• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mortheim

General Borsh of Küche Army
59 Badges
Feb 14, 2012
1.561
1.682
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Nemesis
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
Hello! Welcome to my thread with suggestions for Russia now and Russian minors later! Feel free to add something useful or ask questions!


Last update: New trade goods.

Next Update: ???

After Next Update: ???



CONTENT:

0) Make Third Rome Great Again:
0.1) Alternative Parliament and Horde Rulership;
0.2) Additional ideas for changes;

1) Artillery in Tsardom of Russia

2) Oprichnina:
2.1) Oprichnina as disaster and first part of information about Oprichnina;

3) Suggestion about ideas for Russia and Duchies.
3.1) Another attempt;

4) (Bad) Idea for Orthodox Mecahnic based on leader-traits system in Rights of Man.

5) Streltsy:
5.1) Infromation about Streltsy;
5.2) Starting information about modifiers for Streltsy;
5.3) Modifiers related to streltsy and first description;

6) Important figures:
6.1) Sophia Palaiologos - wife of Ivan III;
6.2) Aloiso the new - architect;
6.3) Stroganov Dynasty;
6.4) Ivan Grozniy:
a) relatives and death of father;

7) Changes to map:
7.1) Opochka, Rusa and Velikie Luki;
7.2) Solovetsky Monastery;
7.3) Yuriev-Polskiy, Pereyaslavl-Zalesskiy and other unpronouncing Russian cities jk: and Dmitrov.
7.4) Neighbours:
a) Kazan;
b) Great Horde;
c) North Great Horde;
d) South Great Horde;
e) Crimea;
7.5) Alternative Trade Goods;
7.5.1) Map of Mineral Riches for European Part of Russia, middle of 19th century;

8) German Quarters;

9) Time of Troubles;

10) Moscow Civil War;

11) Zasechnaya Cherta;
11.1) Some information;
11.2) Bolshaya Zasechnaya Cherta;

12) Missions:
12.1) Some information on Integrationa of Principalities;
12.2) Mission Tree for Muscovy/Russia;
12.3) Train of thought;

13) Rulers (short):
13.1) Vasiliy II has low stats;
13.2) Why Ivan III has underrated stats;
 
Last edited:
  • 18
  • 4
  • 1Like
Reactions:
In the middle of the XVII century. (Kotoshikhin) the total income of the state was 2,229 million rubles., including Siberian furs-600 thousand., customs revenue-500 thousand., circle-100 thousand., court fees-15 thousand.

Gregory Karpovich Kotoshikhin (or Kosigin; aka Johann Alexander Seletsky, mind. 1667) - an official of the Russian Embassy order, who joined the service in Sweden and created by order of the Swedish government an extensive work, which is an important source on the history of Russia of the XVII century. He was executed in Sweden for murder.

Sorry, had to do some research :) It was pretty big part (20%) of Russian income during 1630s. But, by 1670s, it became lower than 10%. It helped to pull off some military reforms, but, later, it wasn't as important.
(due to power outage i lost my text, but i will try to cover trade of Muscovy/Russia later - if i will have enough time).


- thats rich, its like claiming that Sweden developed as a military power simply due to french loans.:D

Well, it is exaggeration, but, to some extent, it is true. It allowed to spend more on army and its modernization. Though claiming that it was only due to wealth of Siberia is overstatement.
 
Well, it is exaggeration, but, to some extent, it is true. It allowed to spend more on army and its modernization. Though claiming that it was only due to wealth of Siberia is overstatement.
- well, its the same story as with Swedish military prowess. How succesful Sweden would be if it was not funded by France? Or how successful would Spain be if not for New World gold and silver? Attributing success simply to one hand picked factor and twisting it to look like some immense luck is an epitome of historic distortion. Its not like Russia sit back and done nothing prior to conquest of Sibir doesnt it?
 
I think I have an idea for steppe hordes. It sounds hard to implement and I'm sure PDX already thought about it, but...

Allow hordes to raid neigboring territories like berber pirates did. East (mostly Russians and Ukrainians) and Western (Polish) slavs lost nearly 2 million people to raids from 15th to 17th century.

What it will do:
1) it will give a horde a small boost in income;
2) they will be a nuisance for the whole game (like it was historicaly - Crimean/Nogai raids stopped only when Crimean Khanate became part of the Russian Empire)ж
3) more flavor;

On another note - additional slavery mechanics. Make slaves a resource you can sell and use. This reource can decline if you don't own any provinces with slaves or increase if you have.
Different culture or religion groups can use them for different purposes. Examples: Islam can create special regiments from them (ghulams, janissaries, etc.), Christians can send them to colonies to boost production for some time or develop colonies, etc.
Steppe Hordes and Berber pirates, which excel at taking slaves, can receive special bonuses in their capitals (a trade node marked as "prominent slave market") and even change the trade good to slaves.

Maybe I will come with more ideas later ;p
 
  • 1Like
Reactions:
Coming back to this thread last time with some ideas.

So, I've played Muscovy once again and I was a bit tired how OP and, at some points, ahistorical it was.


First, my poor Vasiliy II. For some reason he is a weak ruler at start. Well, maybe he wasn't good at leading armies, but what he was good at was diplomacy and administrative improvements. Basically, he laid groundwork for Ivan III to become "The Great". Unification of land and abolishment of smaller fiefs? Check. Lose civil war and then win it because people are loyal to you? Check. Subdue Novgorod? Check. Get a "Eternal Peace" with Lithuania and Poland? Check. First chosen in Muscovy metropolitan bishop? Check. And this boy is... 3/1/2. He deserves at least 3/3/1, maybe even 3/4/1. He became ruler in a difficult time and still managed to deal with most issues.

Second, make more vassals. Muscovy was much more decentralized at that point in the game. Release Starodub, Suzdal and Uglich (other options - Dmitrov, Kasimov). And hinder it a bit. Change starting government reform with "decentralised principality" +20% to minimum local autonomy in states, +2 relationship slots, no diplo penalty for annexing countries with your culture. Can be reformed into current principality by finishing quest "Gatherer of Russian lands".
At the start you can also get an event where Vasiliy III is captured by tatars and Shemiaka usurps the power. There you will be able to choose historical route and return power to Vasiliy without bloodshed, or get a small civil war and retain Shemiaka on the throne.

Third, quests for conquest of Novgorod and Kazan would be nice to change to vassalization quests. And add additional quests with subjugation CB for Ryazan and Tver. This should make you hate vassals. All your diplo points belong to them.

Fourth, grand duchy = kingdom. Or those changes will kill the country.

Fifth, make Streltsy similar to Cawa in recruitment - but in exchange for streltsy points, not military.

Sixth, improve mission tree. Like, this tree isn't suitable for a DLC. No choices (Jospehites vs Non-possesors, developing Siberia vs making it into trade company, disbanding vs reforming streltsy, serfdom - yay or nay), some mistakes (why Prikazy after Time of Troubles if they existed before? Maybe change it to Gubernia Reform?), no cool options (move artillery yard to permanent quest reward, same for abolishing mestnichestvo and table of ranks), no diplo missions (alliance with England/European Power, Grand Embassy, improving prestige in Europe's eyes, hire wester specialists). I am so insane that I will rework a tree, add some new missions and remove some weird old ones.

Peace.
 
  • 2Like
  • 1
Reactions:
So, first draft for missions is here. I will improve upon it and add other modifiers, requirements, polish and balance some stuff. But it is a good ground work. Took my half an hour and 10 years of passive research lmao.


Annex - 15:
Subjugate Novgorod
Russian principalities (subjugate Tver and Ryazan)
Taking of Kazan (subjugate Kazan)
Revenge for Yoke (claims on golden horde)
Matter of Nogai (subjugate Nogai)
Crimea is ours (claims)
Caucasian brothers in faith (vassalize Georgia, no cb)
Baltic ports (subjugation cb vs Livonia and Riga)
Old Rus principalities (left bank Ukraine, claims)
Old Rus Principalities 2: Eclectic Boogaloo (right bank Ukraine, conquest)
Red Ruthenia (conquest)
Partition of Poland (conquest vs Poland)
Polish crown (release Poland as union, +5% adm efficiency - only if Poland exists)
Push the borders further from capital (conquest CB for Finland when Spb is capital)
Crown of Finland (release Finland as Union, +3 tolerance of heretics - only if Finland exists)


