For the good of the order:
I've been dinking around on an off with the idea of making a "limited" HOI scenario. Either for simple fun with small nations, or ideally a "Europe Only" scenario, where I can worry about a mere 10 things at a time as either the US or UK as opposed to the normal half billion. Also to keep the Unit count down so the game run's a tad better on my low-end machine.
The method I had been using was to simply eliminate some nations and to remove some UK, French, Portugese, Belgain, Dutch, and US, colonies. This leaves a lot of "unclaimed" territory. In and of itself, unclaimed territory does not crash the game but it does have some issues:
1) Units that start out on unclaimed territory crash the game. Easily fixed by moving or elimitaing suck units.
2) If a battle is resolved in a territory adjacent to an unclaimed territory that will cause a CTD. I think this is because the retreat logic can rocognize that it isn't supposed to retreat into a neutral, but doesn't know how to handle "unclaimed"
The soulution which seems to work is to "corset" all the unclaimed territory with another nation so that Scenario 2 doesn't happen or instead of having unclaimed territory, assign it to a hapless Neutral (Urugray is my current favorite.) The downside is that this does make for a tempting target.
So here is my current question:
1) Can AI be tuned to ignore certain nations? If so, how? In this way I can have a "Empire of Uruguay" That is ignored by all the real nations in the game.
(prefered method)
2) Is there a way to quickly edit the province.csv file without counting semi-colons for ever? (This way I could make "Imperial Uruguay" a wasteland without value to anyone)
Thanks for your time and thought!
I've been dinking around on an off with the idea of making a "limited" HOI scenario. Either for simple fun with small nations, or ideally a "Europe Only" scenario, where I can worry about a mere 10 things at a time as either the US or UK as opposed to the normal half billion. Also to keep the Unit count down so the game run's a tad better on my low-end machine.
The method I had been using was to simply eliminate some nations and to remove some UK, French, Portugese, Belgain, Dutch, and US, colonies. This leaves a lot of "unclaimed" territory. In and of itself, unclaimed territory does not crash the game but it does have some issues:
1) Units that start out on unclaimed territory crash the game. Easily fixed by moving or elimitaing suck units.
2) If a battle is resolved in a territory adjacent to an unclaimed territory that will cause a CTD. I think this is because the retreat logic can rocognize that it isn't supposed to retreat into a neutral, but doesn't know how to handle "unclaimed"
The soulution which seems to work is to "corset" all the unclaimed territory with another nation so that Scenario 2 doesn't happen or instead of having unclaimed territory, assign it to a hapless Neutral (Urugray is my current favorite.) The downside is that this does make for a tempting target.
So here is my current question:
1) Can AI be tuned to ignore certain nations? If so, how? In this way I can have a "Empire of Uruguay" That is ignored by all the real nations in the game.
(prefered method)
2) Is there a way to quickly edit the province.csv file without counting semi-colons for ever? (This way I could make "Imperial Uruguay" a wasteland without value to anyone)
Thanks for your time and thought!