This is easily the weakest aspect of the Stellaris design, in my opinion.
Strategy consisting of piling all your ships into one stack is no strategy at all and is not much fun. This has been a problem with other Paradox games in the past and most of the solutions used by those games would not be a good fit here.
Supply/attrition does not fit the setting well.
I favor the approach of applying a large penalty to both evasion and firepower past a certain size. Unfortunately I realize that this sounds much easier than it is since it is only the first part of the problem.
Once there is a mechanism to discourage doom stacks you then need to teach the AI to formulate a plan using multiple forces to go for multiple objectives at once, instead of the much simpler (simplistic) one at a time approach.
Strategy consisting of piling all your ships into one stack is no strategy at all and is not much fun. This has been a problem with other Paradox games in the past and most of the solutions used by those games would not be a good fit here.
Supply/attrition does not fit the setting well.
I favor the approach of applying a large penalty to both evasion and firepower past a certain size. Unfortunately I realize that this sounds much easier than it is since it is only the first part of the problem.
Once there is a mechanism to discourage doom stacks you then need to teach the AI to formulate a plan using multiple forces to go for multiple objectives at once, instead of the much simpler (simplistic) one at a time approach.
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