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Nov 24, 2000
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Originally posted by Spruce


I totally agree. My policy is that explorers must become martyrs. They simply have to keep on sailing until all crew members have perished. No human life form may return to the home port!

Well the ships and crew can return if the explorer dies and the crew has not died of attrition, but the explorer gives up his life for the greater good of the empire. I always explain this to the explorers and they seem quite willing to go along with it.
 

Blade!

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Though I am not really a fan of "Call to Power", I think they handled the trading of goods in an interesting manner. The computer would generate the path based on quickest possible route, and these trade routes could be seen (perhaps on our rather bland economic map). Then, like in CTP, we could choose to break these trade routes by occuping the area they go through. The nice thing about EU is that resources are everywhere, so a proper blockade would be hard to acheive as you would have to have ships or armies surrounding your opponent... otherwise their friends and other neighbors could benefit from the revenue taxed on alternate routes. This would also make Trade Embargos more effective, especially if goods from your country, or passing through your country could not get to them... their supply would go down, increasing the costs for them! cool! :cool:
 

celedhring

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Making naval blockades hurt the trade of the blockaded nation would be niiiiiiceeee! It was very important in Napoleonic wars. Perhaps you could make like pirates, that substract some amount of you production taxes.
 

unmerged(538)

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Originally posted by Blade!
Though I am not really a fan of "Call to Power", I think they handled the trading of goods in an interesting manner. The computer would generate the path based on quickest possible route, and these trade routes could be seen (perhaps on our rather bland economic map). Then, like in CTP, we could choose to break these trade routes by occuping the area they go through. The nice thing about EU is that resources are everywhere, so a proper blockade would be hard to acheive as you would have to have ships or armies surrounding your opponent... otherwise their friends and other neighbors could benefit from the revenue taxed on alternate routes. This would also make Trade Embargos more effective, especially if goods from your country, or passing through your country could not get to them... their supply would go down, increasing the costs for them! cool! :cool:

It was also a gay idea that has no business anywhere around EU.

In reality to cities trade between eachother when you're controlling a whole nation? No, it would seem more logical to have macroecnomics, trading between whole nations. No if we have trade routes bewteen entire nations, I would agree, but between single provinces would complicate the game too much.

As far as the Navy goes, I agree that it might be a good idea that you have a merchant fleet, it was vitally important to nations like Portugal, and even the Netherlands.

However, I think maybe you should have the option to contribute to your trade by diverting money from the budget.

Maybe even have another research category dedicated to trade technology.
 

Blade!

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Originally posted by Stromprophet
It was also a gay idea...
???



Maybe even have another research category dedicated to trade technology.
Hmmmm.... a research catagory dedicated to trade.... let's see would that be in addition to the already present "trade" catagory?! :rolleyes:
 

unmerged(1915)

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Re: Naval supremacy and its influence on trade

Originally posted by Clemens August


I should say that the inclusion of an abstract merchant fleet is imperative. You would have a number of vessels that would be in a large area of sea at one time, say the Atlantic.


I like this idea. Another possibility is to only allow colonization (or at least putting up trading posts) in far away provinces that are touched by large area of sea where you have a "merchant fleet". The rules for colonizing works aproximately this way in the board game Pax Britannia. Anyway I find it strange that countries which lacked large merchant fleets can put up and support colonies on the other side of the world, for example Sweden colonizing the whole coast of North America before 1600.
 

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to boldly go.....

Originally posted by Sonny


Well the ships and crew can return if the explorer dies and the crew has not died of attrition, but the explorer gives up his life for the greater good of the empire. I always explain this to the explorers and they seem quite willing to go along with it.

I know, but it takes SO long for their postcards to come home .....
 

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Originally posted by Blade!

???




Hmmmm.... a research catagory dedicated to trade.... let's see would that be in addition to the already present "trade" catagory?! :rolleyes:

It's not really a trade category. It's an infastructure category.

Yes, CTP had no worthy ideas, don't mention that whore game again.
 

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Advocatus Sancti Sepulcri
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Re: to boldly go.....

Originally posted by Owl


I know, but it takes SO long for their postcards to come home .....

Its hard to find the right postage stamps in some of those places. And the delivery schedule is only on leap day.
 

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terra incognita

sailors would frequently go to other countries and offer to show them new lands that they had discovered while sailing for other countries. I believe this is how france knew about brazil (from some of cabral's men) and also knew about labrador (this i am guessing), since they could have learned either from portugese or english.
 

Blade!

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Wow! Now, I didn't like that game, but it must have really hurt you! Ex-wife on the programming team? Crashed your favorite computer irreverseably? Bored you to tears? ;)
 
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Re: terra incognita

Originally posted by senex
sailors would frequently go to other countries and offer to show them new lands that they had discovered while sailing for other countries. I believe this is how france knew about brazil (from some of cabral's men) and also knew about labrador (this i am guessing), since they could have learned either from portugese or english.

What are you saying?
Rutters were keeped as a secret of state, and the penalty for telling any other country about it was dead.
 

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redux

it is true that kings did try to keep there discoveries secret, but not at the very beginning. after portugese king found out about leaks he made it death to divulge such secrets.
i will have to find the quote but i am 100% that french found out about brazil for portugese sailors. also, if discovering new land was such a secret why was Columbus' report to king and queen of spain translated into latin and published all over europe?
 

Spruce

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Let's focus on the difference on trading goods (COT) and shipping them to other locations.

The first one is modeled in EU I, I'm really in favor of working someting out for the shipping (merchant fleet) of goods to other locations.

Let's focus on Clemens Augusts opion.
 

unmerged(3571)

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combine threads?

Hope the moderator reads this...

I'd like to see this thread combined with the "naval ideas" thread which has several suggestions about fleets.

Naval blockades do now affect province income, but I agree that it should have more affect on trade, or something should be done to lessen overseas trade if you don't have a fleet/protect it.

Some implementation of privateers might be sufficient without needless complexity.
 

unmerged(1095)

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Re: combine threads?

Originally posted by satan
Hope the moderator reads this...

I'd like to see this thread combined with the "naval ideas" thread which has several suggestions about fleets.

Naval blockades do now affect province income, but I agree that it should have more affect on trade, or something should be done to lessen overseas trade if you don't have a fleet/protect it.

Some implementation of privateers might be sufficient without needless complexity.

OK - I eventually saw it!
I dont always have the time to read each post but I "scan" for abuse etc and sometimes miss requests.
A PM in future would be OK.

Its OK merging threads but where people have replied to a post without using a Quote it can get confusing!
I am sure that you all will cope........
 

unmerged(5122)

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Well, I'm going to bring this idea back, because I think it's well worth it. I do not know if it has been discussed before in another thread, I think not: What about capturing enemy ships after battles?
 

draco

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I was just curious to whether or not in the first set of screen shoots that there is no longer a shipyard in Tago? :D