First and foremost, thank you so much for making sure that Cities: Skylines works on Linux! Since I recently ditched Windows on my laptop, I can't test it on Windows on that computer, but I figured I'd help you out if possible by giving you what I've noticed on Linux. I have a desktop computer with much higher specs that I've played the game on Windows and it works brilliantly. I may report back later with a Linux performance comparison on that computer.
The laptop computer is running a last-gen AMD, the A10-4600M (http://www.cpubenchmark.net/cpu.php?cpu=AMD+A10-4600M+APU) with a Radeon HD 7660G (http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+7660G). Not exactly a powerhouse of a graphics card, and probably the main culprit in dropped frames.
For the most part, performance is decent. I noticed significant slowdowns as more buildings were added, but so far I've tested up to around 8000 Cims it's still holding at a moderate but playable frame rate (about 10 FPS). I did turn down the texture quality to medium though.
Multi-threading seems to be quite good, actually. None of my CPU cores are maxed out, most hold between 30% and 70%, and at least one seems to hover between 70% and 90%. I'm not sure if that's just part of Unity or if there is at least some multi-threading going on in the simulation engine. Either way, multi-threaded performance on Linux looks good.
Thanks again, and if there's any additional information that would help you better analyze my performance or any tips you have that might boost the performance, let me know and I'll test and report back.
The laptop computer is running a last-gen AMD, the A10-4600M (http://www.cpubenchmark.net/cpu.php?cpu=AMD+A10-4600M+APU) with a Radeon HD 7660G (http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+7660G). Not exactly a powerhouse of a graphics card, and probably the main culprit in dropped frames.
For the most part, performance is decent. I noticed significant slowdowns as more buildings were added, but so far I've tested up to around 8000 Cims it's still holding at a moderate but playable frame rate (about 10 FPS). I did turn down the texture quality to medium though.
Multi-threading seems to be quite good, actually. None of my CPU cores are maxed out, most hold between 30% and 70%, and at least one seems to hover between 70% and 90%. I'm not sure if that's just part of Unity or if there is at least some multi-threading going on in the simulation engine. Either way, multi-threaded performance on Linux looks good.
Thanks again, and if there's any additional information that would help you better analyze my performance or any tips you have that might boost the performance, let me know and I'll test and report back.