Internal affairs - 11:
Centralized state (annex Russian vassals)
Josephites vs Non-possessors (+5 morale and -10 tax vs -0.1 pa and +10% tax)
Serfdom (choice and further event development, nobility vs burghers, manpower vs trade power) - opens up one of two routes in mission tree
Strengthen zemstvo/more power to nobles (develop main Russian cities or give more power to nobility estate)
Weather the Time of troubles
A safe escape (alliance with GB)
Nikon’s reforms
Matter of old believers (against - +1 totf, for - +10 prod efficiency in heretic provinces)
Reform streltsy vs disband - opens up one of the two missions: New type regiments or Reformed streltsy
Cossack independence (adds or removes events for Cossack estate, adds special estate interaction - if they aren’t independent more cossack regiments, if they are independent - autonomy in steppe provinces for additional effect on prosperity)



Improve state - 11:
Establish Prikazy (hire all advisors at 2nd level, -20% advisor discount for 30 years)
Artillery yard (a lot of artillery, discount and ca until end game)
Strengthen our industry
Invite Italian architectures (improve relationship, minus building cost and plus building speed for 25 years)
Invite German officers (30 years war happened, +0.5 army tradition and +1 to streltsy for 20 years)
Abolish mesthichestvo (-25% cost of recruiting a leader, -10% advisor cost for 25 years)
Table of ranks (-10% advisor, 0.25 army tradition)
Ural Industry
Establish the docks (develop four provinces - Arkhangelsk, Azov, Theodoro and Neva, +20% ship building speed in those provinces)
Gubernia reform (+10% state cap until end of the game)
Invite German colonists (several stated steppe provinces get development and -20% to dev cost)
Jewish Pale of Statement (???)


Colonization - 10:
Into Siberia (get Yermak and claim son western Siberia)
Matter of Uzbek (subjugation against Uzbek)
Matter of Buryatia (subjugation against Buryatia)
Matter of Siberia (exhaust - get 10% prod efficiency in trade regions - vs develop - +1 goods produced in 5-8 provinces) then another one of the two missions opens
Yasak (+5% trade efficiency until the end of the game) - if exhaust
Influx of colonists (+1 colonist) - if develop

Another ocean (reach pacific)
Pacific fleet (build fleet)
A new naval base (Vladivostok, claims on region)
Foothold in America (colonize Alaska)
Russian America (2 colonial nations, +20 settlers for 20 years)



New monument:
Sevastopol Fortress - +0.5 navy tradition, +20% ship building speed in province, +25% defensiveness at tier 3.

Possible monuments:
Kizhi Pogost
Solovetsky Monastery
Unique for Kazan and Muslim: Söyembikä Tower




New Russian ideas:
Traditions:
+2 dip relationship slots
-10% core creation cost

Ideas:
Land of Rus - -1 unrest in provinces with East Slavic culture
Siberian frontier - stays the same
Zemstvo - +10% production efficiency
Riches of Siberia - +1 merchant
Life-long Consciption - +33% manpower
%placeholder% - +1 legitimacy
Broaden the curriculum of cadet corps - stays the same

Ambition: 50% land force limit modifier
 
Last edited:
My god. It took me quite some time. So, here is my suggestion for mission tree: https://my.visme.co/view/kky6nmgk-russian-missions

Color-coding: Blue religious, red war, green diplomacy, orange colonization.
g6VLvDF.jpg

Some notes: Zemskiy Sobor and Code of Service are mutually exclusive. One moves you towards something akin to parliamentary monarchy, the other - the historical route. Also, without going Pomestja you won't get that juicy manpower bonus of 33%. I removed it from Russian idea set entirely:


New Russian ideas:
Traditions:
+2 dip relationship slots
-10% core creation cost

Ideas:
Land of Rus - -1 unrest in provinces with East Slavic culture
Siberian frontier - stays the same
Zemstvo - +10% production efficiency
Riches of Siberia - +1 merchant
%placeholder% - +3 tolerance of heathens
%placeholder% - +1 legitimacy
Broaden the curriculum of cadet corps - stays the same

Ambition: 50% land force limit modifier


So now a lot of bonuses are in the tree and they might be delayed or rushed. Most important ones will either have really hard requirements or will have a disaster attached to it.
Most notably - Nemeckie slobody. Basically you will get special modifiers with time in provinces with more than 20 development (also I was thinking that it could be a cool unique manufactory for tall Russian gameplay, but whatever) that will add some small bonuses. Sometimes bad events might happen - people are trying to get rid of those districts. If you have more than 6 of them, a disaster - Pogromy - will start. SO you will have to either allow people destroy them (and get some cash) or face a HUGE backlash and get much better modifiers.
Maximum you can have 10 slobody. At first, each provide following bonuses for province it is located in: 10% tax efficiency, 10% production efficiency,10% institute spread. If you don't destroy them at the start of Pogrom then they will also get-1% idea cost each, to maximum of 10% for all slobody.
Same might happen after you conquer Poland and get Jewish Pale of Statement.

