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takedown47

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Hey all, i'm new here and love the rome idea. I have Crusader Kings + expansion and HoI2: Doomsday.
I have some ideas which i'd like to run past the Paradox team regarding politics. I hope i'm not wasting my time but i thought i'd throw a few ideas around for the devs. :cool:

My first concern is that this game will go down the path of Rome total war and make nations a single entity controlled by the player. Now i accept that this concept is perfect for an autocratic regime like a monarchy(Parthia/Macedon/Ptolemaic Egypt) it won't seem realistic in the case of 'democratic regimes' like city states (Athens/Rome) and merchant empires(Carthage/Rhodes). I guess the many celtic tribes that inhabit the north would be considered a hybrid of the two since some elected their cheifs based on strength and others preferred hereditary succession. Take Rome for example. That city state was ruled by at least 300 noble families who acted on a daily basis and worked (at least in history) co-operatively with each other to do what was best for Rome and for themselves.

Being an avid crusader kings fan and recognising that fuedalism is a medieval idea not an ancient world idea, it would make sense to focus the game around a state (ie. Rome, and then a sub faction within that state). So basically the main game is to get your family dynasty into the highest position in the state (so if playing as Rome using the Julii Caesares family your goal is to build up enough power, money and popularity to get elected dictator for life) Now here comes the HoI2 influence. In HoI as i'm sure you're allaware, democratic nations faced elections every few years while authoritarian regimes did not. Each system had their own advantages and disadvantages. So here's what i'm proposing.

===
Autocratic regimes:
===
Advantages

1. Increased manpower
2. Less provincial dissent/rebellions
3. No need to worry about loosing office (unless your dynasty dies out like in CK)

Disadvantages:

1. Weaker economy/less tax
2. Armies are more conscripted/drafted and less professional (ie. Eastern armies of mass conscript to simulate the eastern obession that superior numbers will win the day)
3. Diplomatic penalty when interacting with a non autocratic regime
(to simulate the arbitary nature of Kings)

===
Democratic regimes:
===
Advantages:

1. Stronger economy/more tax income
2. Armies are more professional and disciplined (ie. Athenian phalanx, Roman legion)
3. Bonus when proposing diplomatic treaties with other likeminded states

Disadvantages:

1. Less manpower
2. Increased provincial dissent/rebellions
3. Family dynasties will loose office irregulary making any long term strategy difficult unless you play it right and you make alliances with other families to ensure a family member is always in an office somewhere in the republic


Balance issues in RTW:

RTW was unbalanced cause factions like the Seleucid Empire started in a very strong position (in keeping with historical accuracy).The problem is that they blitzkrieged the map sometimes and conquered all the way to sweden in 15 years.
I noticed this also happens in CK and HoI2 where hostorically strong factions end up getting ridiculously strong.

The strong must show they are strong and that is their weakness. Let's take the Seleucid empire as an exaample cause i noticed a few people going on about how cool it would be to play as them)

You start the game, choose a scenario (ie. grand campaign). Select Selecucid Empire which is a monarchy (autocratic) As a result there is no need to choose a family dynasty within that state as the current one has a hereditary monopoly on power. Your empire stretches from the edge of north eastern india across the desert to syria.Because your empire is so vast and covering so many provinces and you are awash in wealth you can't just march west and further empire build.You could get provincial level events which decide on matters of state such as "The merchants in Apameia are struggling under your oppressive taxes and ask that you relieve them of their burden"
You have two options: 1. I shall consider it - Prestige -500. 10% of rebellion in Apameia. 30% chance Apameia set to struggling.
or the second option 2. Let them suffer! - Prestige +100. Gold changes -3000. 60% chance of rebellion in Apameia. 15% chance Governor of Apameia severely wounded. 3% chance governor of Apameia dies!

You select the second option. Your nephew, Andonrikos Seleucos is severely wounded by a rampaging mob and later dies. A rebellion occurs in that province and the garrison you have there defects to the rebel side. You are forced to mobilise your uncle who is governing Cyrpus who promtply crushes the rebellion. You assign a court member who has traits that favor revolt supression as the new governor of Apameia.

