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nobodyinparticular

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Aristocratic isn't as bad as Naval or Espionage, but it's still a bit underwhelming compared to Quality, Quantity and Offensive. It's nearly on par with Defensive IMO, which is a solid idea group. Here's some proposed changes:

  • Give it better events. Aristocratic events are one of the reasons players consider it unattractive despite the decent idea set. The wealth of rebel events should be removed (IMO this should go for all idea group events) and an event for 50% discounted military advisors could be introduced.
  • Change the order of ideas to get more value early on; put Serfdom first, followed by Military Traditions and Noble Knights, the rest can stay the same. 33% manpower is one of the idea group's bigger ideas and I don't think it's unfair to put it first when Quantity does the same with 50%.
  • Buff Noble Knights to 15% or 20% Cavalry combat ability
  • Replace Noble Connections (+20% mercenary manpower) with something that isn't filler.
  • -0.05 war exhaustion
  • +10% production efficiency
  • -20% military advisor cost, +1 available military advisors
  • 10% morale of armies
  • 2.5% discipline
  • -20% military building (barracks and regimental camps) construction cost

If nothing else, getting rid of rebel events and shuffling the order in which ideas are unlocked alone would make the group better. I'm not sure about the suggested replacements for Noble Connections, but I feel like anything will do. Suggestions are welcome.
 
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moscal

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Aristocrat bonuses from ideas should be "weee" in early game and "meh" in late game. Now invest in aristocrat ideas is option second or third hand.

I dont believe on rebalance ideas in this phase of creation game, but maybe in EU5...
 
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Nominus

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Aristocrat bonuses from ideas should be "weee" in early game and "meh" in late game. Now invest in aristocrat ideas is option second or third hand.

I dont believe on rebalance ideas in this phase of creation game, but maybe in EU5...
Increase force-limit, strengthen cavalry by 30%, the buld-cost reduction for military buildings is a good idea (-30%) and also morale is more relevant in the early game and it does make sense as an aristocratic idea, since nobles were supposed to fight with honor and elan.
 
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nobodyinparticular

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Increase force-limit, strengthen cavalry by 30%, the buld-cost reduction for military buildings is a good idea (-30%) and also morale is more relevant in the early game and it does make sense as an aristocratic idea, since nobles were supposed to fight with honor and elan.
Buffing Cav CA does seem like a good idea, but increased FL would make it too similar to Quantity.
 
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annulen

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Indeed buffing cav CA is a good idea, maybe to 20% in idea group and to 20% in policy with Espionage (so total buff is 20%). Such improvement would allow to get really efficient cavalry by getting Quality, Aristocratic, and Espionage, and make it viable even for countries that don't have cavalry bonuses in NI.
 
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santali

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I actually think the events are just fine. I never usually picked aristocratic, but have been trying it out as a first pick just to spite the current meta,- and boy do I love me some army tradition. The rebels are just peasants. Replacing the merc manpower with war exhaustion would be nice though.
 
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gronak

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