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unmerged(12244)

Lt. General
Dec 2, 2002
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-Much more statistics, like how many units was destroyed by the enemy and by you, what type of units destroyed and so on.

-experience for troops, if they fight together for years they sure as hell became more experienced, they would loose some of that experience when reorganised.

-Training, have the ability to "prolong" build time for units, reflects give them longer training get them better prepared.Lets the player with a hard choice in wartime get out as many div. as possible or let tsome of them wait in the pool so when they come out they are better but by then the battle could be lost.

-Able to reduce Flak. You should be able to reduce flak through continuesly bombing raids. Maybe not to 0 but atleast to lvl 2.

-retreat to choosen province by the player. Of course you should be able to choose which province to retreat to if you yourself withdraw your units from battle, as it is now you have no say over this. i can understand it if you fight until the units retreats before you withdraw them but if they still have resonable org. you should be able to choose yourself.

So what do you think, are these ideas "good or anus"?
 

Pkunzipper

The Partisan
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Aug 19, 2002
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eye-switcher said:
-retreat to choosen province by the player. Of course you should be able to choose which province to retreat to if you yourself withdraw your units from battle, as it is now you have no say over this. i can understand it if you fight until the units retreats before you withdraw them but if they still have resonable org. you should be able to choose yourself.

Other points are good (above all the one about training program!), but very often ww2 armies were forced to retire on the only not enemy controlled routes, so IMHO the best thing is to randomly choose between one of allied controlled regions.
 

unmerged(8351)

Paul Bäumer's gravedigger
Mar 22, 2002
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I really like the idea of storing more in depth statistics. I think most HOI players are the sort who would like to look back and see what their casualty ratio is or see how many divisions they have destroyed.
 
I

Insect2

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Oh, I dunno. I think that it has a use, even in multi-player. Only after the fighting's done, though. I still look back fondly at a game of multi-player Starcraft I played back when, on a WWII simulation mod (at least, it thought it was something approaching a simulation of WWII :p ). Lasted for something like 6 or 8 hours. Thousands upon thousands of casualties for all the players involved. For those not familiar, in Starcraft you can never have more than 200 units under any circumstances, and you've usually got a lot less. <Computer from 'Wargames' voice>Let's play attrition war.</CFWV> :D