone has the opinion that he doesn't like the planned DLC, then this is his opinion. What else do you want to discuss ? This won't change his opinion.
And yes, my opinion is there were quite more necessary and interesting things to develop further the game as disasters are.
 
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Keltia_Vikinga

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Stupid is your thread, if someone has the opinion that he doesn't like the planned DLC, then this is his opinion. What else do you want to discuss ? This won't change his opinion.
Whats wrong for him to give his opinion on others opinions ?

Yours words are whatever.... Be fair.

And yes, my opinion is there were quite more necessary and interesting things to develop further the game as disasters are.
Wait, they are adding new editor, new service, more gameplay, more management, more content in addition of disasters that can be turn on/off
If this doesn't please you, I am sorry then

It sounds already great, and I was not a pro disaster at all for CS.
All things behind sounds pretty fun, and probably better than SC4! Today, I can't wait for that DLC.

Regards
 
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:)
Well what's wrong with having an opinion on the opinion about his opinion?:)
Nothing wrong, dude.

You remind me that band name...
:)
 
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I agree that we don't know enough to have made up our minds about this expansion. It may well add depth.

However, I disagree with the general statement that it's stupid to write off an expansion that *doesn't* add depth. To my mind, that's exactly what an expansion is supposed to do. A DLC that doesn't is a "content pack," not an "expansion." Not that there's anything wrong with that for the people who enjoy them, but it's typically not something that interests me.
 
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I don't know if I'd turn on random disasters, but CO has been great at adding small improvements and features alongside their big expansion features. I could take or leave meteors (though they do look pretty frickin cool), but emergency preparedness is a large part of city planning. I'd love to have to think about storm drains, emergency radio coverage, and stuff like that.

Also if I get really bored I hope I can try to hit executive helicopters with lightning bolts as they land.
 

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fixing the depth and challenge problem that skylines has is that last thing that should be in a expansion pack. Anything fixing systems already in place should be a free patch. But Colossal Order is a business and can't just make free patches, they need to make DLC so they can pay employees.

To understand the problem of almost all developers, I want to draw your attention to the Witcher 3.
They were able to create two DLC, which deserve praise and are not just a collection of objects as DLC in most other games.
At the same time, they have released 10+ patches, each of which includes a large number of bug fixes.

On the other hand, developers who are just a business, almost in every game has a long tail of bugs of all sizes, many of which have appeared at the time of release. And sometimes - even from the previous parts of the game. Recent examples in my collection: The Crew (Ivory Tover + Ubisoft), Fallout 4 (Bethesda)

Let's define the place of CO/Paradox. Where they can be placed between the Bethesda and CDRed? To what "end" they are closer? Are they try to be like CDRed?

In my opinion CO leaves out and eventually forgets a lot of things that need attention. Not so much as Bethesda, but still.
 
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Quaade

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Fallout 4 (Bethesda)
FO4 bugged!? Nooo... that can´t be the case ;-)
In my opinion CO leaves out and eventually forgets a lot of things that need attention. Not so much as Bethesda, but still.
Actually, they are more like PDX which is better than CRRed, since they plan additional DLC along with scheduled patches for free and free content... In short, the DLC adds content and pays for continued fixes (well, some from the DLC, but still)... If you look at CK2 and EU4, which have run for some years and had both many DLC and many more free patches with free content... That´s in my mind, better than 2-3 DLC with a few patches... Those two games mentioned have also vastly improved and changed during their cycle :)
 

Edd.Dragon

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Witcher 3 doing a same. In one year they released
- a tons of fixes in the "few" patches
- two true-DLCs (game expansions)
- 15 ordinary mini-DLC for free that I have not even mentioned (that content was created mostly before release)

Maybe you misunderstood me, but all fine with those guys. Their approach can be an example for other.
 
Last edited:

Quaade

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Maybe you misunderstood me, but all fine with those guys. Their approach can be an example for other.
Their example is definitely something the others should watch... My purchases and playtime outside of PDX have gone down drastically, since it´s the same everytime and very little support or fixes... Witcher 3, might not need 8-10 large DLC like PDX have, if the game is awesome and done (along with patches), but games like Fallout 4 that smash out their DLC, most half-baked really, in a year and then saying... We stop producing more to you, unless it comes with a patch... Which, knowing bethesda will never happen more than once... They haven´t even fixed issues that existed from day one, despites the bug reports on the issue :)