Sme naval ideas
First of all, congrats to Paradox for the excellent game, though they must have heard this a zillion times by now...
I have -as everyone- a few comments on the naval rules, which can be summarised as following:
1. Closed straits: Historically the owner of specific straits could close them, effectively denying access from one sea zone to another. This was usually the case for cities built on two sides of a strait, such as Constantinople. Its owner could effectively command at will who was passing form the Med. to the Black sea and vice versa. Actually one of the big fears of Britain in the nineteenth century was for Russia not to gain control of Constantinople so its Black sea fleet could be released into the Mediterranean. I think the Calmar straits could dominate the passage to and form the Baltic in a similar fashion. Why not allow the countries that control specific cities (i.e. Constantinople, Copenhagen, Skane) to allow passage through the straits as a diplomatic lever?
2. The ability for a fleet to blockade the army movement in specific areas, say between Kerch and Calmuk, or between Italy and Sicily (a straight cut EiA chip).
3. This is a long shot, but I have to say it. The naval history of this period is about wind. Magellan, Cabot and the rest discovered not new lands, but new sea lanes. By sea lanes I mean a series of map tiles where the wind favours a fast movement from one side to the other, and not vice versa. It is certainly not an exaggeration to say that the whole economic system of the period was built on the direction of the wind, and secondarily, of the sea currents. These two should enhance the movement of fleets from one direction to the other, and prompt players/explorers to discover new "seal lanes", and this should be the real exploration challenge. Thus, a ship will not come back to Spain by the same way that it came from America. Over time, one-way lanes should be clearly drawn on the map, which is pretty historical.
4. What about the state encouraging privateers acting against specific nations?
Well, these for a first contribution to the found. Hope did not become boring.
First of all, congrats to Paradox for the excellent game, though they must have heard this a zillion times by now...
I have -as everyone- a few comments on the naval rules, which can be summarised as following:
1. Closed straits: Historically the owner of specific straits could close them, effectively denying access from one sea zone to another. This was usually the case for cities built on two sides of a strait, such as Constantinople. Its owner could effectively command at will who was passing form the Med. to the Black sea and vice versa. Actually one of the big fears of Britain in the nineteenth century was for Russia not to gain control of Constantinople so its Black sea fleet could be released into the Mediterranean. I think the Calmar straits could dominate the passage to and form the Baltic in a similar fashion. Why not allow the countries that control specific cities (i.e. Constantinople, Copenhagen, Skane) to allow passage through the straits as a diplomatic lever?
2. The ability for a fleet to blockade the army movement in specific areas, say between Kerch and Calmuk, or between Italy and Sicily (a straight cut EiA chip).
3. This is a long shot, but I have to say it. The naval history of this period is about wind. Magellan, Cabot and the rest discovered not new lands, but new sea lanes. By sea lanes I mean a series of map tiles where the wind favours a fast movement from one side to the other, and not vice versa. It is certainly not an exaggeration to say that the whole economic system of the period was built on the direction of the wind, and secondarily, of the sea currents. These two should enhance the movement of fleets from one direction to the other, and prompt players/explorers to discover new "seal lanes", and this should be the real exploration challenge. Thus, a ship will not come back to Spain by the same way that it came from America. Over time, one-way lanes should be clearly drawn on the map, which is pretty historical.
4. What about the state encouraging privateers acting against specific nations?
Well, these for a first contribution to the found. Hope did not become boring.