Because you are constantly playing internal politics you have little time to focus on getting a casus belli on say...Pergamon.

Now although there are dynasties like in CK, there is no fuedal system so your uncle governing Cyrpus is doing so in your name because you cannot be there physically. He can be removed from that position anytime although doing so might decrease his personal loyalty to his nephew the King. In republican systems however deciding who governs what is matter of internal senate politics based on alliances and personal relationships. In autocratic regimes like the Selecuid Empire, everything would be arbitary and go through the King.

Another aspect of internal politics could be a feature used in CK: Deus Vult regarding internal court politics. In autocratic regimes this is a problem but in democratic states there are no kingly courts so the only loyalty issues faced are of a personal nature within your own dynasty or in someone elses. Let's say you recalled your uncle as governor of Cyrpus (a rich province in which he has been rather corrupt and arbitary) and send him to govern a crappy desert province somewhere in the east. He wont be happy and may try to start a rebellion. So you recall him again this time to your court so you can directly influence him with events (ie. like the hunting events in CK: Deus Vult)
However you get a number of negative random events which seriously deteriate his loyalty to you. He makes friends with another court member who also doesn't like you very much and after a year of behind the scenes scheming and bad luck you are poisoned and die. The throne passes onto your 13 year old son. That uncle is now very loyal to the new king but is excuted anyway.

Kings could arbitarily execute any character in their realm at will. It's would be different from assasination in the follow way:


1. The loyalty of the character has to be below a certain level depending on the harshness of particular laws or else you suffer some sort of penalty for being arbitarily cruel.
2. Executing someone doesn't cost money
3. Assassinating a character is best if their loyalty is high or if they are outside of your realm but costs gold depending on their rank.

If anyone needs elaboration i'm happy to provide. I've tried to introduce ideas which Paradox has used before in previous titles all of which rocked and ideas that fit within Paradox's stated aim of being as historically accurate as possible.

EDIT: There could be a penalty for executing too many of your subjects as this would destablise the realm and cause loyalties to drop. It may even put the King under some sort of ancient 'realm duress' :eek:


Here's a question for the public: How would barbarian cultures be portrayed politically?

Tribal decision might be made by the chief, high priest or high king in an arbitary manner much like the autocratic eastern empires, but everything was done with a general consensus almost like republican systems (ie. u have a chief and his council of elders and then the local population).

So perhaps a hybrid of the two systems something like a primitive constitutional monarchy? where the power is monopolised by a celtic dynasty, but decisions are made collectively through events much like a roman senate... :confused:
 
Last edited:

takedown47

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Edit: Also bring back war exhaustion. That would stop the 200 year wars people always get in RTW and makes it more realistic. Perhps republic suffer more from war exhaustion than autocratic regimes?
Another idea. If you accept the idea of sub-factions then you'd have to have two sperate treasuries. Your personal wealth and the state wealth. If you manage to get a dynasty member into one of the two consulship offices you would be able to access both with maybe a side option of corruption where you select a percentage of state revenue that you can steal and add to your own personal wealth. The more you take the more evidence can be gathered against you and you may find yourself before the courts on trial.

Expanding on that idea... If you are a roman and you win a battle or conquer a province you should be taken to a plunder screen. It could be divided into two columns with arrows down the middle allowing you to transfer plunder. In one column would be everything the state will recieve and in the other you could add everything you will personally keep. A third option should allow for plunder that can be returned to the conquered people.

The effects:

1. Public: The more you send back to Rome as public plunder gets you popularity and increases Rome's treasury but you get less money.

2. Private: The more you keep for yourself adds to personal wealth at the expense of popularity back home. The state coffers get less which may disadvantage everyone (all the dynasties of Rome).

3. Local: Regardless of option 1 or 2 the conquered province will suffer economically for sometime depending on how much you take from this category. If you take too much plunder for options 1,2 or 4 the province may be set to struggling, poor. If you leave alot or all plunder the province maybe set to prosperous, rich etc.

