I'm hoping I'm posting this in the right place, if not please point me in the right direction.
Firstly I wanted to say I'm very excited for the Stellaris release, it is pretty much the epitome of the space strategy game I've always wanted. Watching the Blorg videos just made me want the game more, also you guys are hilarious.
I'll admit to not being up on all the lore and game information, so some of my ideas/thoughts below might already be covered but I wanted to share them just in case. Also please bear in mind I haven't played any of the UI/HoI series, so I don't have that context/experience to draw from.
So below are some ideas I've had so far, no doubt with more to come post-release...
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Friendly AI
I know the AI Rebellion has been touched upon and I agree it should be there, but it would be nice if there is peaceful/friendly option for the development of AI. Personally I dislike the automatic assumption in a lot of genres that AI will be inherently violent/evil towards its creators, or biological life in general. By all means if they are treated terribly they would likely rebel and slaughter, but I believe that those treated fairly and equitably wouldn't.
Of course to prevent this being abused, there would be some drawbacks, such as:
- Early 'positive' AI treatment results in lower benefits/bonuses than treating them as objects/slaves.
- AI pops/colonies being entirely independent, similar to vassals or sectors, with limited control by the player.
- Until later more advanced AI is researched, decisions made by the AI would be entirely logic based (needs of the many, path of least resistance, etc.), lacking any emotional consideration. Possibly a trait?
Synthetic races
A playable synthetic/mechaniod race class would be great, providing it could be balanced, given that things like the AI/robotic techs would be largely irrelevant for these races.
Frontier station influence preview
When choosing a location for a frontier station, I think it would be useful to provide a preview of what the influence change would be assuming it existed at the chosen location (or even a min/max gradient). This would be useful for determining optimal locations.
Fleet power / threat heat-map
If it doesn't exist, perhaps a map filter that allows you to view a heat-map of fleet power, both yours and visible neighbours.
Firstly I wanted to say I'm very excited for the Stellaris release, it is pretty much the epitome of the space strategy game I've always wanted. Watching the Blorg videos just made me want the game more, also you guys are hilarious.
I'll admit to not being up on all the lore and game information, so some of my ideas/thoughts below might already be covered but I wanted to share them just in case. Also please bear in mind I haven't played any of the UI/HoI series, so I don't have that context/experience to draw from.
So below are some ideas I've had so far, no doubt with more to come post-release...
-------------------
Friendly AI
I know the AI Rebellion has been touched upon and I agree it should be there, but it would be nice if there is peaceful/friendly option for the development of AI. Personally I dislike the automatic assumption in a lot of genres that AI will be inherently violent/evil towards its creators, or biological life in general. By all means if they are treated terribly they would likely rebel and slaughter, but I believe that those treated fairly and equitably wouldn't.
Of course to prevent this being abused, there would be some drawbacks, such as:
- Early 'positive' AI treatment results in lower benefits/bonuses than treating them as objects/slaves.
- AI pops/colonies being entirely independent, similar to vassals or sectors, with limited control by the player.
- Until later more advanced AI is researched, decisions made by the AI would be entirely logic based (needs of the many, path of least resistance, etc.), lacking any emotional consideration. Possibly a trait?
Synthetic races
A playable synthetic/mechaniod race class would be great, providing it could be balanced, given that things like the AI/robotic techs would be largely irrelevant for these races.
Frontier station influence preview
When choosing a location for a frontier station, I think it would be useful to provide a preview of what the influence change would be assuming it existed at the chosen location (or even a min/max gradient). This would be useful for determining optimal locations.
Fleet power / threat heat-map
If it doesn't exist, perhaps a map filter that allows you to view a heat-map of fleet power, both yours and visible neighbours.
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