First of all, I've been enjoying the changes to Celestial Empire, while there are still some areas I feel like that should be patched up, everything else so far has been positive from a player interactive approach.
In my current Kandy playthrough, I actually made it strategy to get get into China one form or another as taking the Mandate when Ming is in Decline can be a massive boost now with the reworked 'Unify China' CB. Being at war now gives you cores on provinces in the China Super region so that means you can essentially get 1000 Development free if you take the Mandate in the first war (Of course this also requires actually getting a border to take the Mandate which in my case, involved taking a province from Wu to border Ming). In the past, like Oirat runs you would actually want to destroy the Mandate and never take it because lets face it, the Mechanic itself can be quite a detriment due to things like Devastation affecting Mandate growth. HOWEVER, I'm now much more interested in taking the Mandate now and consider it a trade off just for the fact alone I get free cores on the region when taking a province, not just territorial cores but full blown cores! I will admit this is quite fundamentally broken, but I mean the goal is to become the new Emperor of China, so you must rule China.
There are some changes I would recommend however...
1. Emperor of China in Name Only needs a bit of a rework, the only #2 of Chinese accepted cultures is wayyyy to easy at this point. The Disaster should also require you own a percentage of the Development in China. Considering you get cores now, I recommend a number between 100-300. I should also think there be a reason to fire the disaster too, so for example a potential event in the disaster could offer the chance to convert to the Chinese Culture group (Adopting the culture of the largest Chinese culture in your country at the time). Overall this disaster should be spiced up a bit, but I admit this could also cause issues with the AI.
2. Shun currently emerging too strong: Shun in my game on top of other games I've seen on the forums is benefiting from Ming taking Provinces from the Hordes when their Force Tributary wars. While I get that it was changed again to allow taking provinces if you have the Wargoal selected, I honestly believe this needs to be tuned down a bit. If anything, Ming shouldn't be taking that much Mongolian land in the early game.
3. Possibly bring back the old Celestial Empire factions? This is more of a wishlist thing if anything, and I know Johan in particular had expressed in the past that he despises the Faction system, but the more I look at some of the events that are now disabled for if you own the Mandate of Heaven DLC, the more I think they should be readded. Heck they can even be reworked to have a impact on the Mandate system such as impacting Meritocracy and Mandate generation. However I also admit that originally the entire Mandate system was designed to 'succeed' the faction representation at the time back in 1.20
4. Extend Meritocracy to the Chinese Warlord Governments: With alot of the original Celestial empire events now no longer exclusive to Ming I think its time to extend the Mechanic of Meritocracy as well. Not needed necessarily but it might be a unique flavorful thing as it would allow you to build a bureaucratic structure before becoming Emperor of China as you do start with 50 Meritocracy when becoming Emperor. Also, if this is done please prevent nations other than the Celestial Empire to use the Decrees, as it stands now from a Modder perspective, any nation with Meritocracy can use those decrees (AI only).
5. Mandate Generation could use a second look at in 1.33.1, mostly due to alot of the previous events being reenabled, when Ming was in its disaster it was gaining loads of it from events (Such at +5 at a time). Personally I'm more in favor of a modifier growing the mandate over time instead of flatly increasing it but that just my personal opinion. Mandate loss from loans should be on a 1 by 1 basis instead of every 5 loans in my opinion as well.
Overall, the changes are a positive in the long run. Theres actually a reason to take the Mandate now as you get access to the Unify China CB and thus, free cores over China. While even now Hordes may consider burning China to the ground with Razing, it does open the mechanic to Monarchies in Asia. Multiplayer Balance I'm a bit concerned for I'll admit but after all, the Mandate can still be a hinderance if you gain alot of Devastation.
(I will update this Post later with Screenshots of my current Kandy Game)
In my current Kandy playthrough, I actually made it strategy to get get into China one form or another as taking the Mandate when Ming is in Decline can be a massive boost now with the reworked 'Unify China' CB. Being at war now gives you cores on provinces in the China Super region so that means you can essentially get 1000 Development free if you take the Mandate in the first war (Of course this also requires actually getting a border to take the Mandate which in my case, involved taking a province from Wu to border Ming). In the past, like Oirat runs you would actually want to destroy the Mandate and never take it because lets face it, the Mechanic itself can be quite a detriment due to things like Devastation affecting Mandate growth. HOWEVER, I'm now much more interested in taking the Mandate now and consider it a trade off just for the fact alone I get free cores on the region when taking a province, not just territorial cores but full blown cores! I will admit this is quite fundamentally broken, but I mean the goal is to become the new Emperor of China, so you must rule China.
There are some changes I would recommend however...
1. Emperor of China in Name Only needs a bit of a rework, the only #2 of Chinese accepted cultures is wayyyy to easy at this point. The Disaster should also require you own a percentage of the Development in China. Considering you get cores now, I recommend a number between 100-300. I should also think there be a reason to fire the disaster too, so for example a potential event in the disaster could offer the chance to convert to the Chinese Culture group (Adopting the culture of the largest Chinese culture in your country at the time). Overall this disaster should be spiced up a bit, but I admit this could also cause issues with the AI.
2. Shun currently emerging too strong: Shun in my game on top of other games I've seen on the forums is benefiting from Ming taking Provinces from the Hordes when their Force Tributary wars. While I get that it was changed again to allow taking provinces if you have the Wargoal selected, I honestly believe this needs to be tuned down a bit. If anything, Ming shouldn't be taking that much Mongolian land in the early game.
3. Possibly bring back the old Celestial Empire factions? This is more of a wishlist thing if anything, and I know Johan in particular had expressed in the past that he despises the Faction system, but the more I look at some of the events that are now disabled for if you own the Mandate of Heaven DLC, the more I think they should be readded. Heck they can even be reworked to have a impact on the Mandate system such as impacting Meritocracy and Mandate generation. However I also admit that originally the entire Mandate system was designed to 'succeed' the faction representation at the time back in 1.20
4. Extend Meritocracy to the Chinese Warlord Governments: With alot of the original Celestial empire events now no longer exclusive to Ming I think its time to extend the Mechanic of Meritocracy as well. Not needed necessarily but it might be a unique flavorful thing as it would allow you to build a bureaucratic structure before becoming Emperor of China as you do start with 50 Meritocracy when becoming Emperor. Also, if this is done please prevent nations other than the Celestial Empire to use the Decrees, as it stands now from a Modder perspective, any nation with Meritocracy can use those decrees (AI only).
5. Mandate Generation could use a second look at in 1.33.1, mostly due to alot of the previous events being reenabled, when Ming was in its disaster it was gaining loads of it from events (Such at +5 at a time). Personally I'm more in favor of a modifier growing the mandate over time instead of flatly increasing it but that just my personal opinion. Mandate loss from loans should be on a 1 by 1 basis instead of every 5 loans in my opinion as well.
Overall, the changes are a positive in the long run. Theres actually a reason to take the Mandate now as you get access to the Unify China CB and thus, free cores over China. While even now Hordes may consider burning China to the ground with Razing, it does open the mechanic to Monarchies in Asia. Multiplayer Balance I'm a bit concerned for I'll admit but after all, the Mandate can still be a hinderance if you gain alot of Devastation.
(I will update this Post later with Screenshots of my current Kandy Game)
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