Hi everyone, it's been only 48 hours or so that I play the game and I really enjoy it. Thanks to the CO team for this! :happy:
First thing, I really enjoy the new layout system based on nods and vectors rather than a grid. That's really powerful when it comes to gameplayer's abilities. It made me think of some ideas to improve even more the metro system.
1. An additional 4-track rail layout with enough space to build platforms
The idea is just that instead of having 4 tracks stuck at each others (RRRR), there would be a bit of a space allowing to build middle platforms (R|RR|R). The result would be a bit like current game avenues with 4 tram tracks and 4 stations (see screenshot). Of course we can still do this in using one track and two track vectors, but it's quite tedious and not really pretty.
This is what exists for tramways on avenues. You can see 4 parallel tram stations.
This is what I could do switching between 4-track, 2-track and 1-track rail. Not very pretty and rather tedious to build.
2. Underground train depots
Personally I find it fine that metro needs special facilities (either a loop or a depot) to turn back at the end of the line. That's how it is in real life and there's no reason to do things otherwise. However, it would be really great if we could build smaller depots underground. Those could be used only as a return facility (minimal storage capacity if you want) but they are really needed. If you don't want to show trains appearing and disappearing as they did in CIM1, you can always hide trains in drawing a workshop-style box or something. I'm not sure people would really mind the look (personally I wouldn't)
3. Corridors, stairs and escalators
Alright, this one is probably the hardest to devellop but I would really be in heaven if you do so. Currently, metro stations don't have corridors: people teleport from a cabin in the street directly to the train platform. I understand that it makes things much easier and more flexible but it's a weird simplification considering the system we had in CIM1.
Here's my idea: what if you would add a narrower pedestrian path layout? Using the vector system from the game, it should be doable. Ideally, it would be only about flat sections and stairs/escalator section, both being calculated automatically using simple math. This small alley tool could be used to build corridors connecting platforms between one another or to the road. Not only they could be used for the metro, but they would also allow creating access to underground/elevated tram or bus stations! If one day you make a design dream DLC, this would really be my design dream! :wub:
I agree though that it would be painful to build manually each exits for each metro stations (personally I would love it even though I agree most would consider that painfully tedious), but considering the current system already put automatically entrances on road, a vector system could do the calculation between point A and point B and thus put the corridors automatically. Alright, I'm probably asking too much. :laugh:
First thing, I really enjoy the new layout system based on nods and vectors rather than a grid. That's really powerful when it comes to gameplayer's abilities. It made me think of some ideas to improve even more the metro system.
1. An additional 4-track rail layout with enough space to build platforms
The idea is just that instead of having 4 tracks stuck at each others (RRRR), there would be a bit of a space allowing to build middle platforms (R|RR|R). The result would be a bit like current game avenues with 4 tram tracks and 4 stations (see screenshot). Of course we can still do this in using one track and two track vectors, but it's quite tedious and not really pretty.
This is what exists for tramways on avenues. You can see 4 parallel tram stations.
This is what I could do switching between 4-track, 2-track and 1-track rail. Not very pretty and rather tedious to build.
2. Underground train depots
Personally I find it fine that metro needs special facilities (either a loop or a depot) to turn back at the end of the line. That's how it is in real life and there's no reason to do things otherwise. However, it would be really great if we could build smaller depots underground. Those could be used only as a return facility (minimal storage capacity if you want) but they are really needed. If you don't want to show trains appearing and disappearing as they did in CIM1, you can always hide trains in drawing a workshop-style box or something. I'm not sure people would really mind the look (personally I wouldn't)
3. Corridors, stairs and escalators
Alright, this one is probably the hardest to devellop but I would really be in heaven if you do so. Currently, metro stations don't have corridors: people teleport from a cabin in the street directly to the train platform. I understand that it makes things much easier and more flexible but it's a weird simplification considering the system we had in CIM1.
Here's my idea: what if you would add a narrower pedestrian path layout? Using the vector system from the game, it should be doable. Ideally, it would be only about flat sections and stairs/escalator section, both being calculated automatically using simple math. This small alley tool could be used to build corridors connecting platforms between one another or to the road. Not only they could be used for the metro, but they would also allow creating access to underground/elevated tram or bus stations! If one day you make a design dream DLC, this would really be my design dream! :wub:
I agree though that it would be painful to build manually each exits for each metro stations (personally I would love it even though I agree most would consider that painfully tedious), but considering the current system already put automatically entrances on road, a vector system could do the calculation between point A and point B and thus put the corridors automatically. Alright, I'm probably asking too much. :laugh:
Last edited: