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podcat

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Busy hammering on motherland atm so I figured I'd take a quick break and show you a new nifty improvement on the counter indicator for attack delay. The one I showed in last DD had a problem of not being visible in stacks of counters, so we moved it to a corner, and they also now work as an indicator for out of supply or fuel and turn red in this case.

A picture is worth a thousand words:

O8W6X.png


Hopefully this makes it even easier to see whats going on at a glance
 

safferli

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I love it! What happens if they're both out of supply and under attack delay?
 

podcat

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I love it! What happens if they're both out of supply and under attack delay?

supply status trumps attack delay. so in this case they show red
 

podcat

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JAF1327

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I like that... Anyone have a time machine, I need to jump a few days ahead. :)

well you could always put yourself in a deep freezer and set a timer to get you up on the 28. it is what i was planing on doing until my wife caught me dumping stuff out of our freezer. and after i bought her a 50 cal. black powder rifle for our anniversary...
 

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well you could always put yourself in a deep freezer and set a timer to get you up on the 28. it is what i was planing on doing until my wife caught me dumping stuff out of our freezer. and after i bought her a 50 cal. black powder rifle for our anniversary...

NEVER buy your wife a 50 cal. rifle ... just NEVER!
 

Kaiser Bill

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look lovely but i noticed you have not kept the lovely bright colours on the counter to mark higher command levels.... tht is soooooooooooo useful when scouring a big list for attachments etc or finding them in a clustered front with several armygroups
 

ashandresash

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Better than former delay representation (and the lack of supply indication is even better).

Nice surprise on a Saturday night. Thanks, Podcat ;)
 

cougar46

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How about putting the attack delay indicator in the opposite corner (i.e. lower left corner) so that you can see both indicators at the same time?

Don't know if that's really necessary is it? If your unit is out of fuel/supplies it'll be unable to attack anyways and the player can't really do anything to dramatically shift the supply situation in the time it'd take for the attack delay to run down.
 

kezardinjnr

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Hopefully this makes it even easier to see whats going on at a glance

Nifty idea, Podcat :)

Don't know if that's really necessary is it? If your unit is out of fuel/supplies it'll be unable to attack anyways and the player can't really do anything to dramatically shift the supply situation in the time it'd take for the attack delay to run down.

Maybe add a third color, orange (mix of red & yellow) if both conditions apply to the unit ?
 

SAS

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thanks for this, I have always wanted a out of supply indicator. Thanks