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Valhallas Call

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All right, after playing the game for about a week, I've formulated two more questions:

First off, how, exactly, do your laws for inheritance, religion, etc., affect your realm? What's the exact difference between, say, feudal contract and royal prerogative?

Secondly, how does changing the nobility's or the burgher's of whoever's power in a province affect said province? Different army compositions, different incomes, bonuses to prestige or piety?

Thanks in advance.
 

TempestDK

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All right, after playing the game for about a week, I've formulated two more questions:

First off, how, exactly, do your laws for inheritance, religion, etc., affect your realm? What's the exact difference between, say, feudal contract and royal prerogative?

Secondly, how does changing the nobility's or the burgher's of whoever's power in a province affect said province? Different army compositions, different incomes, bonuses to prestige or piety?

Thanks in advance.

As for the laws, the most immediate effects are well described in the laws screen.

Feudal Contract gives bonus to vassal loyalty, but provides for a poorer quality army, than Royal Prerogative, but that does give better troops.

The only thing that is mentioned on that screen that makes no sense (since it wasn't implemented) is the election of new bishops according to the religious laws.

The power distribution in the provinces is also described when you hover over the '+' button. The difference is minute in most regards though. Mostly the power is shifted to instigate a change of culture or religion (or to incite religious rebellion, so you can convert by the sword).
 

TempestDK

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Could you please elaborate? :confused:

cultural convertion is described in the FAQ section.


Basically giving more power to clergy and building religious buildings will accelerate (peaceful) religious convertion. Giving power to nobility and burghers will accelerate cultural convertion of a province.

To convert religion by the sword (an event), you need a heathen province to revolt against you with religious unrest event. This will allow you to crush the revolt, which gives a certain percentage chance to convert the province. But will also get the province the 'Revolt' and 'Looted' effects.

The best chance of success is when the nobles rise in revolt. So basically in that case, you would want them to have as little power as possible to have them revolt against you. Then crush them. I think the chance of conversion is 75%. The lowest chance is when the peasants revolt.

This is the easiest way to get a religious conversion in my experience. Though it will hurt the province for quite some time, so it is best done when you have plenty of other provinces to rely on.