Yes, the tree is huge. BUT it is a separate DLC after all.
 
Last edited:
  • 2
Reactions:
A bit more about Pogromy disaster:
- At least age of reformation
- Religious Unity less than 80%
- Haven't finished Nemeckie Slobody and Pale of Statement in beneficial way

It isn't a bad disaster per se. It will remove a bit of development in heretic/heathen/modified province and give you a bit of ducats. Or you can fight the rebels that appear if you don't support them.

Tbh it is a traditional Russian "entertainment". You can read more here. They started late in the game - when Russia acquired Polish territories. But, in the game, that might happen much earlier, so I thought it should be represented by an option to pass an oppressive law and a disaster.
 
Now a bit more about missions (numbers are still subject to change):

Religious questions.

Our own metropolitan bishop.
Related event - first Moscow metropolitan bishop that was approved by Russian knyaz and not patriarch of Constantinople (though later he was blessed by his representative).
Requirements - 20% Patriatch Authority and 3 states with consecrated metropolitans.
Reward - diplomatic reputation.
Reasoning - It was an important step in the road on independence from Constantinople.

Josephites vs Non-Possesors.
Related event - confrontation between different church groups during the reign of Vasiliy III. Non-possesors, as one can guess, thought that monasteries shouldn't hold any worldly possessions. Josephites offered
Requirements - loyalty of clergy is less than 30%
Reward - event "Stoglav Council". If you support Josephites - +10% loyalty equilibrium for clergy, if Non-possesors - -10% clergy influence.
Reasoning - it was an important step in relationship between state and church and how church will develop in the future.

Patriarch of Moscow and all of Rus.
Related event - Job becoming first patriarch of Rus further cementing Muscovy lead as most important Russian state.
Requirements -50% Patriarch Authority, any Icon active, Theologian or Inquisitor advisor of Rank 2.
Reward - -0.03 war exhaustion until the end of the game.
Reasoning - independence from Constantinople

Nikon's reforms.
Related event - Nikon decided to follow Greek tradition rather than Russian. So a lot of changes were made. It created a split creating old believers (should be added as new Orthodox heresy).
Requirements - 75% Patriarch Authority, Age of Reformation, level 2 Inquisitor advisor.
Reward - event "%advisor_name% Reforms". You can choose between following your advisor and going with reforms receiving new Icon (+10% to morale of armies) or opposing him and changing your religion to Old Believers (80% of the country will convert) - a more decentralised and tolerant version of Orthodoxy (but it closes next mission - matter of Old Believers). If you go with reforms sometimes event will fire that will convert a province to Old Believers.
Reasoning - such a huge split between people shouldn't go unnoticed, considering that later it will lead to some peculiar repercussions.

Matter of old believers.
Related event - following the Raskol a lot of more traditional priests started to support opposition to reforms. A lot of people ran to Siberia and Southern borders.
Requirements - event "Raskol" happened, less than 80% religious unity.
Reward - event with choice between two: accept them or prosecute. If you accept them, you will get +1 tolerance of heretics and 10% production in provinces with Old Believer religion. If you prosecute - you will get +1 ToTF and periodically you development will "migrate" to Siberia or steppe provinces.
Reasoning - such a huge split between people shouldn't go unnoticed, considering that later it will lead to some peculiar repercussions.

State and the Church.
Related event - there isn't related event in history, but rather the quarrel between tsars and patriarchs. It is kinda hard to centralize your country when you have such a rich and influential insitution.
Requirements - age of Reformation, 100% Patriarch Authority.
Reward - another event with thee choices, where one is based on whom you choose: Josephites or Non-possessors. You can keep everything as it is, getting 10% loyalty of clergy, you can take away power from them and suffer 4 unrest while taking away 5% of clergy land and giving them -5% influence for 10 years. Two unique choices are "Concessions from Church" (they will lose 2.5% land, but it removes +10% loyalty equilibrium) and "A mutual agreement" (clergy loses 5% of land and -10% influence for 10 years).
Reasoning - centralization of the state is painful.

Most Holy Synod.
Related event - so, yeah, Peter basically made church part of the state. And this missions represents it.
Requirements - age of Absolutism, 100% Patriarch Authority, ruler with administrative skill of 5.
Reward - Another event - you can either abolish patriarchy entirely and get a system similar to protestants or follow the old ways. If you choose to abolish patriarchy, you will also get -20% to influence of clergy, all of the privileges will become unavailable, but you will get one new privilege "Most Holy Synod" giving you -0.05 autonomy and +5% production and it doesn't take away your absolutism!
Reasoning - I find it kinda funny that Holy Synod isn't represented that well in the game. So let's do some insane shenanigans with it.



Now to teal and government reforms.


Government reforms.

Centralized state.
Related event - it is mostly about gathering of Russian lands and getting rid of fiefs inside Muscovy.
Requirements - less than 2 vassals.
Reward - -0.05 autonomy for 15 years.
Reasoning - You centralize your state - you get benefits. Centralization with benefits.

Serfdom?
Related event - Well, everyone knows what it is and how it affected Russian state. So I want give a player two choices - go the historical route and get different historical bonuses (more manpower, better cavalry, loyalty and influence of nobles) or go alternative route and strengthen the power of cities, reducing development, improving morale of armies and getting early parliamentary monarchy.
Requirements - Centralized state finished, army is less than 75%.
Reward - Choice between 20% manpower recovery for 15 years (serfdom) and 10% morale of armies (town privileges).
Reasoning - Again, I want player to feel like he can choose what route will Russia under his control take. And, I think, it is cool to allow players to choose not so unreal outcome.

Zemskiy sobor
Related event - There were multiple Sobors. We can count at least 45 Sobors from 1549 to 1698. Some of them weren't important, some of them were, but this will put a heavy emphasis on more decentralized rule.
Requirements - Serfdom finished, Code of Service wasn't enacted, country has parliamentarism reform.
Reward - Special tier 5 reform "Zemskiy Sobor" which keeps access to noble estate with special issues Zemskaya Statisics, Zemskaya Medicine, Zemskie Schools, Zemskaie Post Offices, Zemskoe Insurance, Zemskie Roads, Power to Cities, Power to Zemstvo, Power to Nobles.
Reasoning - Providing player with different playstyle should be part of a flavor pack. And this gives you a more decentralized and liberal Russia.

Strengthen the Zemstvo
Related event - Again, we are continuing with tall decentralized Russia. Instead of centralizing power you are going to distribute it to your subjects.
Requirements - Zemskiy Sobor finished, at least 10 seats of parliament, 5 provinces with development of at least 20.
Reward - -15% development cost until the end of the game.
Reasoning - And what is the best way to decentralize state and distribute power? Right, have several seats of power. Hence privileges and seats.

More power to Zemstvo
Related event - Giving away more and more power to Zemstvo would change Russia pretty significantly, turning it into fully fledged parliamentary monarchy. There are more rich cities and people are much eager to protect their land against foreign invaders. Or to fight for their rights.
Requirements - Strengthen the Zemstvo finished, Disband/Reform Streltsy event happened, at least 5 provinces with development of at least 30.
Reward - +1 unrest until the end of the game, additional parliament issue - Zemskoe Opolchenie, government changes to Zemskaya Republic (fixed rank: Empire, -0.05 autonomy, +10% production, +2 unrest, +150 government capacity, -50 absolutism, estates are available), government interaction Raise Streltsy changes to Raise Zemskoe Opolchenie (special unit, +10% morale, -25% cost of reinforcement), government interaction Support Oprichnina changes to Extend Our Rights (-5 years of separatism in controlled provinces.
Reasoning - Just a strong finisher that replaces manpower bonus.

Pomestnaya System
Related event - Pomestnaya system is a simple thing: you serve, you get the land. If your heir also serves the state - they keep the land. If you are terrible to your peasants...well, we will think about it and see how keep them at the land we gave you so you can procced to provide us with infantry and cavalry.
Requirements - Serfdom? finished, at least 50 provinces.
Reward - +20% manpower recovery speed for 40 years.
Reasoning - Simple bonus to show how useful this system was.

