I don't know if any dev will read it, but I had some small ideas for some immersion improvements.
An annoyance that I always had was with the Smith. the smith lets you choose the name of your sword (when you have the highest quality) out of 3 choices. Why can't we name our swords? We ordered them and paid for them. So if at all possible, it would be amazing to see the option of naming your self-made artifacts, especially weapons.
Another thing would be special actions when you are the leader of your respective society. Currently, you get further options for each rank, which is nice. But what is the benefit of being a leader, as you cannot do more than other people of the highest rank?
A third idea I had was concerning pets. I love having a pet, like a dog. But currently you get maybe 2 events during its life (in case of a dog) and one when he dies. Plus, he is relegated to a modifier. I would suggest moving the dog to the artifacts tab, give the possibility to name him yourself instead of three choices, and have the possibility of more events, for example to interact with your children and/or wards, which can effect their upbringing.
I probably have more ideas but for the moment I like to throw these into the mix. I like to hear what people think of these ideas and from the devs if they think it is possible to implement these changes. Thanks in advance
An annoyance that I always had was with the Smith. the smith lets you choose the name of your sword (when you have the highest quality) out of 3 choices. Why can't we name our swords? We ordered them and paid for them. So if at all possible, it would be amazing to see the option of naming your self-made artifacts, especially weapons.
Another thing would be special actions when you are the leader of your respective society. Currently, you get further options for each rank, which is nice. But what is the benefit of being a leader, as you cannot do more than other people of the highest rank?
A third idea I had was concerning pets. I love having a pet, like a dog. But currently you get maybe 2 events during its life (in case of a dog) and one when he dies. Plus, he is relegated to a modifier. I would suggest moving the dog to the artifacts tab, give the possibility to name him yourself instead of three choices, and have the possibility of more events, for example to interact with your children and/or wards, which can effect their upbringing.
I probably have more ideas but for the moment I like to throw these into the mix. I like to hear what people think of these ideas and from the devs if they think it is possible to implement these changes. Thanks in advance
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