Hi,
1. Difficulty level is not accounted for in the score as far as I can see. I noticed some people were posting data about their campaigns and I can't help but think they are not using the hardest difficulty settings.
Maybe everybody is way better than me. It could be possible. But playing on hard difficulty with stingy contracts/salvage and other difficulty changes makes for a pretty tough time. I'd like to see that reflected in the score. If your on harder difficulty you should at least get a score modifier of some type.
2. Career mode ends automatically when you run out of money. Even if you have millions in weapons/partial mechs it just says game over when you hit zero dollars. This came as quite a shock. Most games would say something like, "hey your broke, sell some stuff or game over." Then you sell a couple partials and are back in business. Not in Battle Tech. So even though I have two dropships and a hold full of loot because I ran out of cash temporarily between planets game over. That isn't how business or finance works and it's silly.
I know it was an easy mistake for me to correct on my own. If your wondering I was just running my lance cash light to maximize my chances of getting enough partials for more mechs. Every time I sell a partial that's a mech I probably won't be able to deploy so I tend to horde them. The shops are way overpriced and they never seem to be selling the partials I need.
Anyway, I lost an iron man campaign over this lol.
The only one I had almost been able to take to the end of the career time allotment on hardest difficulty settings. I only had 300 days left and was almost at a lance of full medium mechs. Poof. gone. Go ahead and laugh. I know I suck and should be able to destroy 5 skull missions with my light lance on day one like you guys but I can't. I worked really hard on that campaign and it shouldn't have ended that way.
Thanks for reading and considering these suggestions.
1. Difficulty level is not accounted for in the score as far as I can see. I noticed some people were posting data about their campaigns and I can't help but think they are not using the hardest difficulty settings.
Maybe everybody is way better than me. It could be possible. But playing on hard difficulty with stingy contracts/salvage and other difficulty changes makes for a pretty tough time. I'd like to see that reflected in the score. If your on harder difficulty you should at least get a score modifier of some type.
2. Career mode ends automatically when you run out of money. Even if you have millions in weapons/partial mechs it just says game over when you hit zero dollars. This came as quite a shock. Most games would say something like, "hey your broke, sell some stuff or game over." Then you sell a couple partials and are back in business. Not in Battle Tech. So even though I have two dropships and a hold full of loot because I ran out of cash temporarily between planets game over. That isn't how business or finance works and it's silly.
I know it was an easy mistake for me to correct on my own. If your wondering I was just running my lance cash light to maximize my chances of getting enough partials for more mechs. Every time I sell a partial that's a mech I probably won't be able to deploy so I tend to horde them. The shops are way overpriced and they never seem to be selling the partials I need.
Anyway, I lost an iron man campaign over this lol.
The only one I had almost been able to take to the end of the career time allotment on hardest difficulty settings. I only had 300 days left and was almost at a lance of full medium mechs. Poof. gone. Go ahead and laugh. I know I suck and should be able to destroy 5 skull missions with my light lance on day one like you guys but I can't. I worked really hard on that campaign and it shouldn't have ended that way.
Thanks for reading and considering these suggestions.
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