4. Army: A fourth option could enable you to give plunder to your soldiers which increases their loyalty to you. If their loyalty to their commander exceeds their loyalty to the state (SPQR) you'll have a Caesar crossing the rubicon opportunity as happened so often in the late republic. But it would have to balanced out so that the soldiers require alot of wealth to be donated to them before they love you like Caesar's men loved him.

Dividing plunder four ways could provide for some interesting strategy either waysince all options have their ups and downs. The division could be allocated on a percenatge basis. ie. you might decide to do the following: 12% goes to your army, 8% to the locals (the region is now very poor), 40% goes to Rome (you're quite popular on your return and are awarded a triumph increasing your influence with the senate and popularity with the people) and 40% goes into your own coffers.

any takers? :D
 
Last edited:

Oddb@ll

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Wow, great idea. It seems as you really thought it through and all. I must say that RTW was a game which a played only because of the battles, the strategical part of it wasn't really a challange. Well anywho...

The idea that I find to be the best one is the one concerning a dividing of the players wealth (as a "democrat"). I think it adds a certain depth to the gameplay. Say you are campaigning in Greece as a Roman and sack a city and decide to take all loot yourself. The folks back home aren't going to be too happy about it, I'm talking about the other nobles who probably feels that the balance of power in Rome is tipping to a specific families favor. :mad:

I hope something good comes out of this, since it seems like such a great idea! :D
 

Varyar

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Good ideas, although I wouldn't worry about Paradox overlooking these aspects. The game is supposed to be character-driven.
 

Rommel22

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I see your point and like you ideas, However these is a problem, Rome was a Republic (more like a confederacy actually) which you stated, but you also said that ‘democratic’ nations should have more manpower and have stronger units.

I wholeheartedly disagree with this. Roman legions were by no means superior, just look at the battles between Carthage and Rome, or between Iberian tribes and Rome or the local inhabitants of Corsica and Rome.

The Roman legions suffered heavily against nations and cultures that were not democratic or did not have a system anything close to resembling a Republic. After the 2nd Punic War the legions suffered horribly attempting to pacify Iberia, some being wiped out. Or during the 2nd Punic war, after Cannae the Romans sent a legion to quell the Cisalpine Gallic tribes that were in open revolt since Hannibal came through there. The legion that was sent was wiped out. Actually I believe it was a total of 2 legions along with the regular contingent of allea.

That is a total myth to say Rome had better troops, they never did. They just fought wars much differently than anyone else and were able to accept losses. They fought each war as Rome was being besieged.

And Roman legions were by no means professional, until the time of the Empire; the Roman Republic drafted its soldiers from regular citizens. The legions were a militia; it was up the Consul to train these citizen soldiers into a well disciplined fighting force. And a lot of times this did not happen.

Just my 2 cents.
 

takedown47

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I hear what you say rommel about roman legions and i agree wholeheartedly and that is exactly what i had in mind ;)

you also said that ‘democratic’ nations should have more manpower and have stronger units.

Republics would have less manpower but more professional soldiers. Autocracies would have more manpower but less professional soldiers.

===
Democratic regimes:
===
Advantages:

1. Stronger economy/more tax income
2. Armies are more professional and disciplined (ie. Athenian phalanx, Roman legion)
3. Bonus when proposing diplomatic treaties with other likeminded states

Disadvantages:

1. Less manpower
2. Increased provincial dissent/rebellions
3. Family dynasties will loose office irregulary making any long term strategy difficult unless you play it right and you make alliances with other families to ensure a family member is always in an office somewhere in the republic

