1. Message setting for "war tax has expired"
2. Some balance problems with the Enforce Peace CB:
a. Having 100 relations with anyone (not just warleader) in a war should be sufficient to enforce peace. I spent ~100 ducats and lots of diplo time to get to >100 with Granada in hopes to get a free Enforce Peace CB on Castille, only to find that when the war started I am only given the option to choose Morocco (warleader). Given the target of the war was Granada this makes no sense whatsoever that I had to have 100 relations with Morocco to be able to enforce peace.
b. The minimum of -25% WS should be reduced substantially. Because of the way WS works, an OPM like Augsburg can go from ~15% WS (or less) from battles to 100% WS, and then peaced out within a matter of seconds. As far as I can tell this makes it pretty much impossible for the player (or AI I reckon) to impose an enforce peace on an aggressor picking on a one province country. This would seem to completely negate the entire point of having the CB in the repertroire? Given the way WS works, I would suggest that -1% WS be considered sufficient.
3. Some ideas for Cavalry/raiding/battle spoils/etc.
a. The retreat feature that you've created for EU4 is nice. Why not give a stack that is all cavalry some relatively small chance per each phase to automatically retreat? This would facilitate using Chevauchee as actual raiders
If this is something moddable I'd be happy to do it myself, but I believe the vanilla game would benefit from it.
b. Why not make "scorch earth" yield the looting payout just like looting? In fact, shouldn't it really yield a bit more than the looting payout?
c. Why not make looting apply to all enemy provinces? I don't get this limitation on provinces that are not connected to areas with right of way?
d. Why not make scorch earth cost a bit less in mil points (say 10?), but give it more negative tradeoff features: e.g., -2 prestige and -2 legitimacy (seems like the local residents wouldn't be too impressed).
e. In fact, why limit scorch earth to home provinces only? The size of the armies moving around the map seems too big for the earlier parts of the period I think (many of the final battles in HYW were 3K vs 5K, though yes some with 35K vs 30K). Make scorching someone else's province possible, but also an extreme malus to diplomatic relations (-10 diplo relations to the victim) (as well as the -5 prestige). It is my understanding that looting and banditry effectively depopulated whole provinces during many of the wars during the period, thus I think this game mechanic could be made a bit more prominent. At present, combat is a lot of running around chasing, and while that might not be completely unrealistic, there should be good reasons to sit and defend home territory from enemy incursions too.
f. If it were possible, scorching should require about a month to complete, or at least a few days. Don't know if the game engine could support that. One possible way to do it: Have scorching lower the units morale to very low and then activate the system by which it recovers morale. This would make scorching more realistic and risky too.
g. Battle spoils: the winner of the battle should derive some spoils from it, there are gonna be a lot of prisoners, some of whom will warrant ransoms, lots of weapons, armor, ammo, etc., not to mention if the supply train gets raided. Nothing too lucrative but perhaps something like Sqrt[(enemy force size * enemy mil tech level)]*0.01
10K troops at tech levels 5, 10 and 20 that gives 2.23, 3.1 and 4.4 ducats at those tech levels respectively;
20k gives 3.1, 4.4, and 6.3;
40k gives 4.4, 6.3, and 8.9;
80k gives 6.3, 8.9 and 12.6
I suppose total enemy casualties would be the better variable to use in the multiplier, but not sure if that is readily available. Even better would be a formula that took the proportion of casualties into account and scaled with the size of the enemy force. Decimating a 25K man force would've likely yielded more battle spoils than only killing half of a 50K man force. Presumably if half of them got away they retreated with some degree of order and less would've been left behind on the battlefield.
h. How about a bit of 'refund' when disbanding units? Even if it was just 10%. It just seems senseless that you disband a regiment or ship and *poof* all that gear just disappears.
2. Some balance problems with the Enforce Peace CB:
a. Having 100 relations with anyone (not just warleader) in a war should be sufficient to enforce peace. I spent ~100 ducats and lots of diplo time to get to >100 with Granada in hopes to get a free Enforce Peace CB on Castille, only to find that when the war started I am only given the option to choose Morocco (warleader). Given the target of the war was Granada this makes no sense whatsoever that I had to have 100 relations with Morocco to be able to enforce peace.
b. The minimum of -25% WS should be reduced substantially. Because of the way WS works, an OPM like Augsburg can go from ~15% WS (or less) from battles to 100% WS, and then peaced out within a matter of seconds. As far as I can tell this makes it pretty much impossible for the player (or AI I reckon) to impose an enforce peace on an aggressor picking on a one province country. This would seem to completely negate the entire point of having the CB in the repertroire? Given the way WS works, I would suggest that -1% WS be considered sufficient.
3. Some ideas for Cavalry/raiding/battle spoils/etc.
a. The retreat feature that you've created for EU4 is nice. Why not give a stack that is all cavalry some relatively small chance per each phase to automatically retreat? This would facilitate using Chevauchee as actual raiders
b. Why not make "scorch earth" yield the looting payout just like looting? In fact, shouldn't it really yield a bit more than the looting payout?
c. Why not make looting apply to all enemy provinces? I don't get this limitation on provinces that are not connected to areas with right of way?
d. Why not make scorch earth cost a bit less in mil points (say 10?), but give it more negative tradeoff features: e.g., -2 prestige and -2 legitimacy (seems like the local residents wouldn't be too impressed).
e. In fact, why limit scorch earth to home provinces only? The size of the armies moving around the map seems too big for the earlier parts of the period I think (many of the final battles in HYW were 3K vs 5K, though yes some with 35K vs 30K). Make scorching someone else's province possible, but also an extreme malus to diplomatic relations (-10 diplo relations to the victim) (as well as the -5 prestige). It is my understanding that looting and banditry effectively depopulated whole provinces during many of the wars during the period, thus I think this game mechanic could be made a bit more prominent. At present, combat is a lot of running around chasing, and while that might not be completely unrealistic, there should be good reasons to sit and defend home territory from enemy incursions too.
f. If it were possible, scorching should require about a month to complete, or at least a few days. Don't know if the game engine could support that. One possible way to do it: Have scorching lower the units morale to very low and then activate the system by which it recovers morale. This would make scorching more realistic and risky too.
g. Battle spoils: the winner of the battle should derive some spoils from it, there are gonna be a lot of prisoners, some of whom will warrant ransoms, lots of weapons, armor, ammo, etc., not to mention if the supply train gets raided. Nothing too lucrative but perhaps something like Sqrt[(enemy force size * enemy mil tech level)]*0.01
10K troops at tech levels 5, 10 and 20 that gives 2.23, 3.1 and 4.4 ducats at those tech levels respectively;
20k gives 3.1, 4.4, and 6.3;
40k gives 4.4, 6.3, and 8.9;
80k gives 6.3, 8.9 and 12.6
I suppose total enemy casualties would be the better variable to use in the multiplier, but not sure if that is readily available. Even better would be a formula that took the proportion of casualties into account and scaled with the size of the enemy force. Decimating a 25K man force would've likely yielded more battle spoils than only killing half of a 50K man force. Presumably if half of them got away they retreated with some degree of order and less would've been left behind on the battlefield.
h. How about a bit of 'refund' when disbanding units? Even if it was just 10%. It just seems senseless that you disband a regiment or ship and *poof* all that gear just disappears.
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