Some general questions regarding air force, navy, and tech...

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Driver

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Questions on the subject for anyone that has the time:
1. Should fighter wings do air superiority and interception or should they be divided to air superiority and interception wings.
2. Are heavy fighters really better at interception? Should you build them?
3. Is there any point to naval bombers besides throwing them on CVs?
4. What ratio of NAV/FTR should you use on a CV?
5. How much does a radar station help? What does it do exactly?
6. What does encryption and decryption do?


I hear that the smaller the fighter wing the better it's chance of doing damage but it gets tedious making wings that are less than 100 fighters. I also hear there's no point in making a CAS wing larger than 60 because only 60 planes can engage a division at one time. Would that apply to NAV too?
 

Meglok

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A lot of your questions are answered in the HOI4 wiki pages. You might want to look in there.
And many of the questions depend upon the nation you are playing, whether they are a major or minor nation, whether they are a "naval" nation. The Soviets for example really don't care about anything naval. They take over Europe and Asia and they can do whatever they want.

1. Should fighter wings do air superiority and interception or should they be divided to air superiority and interception wings.

Planes on interception only fly IF enemy planes are detected. Detection depends upon your completed doctrines, region control, radar, and planes in the air. I usually fly air superiority, at least that way they will kill something and get to the bombers eventually. But if you have radar coverage over your land and good doctrines you can put planes (usually heavies) on interception. If they fly they will pound unescorted bombers.

2. Are heavy fighters really better at interception? Should you build them?

Heavies are better at killing bombers and nav. There is no difference regarding type of fighter regarding interception. See above and wiki regarding interception.
https://hoi4.paradoxwikis.com/Air_warfare#Air_combat_.28fighters.29

3. Is there any point to naval bombers besides throwing them on CVs?

Land Nav are vital for some nations (ITA, JAP) and useful for others (GER, ENG, USA). Minors are better off using there limited MIC on TAC or CAS. NAV kill ships. If the Axis can park fighters and Nav or the English Channel and Central Med the Allies are in for a long ugly game. In SP you can easily kill the Royal Navy just by doing this and judiciously sending your navy out to hit and repair.

4. What ratio of NAV/FTR should you use on a CV?

Depends upon the mission. If you are using the CVs to provide CAP for your surface fleet you may want only fighters. If you invading out of range of land air you may want a lot of CV-CAS to provide manual ground support. Otherwise somewhere around a 50/50 ratio of CV-NAV and CV-FTRs, depending upon the enemy, with more navs if you have cleared the decks of enemy fighters. Obviously there is no hard and set rule here.

5. How much does a radar station help? What does it do exactly?

Radar improves your air detection and interception chances, improves your decryption, and reveals enemy ground and naval units

6. What does encryption and decryption do?

Encryption hides what you are doing, decryption reveals what the enemy is doing. Whoever has the best encryption and decryption will get a bonus in combat.

I hear that the smaller the fighter wing the better it's chance of doing damage but it gets tedious making wings that are less than 100 fighters.

This was fixed in a patch. Fighter wing size no longer is vital. You can run with wings of 200 fine now.

I also hear there's no point in making a CAS wing larger than 60 because only 60 planes can engage a division at one time.

Read this https://hoi4.paradoxwikis.com/Air_warfare#Close_Air_Support You don't need to micro cas or tac size in a region.

Would that apply to NAV too?

https://hoi4.paradoxwikis.com/Air_warfare#Naval_Bombing
The numbers of planes which can fly a naval or port strike is a capped ration based upon the number of ships targeted. No sense in parking a bunch of bombers to fly in a naval zone with few enemy ships traveling through it. I usually run wings of 50 or 100 NAV (or CAS/TAC flyng naval missions) depending upon where they are based.

Note that all of the above might change with the release of 1.5.
 

Akela

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Heavies are better at killing bombers and nav. There is no difference regarding type of fighter regarding interception.
To expand on this a little more, having superior agility has a major influence on air combat, but the benefit is capped. The best way to improve your air-combat results is to improve agility until you reach the maximum bonus, then switch to improving firepower.

Light fighters are more agile than heavies, but have less firepower - which is a great stat-line for dog-fighting with enemy fighters, but not so useful at shooting down bombers (especially strats). Bombers are so clumsy that a light's superior agility is wasted (they're way over the cap when matched with a bomber), but they're tough enough that you really want some extra firepower to actually be able to kill them. Heavies are still enough more agile than the bombers they're intercepting to perform well, and their guns do a better job of punching through the target's defences and actually bringing them down.

The reason that heavy fighters get billed as 'better at interception' is that the interception mission specifically targets enemy bombers (which heavies do better against), while air superiority just tries to sweep everything from the sky (and leans towards attacking enemy fighters if they're present, which lights are better at).

1. Should fighter wings do air superiority and interception or should they be divided to air superiority and interception wings.