By professional i dont mean a permanent standing army because you are right when you say Rome never had a standing army untill the Marian reforms (which should be an event). What i mean by professional is that roman people live for war, they train for war they eat for war (citizen soldiers). When i think about stronger smaller armies for republics what i'm really trying to avoid is a situation where say...Athens and Sparta combined can't hold off a massive Persian army just because they dont have the manpower. Now Persia has weaker soldiers but more off them so they are advantaged by being able to draw upon a huge manpower base to internally control their empire but they find it harder to blitzkrieg the map with those massive armies since they are basically unable to stand up to a small bunch of hoplite (remember thermopolyae, they won the battle due to sheer numbers but lost the campaign because of it). The professional armies that are smaller however would be able to blitzkrieg the map provided they had the manpower (which rome eventually did after a hard struggle as you said) and autocratic regimes would be able to blitzkrieg the map ifthey managed to somehow improve the quality of their troops. Professional in my honest opinion simply denotes the difference between well armoured and protected soldiers vs. lighter armed soldiers. This poses a problem though about the successor kingdoms like the Selucids and Ptolemies since their armies are basically localised versions of Alexander's army. They have a small professional base of hoplites in phalanx but most troops are light and conscripted (ie. nubian spearmen, nile archers) And then there's the problem of elephants. They're really powerful but are unreliable so would that make them professional or conscripted?


Let's take Carthage. Now they didn't really have a professional land based army but they did have a professional citizen navy ;) I noticed Paradox is reindroducing national ideas and values which can focus your attention toward certain areas:

military_ideas = {
martial_ethos = {
trigger = {
land_tech = 0
}
land_morale = 0.25 # Land Morale +25%
}
horse_lords = {
trigger = {
land_tech = 0
}
cavalry_discipline = 0.33 # Cavalry Discipline +33%
}
naval_ethos = {
trigger = {
naval_tech = 5
}
naval_morale = 0.25 # Naval Morale +25%
}
professional_soldiers = {
trigger = {
land_tech = 5
}
heavy_infantry_discipline = 0.33 # Heavy Infantry Discipline +33%
}



And i like what paradox is doing by putting manpower as a resource cause republican legions were citizen soldiers and weren't paid wages (since they were fighting to defend their homes rather than fighting to get paid, at least in theory).

EDIT: I think Paradox is going with the family dynasties idea cause i can see two treasuries one substantially smaller than the other...yipee!! :rofl:

romedd2mg1.jpg
 
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takedown47

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i just hope the game puts you in the shoes of a family rather than in the shoes of rome where you you only play the family that is in power that year. If its the later than that would suck.
 

Surgünoglu

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You have some good ideas, but there is one very big difference between TW and Paradox games.

These games have diplomacy that matters.

International reaction to one's behavior is very important, and a limiting factor in EU, CK, Victoria, HOI... In TW, it gets no more detailed than "hit the human player, all at once," "hit the human player if he borders me," or "hit the most powerful faction." I've played a lot of both lines. Nothing disappoints me as much as the diplomacy model of the TW games.

As far as a point brought up earlier--no, Rome did not have tremendous manpower compared to some of its neighbors, but surely manpower mattered. Also, because of its form of government, it could take greater advantage of the manpower it had. It could conscript soldiers from its populace. It could participate in protracted war.

The technology and the sheer skill in fighting mattered, no doubt, but they also had a civil structure that prepared them for waging war on a huge scale. Think of Rome's republic as an early example of the levée en masse.
 

Surgünoglu

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And Rommel, I think you push your case too hard. You seem to believe that just because the Romans occasionally lost a battle, that means that their armies were not superior. You cite a loss in Cisalpine Gaul--what about Telamon, just a few years earlier?

You are right about the lack of professionalism, but you hardly have to wait for the Empire to arrive before that occurs. The Marian reforms initiated the standing army in Rome.

And as far as the ability to lose legions and then bounce back? Sounds like you're describing manpower. And democracies, of one form or another, tend to be open to technological progress, which Rome was from the beginning. I think republics would benefit from increased manpower and swifter development in economics, culture, and technology. As long as they represent the downside of republicanism, I'm happy.
 

Bluto11

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takedown47 said:
i just hope the game puts you in the shoes of a family rather than in the shoes of rome where you you only play the family that is in power that year. If its the later than that would suck.
would be great say, if you were elected Counsul and then when the head of the family died or there is a civil war with you losing you are demoted to govenor of some small border province and have to claw your way back to the top of the ladder.
 

takedown47

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governorships were given to former consuls or praetors hence they were appropriately titled pro-consul, pro-praetor. at least during the republic. the empire was different.