Code of service of %monarch_name%
Related event - This document is a bit unknown among a lot of people and, well, it was created thanks to Chosen Rada and Ivan IV. This document finished the reform of Muscovy and made organization of the army much more clear. Especially how much should every dvoryanin field.
Requirements - Pomestnaya System finished, ruler with administrative skill of at least 4, 100% of manpower and force limit.
Reward - +33% manpower until the end of the game.
Reasoning - This was the reform that allowed Russia to punch above its weight for some time.

Charter to the gentry
Related event - a well known document that allowed nobles not to serve.
Requirements - Code of service finished, noble loyalty and influence is higher than 60%, strengthen noble privileges.
Reward - -5% regiment cost until the end of the game, 10% influence for noble estate.
Reasoning - Fuck this document.

Abolish mestnichestvo
Related event - mestnichestvo was a seniority system which dictated which government posts one could occupy based on his lineage.
Requirements - Serfdom? finished, corruption is zero, has and advisor of different culture/religion.
Reward - -0.05 corruption for 50 years.
Reasoning - same bonus, but for shorter period.

Streltsy
Related event - I don't like the implementation of some things in Third Rome, especially Streltsy. Considering that they stopped existing at the end of 17th century it is weird how static they are. So why not change them when the time comes? Or reform.
Requirements - Abolish mestnichestvo finished, streltsy make up for at least half of force limit.
Reward - Event "Streltsy supported the pretender" where you will have choice to reform or disband them. Reforming them gives +25% reinforcement on top of 10% fire damage, disbanding them provides you with new unique unit - Leib Guard with +5% discipline, +25% reinforcement speed and +15% maintenance modifier.
Reasoning - just give us reforms, please :(

Gubernia Reform
Related event - before their were gubernii in Russian Empire there were uezdi. They were chaotic - some small, some huge, and separate volosti. So centralization of uezdi was a logical step to help state govern them.
Requirements - 150 provinces.
Reward - +10% to governing capacity until the end of the game.
Reasoning - Something to help Russia with trade companies in Siberia.

Table of ranks.
Related event - A pretty known document that was an important milestone for adding a bit of meritocracy to the Russian state. If you serve Emperor well - you get promoted. At some point you could even get a personal nobility. Nice idea, tbh.
Requirements - ???
Reward - -10% advisor cost, +0.25 army tradition until the end of the game
Reasoning - in related event.

Establish Prikazy.
Related event - Prikaz is a form of ministry and they played an important role in running the country. It is thanks to their documents we know at least something about economical situation, military expenditures and other important things in Muscovy and early Russia.
Requirements - 3 advisors of level 2.
Reward - -15% advisor cost for 50 years, 25 government reform progress.
Reasoning - Establishment of those ministries allowed Muscovy/Russia to better allocate resources and allowed smart people to get important positions in government.

Strengthen our industry.
Related event - tbh there is no event, but it was a constant search for high quality metals to be independent from Sweden and England traders in that matter.
Requirements - owns 10 provinces with Iron or Copper with workshops.
Reward - "Water hammers" modifier in those 10 provinces, giving goods produced +0.25 and -5% development cost.
Reasoning - A pre-requisite event to get to juicy bonuses for artillery. Basically - economy check.

Russian artillery yard.
Related event - at some point, Russian artillery yard had most cannons in Europe (at least that what some sources claim, for example Herberstein). So it is only logical to make it the mission - has more cannons than any of your rivals.
Requirements - more cannon regiments than your rival.
Reward - -10% artillery cost, +10% artillery combat ability until the end of the game.
Reasoning - Idea comes back in form of permanent modifier.

Ural Iron.
Related event - Ural became one of the most industrialized and important regions for Russian and one of the reasons it had a ton of iron and copper.
Requirements - Perm, Solikamsk, Izehvsk and Ekaterinburg have at least 15 development.
Reward - Change trade goods to Iron, give "Water hammers" modifier in those provinces, giving goods produced +0.25 and -5% development cost.
Reasoning - Kinda fun to change goods produced and get another production bonus for Russia instead of unholy number of Monuments.

Establish warfs.
Related event - You know what an Empire needs? Fleet. Everyone knows that. So Russian Empire wasn't an exception and even in beta versions (Russkoe Tsarstvo) tried to get a navy.
Requirements - Arkhangelsk, Neva, Sevastopol and Ingil have dock and shipyard, 10 development or higher.
Reward - -10% ship cost and 20% sailor recovery for 15 years. Related event: Kazanian Shipyard which gives 5% bonus caravan power.
Reasoning - Just a small bonus that leads to flavourful event about Russian river fleet.


