- Dec 14, 1999
- 18.408
- 38.945
Scheduled for release on Wednesday. Primary focus has been gamebalance and AI improvements.
Some random snippings from the readme.txt
- Mercenaries no longer get morale bonuses or penalties from your countries status and just get the base morale from tech.
- Bankloan sizes now come in 6 months of income each, and the bank event can change it to 12 or 24.
- Personal Unions now continue if the two nations have positive relations when a monarch dies.
- Options in an Eventwindow is now disable the first seconds the event is up.
- Added a new effect called, "define_ruler" which has the following syntax. define_ruler = { name = "name" regent = yes/no female = yes/no DIP= <num> MIL = <num> ADM = <num> leader= { <same as in define_general> }}
- Fixed a bug that would cause the invasion AI to never use more than 3 regiments for one target.
- AI should mint a bit less and pursue some technology more now.
- Added a few new events for junior partners of unions. Now junior Partners are likely to suffer a dip in relations if their overload has a poor monarch, a poor economy, a different culture or has been a bit of a bad boy.
- Denmark now has a slightly grey/blue color, Netherlands now have a proper orange color, Savoy is now a bit more purple & Brandenburg is now a bit more red-grey on the map.
and alot more
Some random snippings from the readme.txt
- Mercenaries no longer get morale bonuses or penalties from your countries status and just get the base morale from tech.
- Bankloan sizes now come in 6 months of income each, and the bank event can change it to 12 or 24.
- Personal Unions now continue if the two nations have positive relations when a monarch dies.
- Options in an Eventwindow is now disable the first seconds the event is up.
- Added a new effect called, "define_ruler" which has the following syntax. define_ruler = { name = "name" regent = yes/no female = yes/no DIP= <num> MIL = <num> ADM = <num> leader= { <same as in define_general> }}
- Fixed a bug that would cause the invasion AI to never use more than 3 regiments for one target.
- AI should mint a bit less and pursue some technology more now.
- Added a few new events for junior partners of unions. Now junior Partners are likely to suffer a dip in relations if their overload has a poor monarch, a poor economy, a different culture or has been a bit of a bad boy.
- Denmark now has a slightly grey/blue color, Netherlands now have a proper orange color, Savoy is now a bit more purple & Brandenburg is now a bit more red-grey on the map.
and alot more