• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.408
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
Scheduled for release on Wednesday. Primary focus has been gamebalance and AI improvements.

Some random snippings from the readme.txt

- Mercenaries no longer get morale bonuses or penalties from your countries status and just get the base morale from tech.
- Bankloan sizes now come in 6 months of income each, and the bank event can change it to 12 or 24.
- Personal Unions now continue if the two nations have positive relations when a monarch dies.
- Options in an Eventwindow is now disable the first seconds the event is up.
- Added a new effect called, "define_ruler" which has the following syntax. define_ruler = { name = "name" regent = yes/no female = yes/no DIP= <num> MIL = <num> ADM = <num> leader= { <same as in define_general> }}
- Fixed a bug that would cause the invasion AI to never use more than 3 regiments for one target.
- AI should mint a bit less and pursue some technology more now.
- Added a few new events for junior partners of unions. Now junior Partners are likely to suffer a dip in relations if their overload has a poor monarch, a poor economy, a different culture or has been a bit of a bad boy.
- Denmark now has a slightly grey/blue color, Netherlands now have a proper orange color, Savoy is now a bit more purple & Brandenburg is now a bit more red-grey on the map.

and alot more :)