Diplomacy.

Invite Italian specialists.
Related event - the number of Italian specialists in Russia in 16-17th centuries was insane. Architectures, doctors, engineers, etc. - there were a lot of them.
Requirements - 100 relationship with one of the Italian state.
Reward - get level 2 Fort Defense and Prestige advisors that are 50% cheaper to recruit with Latin culture.
Reasoning - You invite Italian specialists so you get them.




TBC
 
Last edited:
Coming back to this thread last time with some ideas.

So, I've played Muscovy once again and I was a bit tired how OP and, at some points, ahistorical it was.


First, my poor Vasiliy II. For some reason he is a weak ruler at start. Well, maybe he wasn't good at leading armies, but what he was good at was diplomacy and administrative improvements. Basically, he laid groundwork for Ivan III to become "The Great". Unification of land and abolishment of smaller fiefs? Check. Lose civil war and then win it because people are loyal to you? Check. Subdue Novgorod? Check. Get a "Eternal Peace" with Lithuania and Poland? Check. First chosen in Muscovy metropolitan bishop? Check. And this boy is... 3/1/2. He deserves at least 3/3/1, maybe even 3/4/1. He became ruler in a difficult time and still managed to deal with most issues.

Second, make more vassals. Muscovy was much more decentralized at that point in the game. Release Starodub, Suzdal and Uglich (other options - Dmitrov, Kasimov). And hinder it a bit. Change starting government reform with "decentralised principality" +20% to minimum local autonomy in states, +2 relationship slots, no diplo penalty for annexing countries with your culture. Can be reformed into current principality by finishing quest "Gatherer of Russian lands".
At the start you can also get an event where Vasiliy III is captured by tatars and Shemiaka usurps the power. There you will be able to choose historical route and return power to Vasiliy without bloodshed, or get a small civil war and retain Shemiaka on the throne.

Third, quests for conquest of Novgorod and Kazan would be nice to change to vassalization quests. And add additional quests with subjugation CB for Ryazan and Tver. This should make you hate vassals. All your diplo points belong to them.

Fourth, grand duchy = kingdom. Or those changes will kill the country.

Fifth, make Streltsy similar to Cawa in recruitment - but in exchange for streltsy points, not military.

Sixth, improve mission tree. Like, this tree isn't suitable for a DLC. No choices (Jospehites vs Non-possesors, developing Siberia vs making it into trade company, disbanding vs reforming streltsy, serfdom - yay or nay), some mistakes (why Prikazy after Time of Troubles if they existed before? Maybe change it to Gubernia Reform?), no cool options (move artillery yard to permanent quest reward, same for abolishing mestnichestvo and table of ranks), no diplo missions (alliance with England/European Power, Grand Embassy, improving prestige in Europe's eyes, hire wester specialists). I am so insane that I will rework a tree, add some new missions and remove some weird old ones.

Peace.


Tbh, ALL nations are OP and ahistorical, even small ones, so that shouldn't trouble you.
I agree with all your proposals except i would suggest you look into the balance of military ideas vs the other powers, Russia has no +disc or +morale (5% is a joke) and you are removing 10% artillery modifier. I am obviously thinking more about MP since in Single Player ideas are irrelevant (except in Very hard)

I recommend you play Muscovy in Very Hard a few times, and think about it.
 
Tbh, ALL nations are OP and ahistorical, even small ones, so that shouldn't trouble you.
I agree with all your proposals except i would suggest you look into the balance of military ideas vs the other powers, Russia has no +disc or +morale (5% is a joke) and you are removing 10% artillery modifier. I am obviously thinking more about MP since in Single Player ideas are irrelevant (except in Very hard)

I recommend you play Muscovy in Very Hard a few times, and think about it.
I always play on VH xD

Russia has integrated into religion discipline and manpower modifier. I dunno why anyone would suggest to give it more discipline - 10% baseline is a bit too much imho. You already have endless resource.
 
My mission tree is missing two things for late game: freeing Balkan Orthodox states and getting straits. Tbh I think it is much cooler to have Balkan states released and allied to Russia rather than giving Russia claims on those territories. Imagine having an incentive to keep those countries, cause they count as 2 for defender of faith and don't take diplo slot.

Anyway, finished industry part and will start diplomacy.

Sorry that it takes so long - I, unfortunately, have other stuff to do :(
 
  • 1Like
Reactions: