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unmerged(12556)

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Dec 9, 2002
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For the good of the order:

I've been dinking around on an off with the idea of making a "limited" HOI scenario. Either for simple fun with small nations, or ideally a "Europe Only" scenario, where I can worry about a mere 10 things at a time as either the US or UK as opposed to the normal half billion. Also to keep the Unit count down so the game run's a tad better on my low-end machine.

The method I had been using was to simply eliminate some nations and to remove some UK, French, Portugese, Belgain, Dutch, and US, colonies. This leaves a lot of "unclaimed" territory. In and of itself, unclaimed territory does not crash the game but it does have some issues:

1) Units that start out on unclaimed territory crash the game. Easily fixed by moving or elimitaing suck units.

2) If a battle is resolved in a territory adjacent to an unclaimed territory that will cause a CTD. I think this is because the retreat logic can rocognize that it isn't supposed to retreat into a neutral, but doesn't know how to handle "unclaimed"

The soulution which seems to work is to "corset" all the unclaimed territory with another nation so that Scenario 2 doesn't happen or instead of having unclaimed territory, assign it to a hapless Neutral (Urugray is my current favorite.) The downside is that this does make for a tempting target.

So here is my current question:

1) Can AI be tuned to ignore certain nations? If so, how? In this way I can have a "Empire of Uruguay" That is ignored by all the real nations in the game.
(prefered method)

2) Is there a way to quickly edit the province.csv file without counting semi-colons for ever? (This way I could make "Imperial Uruguay" a wasteland without value to anyone)

Thanks for your time and thought!
 

Mithel

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Cooptimo, my province editor makes editing the provinces a lot easier than fussing with the semi-colons. However to do what you want it would be a lot faster to just write a routine that took all provinces owned by your dummy nation and set the values to zero (of course you might not want to fuss with writing that kind of code).

I'm not sure you can get the AI to completely ignore a country but if it's not in it's influence or combat lists it should be ignored to a large extent (of course make sure it's solidly neutral).

- Mithel