Hey guys,
I downloaded the demo a couple of days ago, and after liking the game so much I took the leap and bought it on STEAM.
Now I do think there is a lot the game can improve on. I'm going to try not to repeat what has already been said here on the forums, and try to focus on problems or improvement that I have not yet seen.
-Improvement to Bus/Tram stops system: At the moment, we can choose between 3 sorts of bus/tram stops. From what I gathered, it is preferable to use the most expensive ones at places where there will be the most passengers waiting. However when starting a fresh game, figuring out which station is going to get used alot is, at most, a guess work. Because of this, I usually find myself having to manually upgrade my stops after finding the "hotspots". This is very much time consuming, as you have to close the line, delete stop from the line, delete the stop from the game, create another stop, adding that stop to the line using the awkward menu, and finally reopening the line.
I suggest that you implement an "upgrade system", where when highlighting an existing stop with a better one, it would ask you whether you want to upgrade it automatically, without interfering with the line.
- Adding line specific feedbacks: At the minute, we can get feedback data for each vehicles and stops, giving us the money they make, how many people they transport, etc.
However, we have no feedbacks what so ever on lines. I would really like to have similar feedbacks as vehicles but for individual lines, to identify quickly which line is operating efficiently and which isn't, etc.
- (this has already been mention but I just wanted to say I i was interested in this feature aswell) Vehicle spacing: Being able to manually space vehicles on a line, by for example setting the minimum gap before the next vehicle.
- (this was mentioned aswell) Preview of tracks/lines : It would be nice to have a mode where we could plan out our whole system and see an overview of it before actually spending the money on building it. This, in a way, is realistic, as a city would never build a new line without extensive planning beforehand. The simple fact of being able to print out blueprints of the city (either colour or black and white to save ink) on a printer for use to be able to draw out our system would be very, VERY useful.
Thank you very much for reading, if any of you guys have comments you'd like to make, please feel free to do so.
-Speedking
I downloaded the demo a couple of days ago, and after liking the game so much I took the leap and bought it on STEAM.
Now I do think there is a lot the game can improve on. I'm going to try not to repeat what has already been said here on the forums, and try to focus on problems or improvement that I have not yet seen.
-Improvement to Bus/Tram stops system: At the moment, we can choose between 3 sorts of bus/tram stops. From what I gathered, it is preferable to use the most expensive ones at places where there will be the most passengers waiting. However when starting a fresh game, figuring out which station is going to get used alot is, at most, a guess work. Because of this, I usually find myself having to manually upgrade my stops after finding the "hotspots". This is very much time consuming, as you have to close the line, delete stop from the line, delete the stop from the game, create another stop, adding that stop to the line using the awkward menu, and finally reopening the line.
I suggest that you implement an "upgrade system", where when highlighting an existing stop with a better one, it would ask you whether you want to upgrade it automatically, without interfering with the line.
- Adding line specific feedbacks: At the minute, we can get feedback data for each vehicles and stops, giving us the money they make, how many people they transport, etc.
However, we have no feedbacks what so ever on lines. I would really like to have similar feedbacks as vehicles but for individual lines, to identify quickly which line is operating efficiently and which isn't, etc.
- (this has already been mention but I just wanted to say I i was interested in this feature aswell) Vehicle spacing: Being able to manually space vehicles on a line, by for example setting the minimum gap before the next vehicle.
- (this was mentioned aswell) Preview of tracks/lines : It would be nice to have a mode where we could plan out our whole system and see an overview of it before actually spending the money on building it. This, in a way, is realistic, as a city would never build a new line without extensive planning beforehand. The simple fact of being able to print out blueprints of the city (either colour or black and white to save ink) on a printer for use to be able to draw out our system would be very, VERY useful.
Thank you very much for reading, if any of you guys have comments you'd like to make, please feel free to do so.
-Speedking