A rough rule of thumb for choosing whether to fly air superiority or interception is to use air superiority if you have the superior airforce, and interception when you're the underdog. Assigning both at once to the same wing is pretty much the same as setting air superiority (and may even be literally equivalent), since planes only ever fly one type of mission at a time.

Air superiority will attempt to kill any and every enemy plane in the sky, so it's the best way to maximise the damage to the enemy airforce when you have the upper hand.

Interception minimises your flights and only launches when it can try to intercept an enemy bombing run (of any sort), so it's useful when you want to minimise your own losses without just giving up on putting up a fight at all. It lets you avoid the enemy fighters as much as possible while still guarding against enemy bombers.

Usually, if you're putting any fighters in a zone on air superiority you should probably do it with all of them (otherwise half your fighters are taking on all the enemy ones, which is bad strategy). If you have a massive advantage in numbers there might be some advantage to splitting them across both missions (to try to make sure that you're hitting both enemy fighters and bombers simultaneously)... but I'd expect that if you're that dominant just putting everything on air superiority will sweep the skies clear pretty effectively as well.

5. How much does a radar station help? What does it do exactly?
Radar improves your detection in any regions covered by the station's range - it can provide up to +50% detection if your coverage in the region is good enough. Since detection without radar is often in the 0-20% range, good radar coverage can provide a significant increase in detection values.

As I understand it, detection controls how many of the fighters you have in the air manage to get to the actual fighting (as opposed to flying round in circles looking for an enemy). That is, if you have 500 fighters deployed in a region, radar is potentially the difference between having 50 of them actually engage the enemy and having 300 do so. It should be fairly obvious how useful that can be...
 

Meglok

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@Akela
Fyi, interception missions will only launch if enemy bombers are detected in the air region. If you have bad detection values your planes may be sitting useless on the tarmac.
 

amocpower

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Land Nav are vital for some nations (ITA, JAP) and useful for others (GER, ENG, USA). Minors are better off using there limited MIC on TAC or CAS. NAV kill ships. If the Axis can park fighters and Nav or the English Channel and Central Med the Allies are in for a long ugly game. In SP you can easily kill the Royal Navy just by doing this and judiciously sending your navy out to hit and repair.

I read this many times...i try to do this with Germany, more then one time...but i had very bad result. I domited Channel with lots of fighters and NAV-bombers. UK lost nearly notting, some small ships maybe and thats happend very rarely(lots of fights result with just notting). What do i wrong?
 

BeauNiddle

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I read this many times...i try to do this with Germany, more then one time...but i had very bad result. I domited Channel with lots of fighters and NAV-bombers. UK lost nearly notting, some small ships maybe and thats happend very rarely(lots of fights result with just notting). What do i wrong?

You need at least NAV2 to sink convoys.

Planes by themselves sortie once, do damage then the ship sails off. If you occasionally send out a sub / small force then every day of the battle your planes can sortie. In the first case you cause a lot of damage but then the ships returns to port and repairs so few ships die. In the second you can kill more ships but you will probably also lose your decoy forces (depending on setup).
 

amocpower

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You need at least NAV2 to sink convoys.

Planes by themselves sortie once, do damage then the ship sails off. If you occasionally send out a sub / small force then every day of the battle your planes can sortie. In the first case you cause a lot of damage but then the ships returns to port and repairs so few ships die. In the second you can kill more ships but you will probably also lose your decoy forces (depending on setup).

THANK YOU VERY MUCH! I finally understand it! Feel me so dumb now :)
 

Akela

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Fyi, interception missions will only launch if enemy bombers are detected in the air region. If you have bad detection values your planes may be sitting useless on the tarmac.
Yeah, that's about what I thought. Definitely something to keep in mind, although I'm not sure there's a great deal of difference between 'sitting useless on the tarmac' and 'flying uselessly in circles' - either way, if you don't detect anything you're not shooting anything, and at least sitting around avoids accident losses and limits your exposure to enemy fighters. (If you're tryng to actually win the air war, avoiding enemy fighters is counterproductive and you want planes in the air as much as possible - but as I see it, that's what air superiority is for. Interception is for minimising how much it hurts when you're not winning the air war.)

So basically, it's another point in favour of the idea that air superiority is for 'maximum enemy kills' and interception is for 'minimum friendly losses'. And that radar is good and you should build it. (Whenever it's practical, anyway - you're obviously not going to have friendly radar coverage while strat-bombing Moscow or rolling up western France...)
 

Meglok

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although I'm not sure there's a great deal of difference between 'sitting useless on the tarmac' and 'flying uselessly in circles' - either way, if you don't detect anything you're not shooting anything, and at least sitting around avoids accident losses and limits your exposure to enemy fighters.

Note that planes sitting at airbases in a region being strat bombed are vulnerable to being destroyed by bombing. Strat targeting is random (for now) but planes and airbases are on the target list.