As a beginner in Vicky/Ricky, there are some things that neither manual nor wiki answers:
1. What are the benefits of occupying an enemys capital, apart from 20% additional warscore?
(I somewhere read, it stops him from deploying/reinforcing troops. Is that right?)
2. AI countries keep building infantry divisions like mad. Don't they ever demobilize? If not, how big is your typical standing army? (Are 40 divisions as Britain too small?)
3. Do you prefer a large standing army or a large manpower pool to reinforce more often?
4. As Britain, when I convert a british farmer pop into a soldier pop, it allows me to build british troops. When I afterwards immeditately demobilize the farmer pop, I gain british troops supplied by indian manpower. Is this an exploit or is there a hidden string attached?
5. Does the Americal Civil War event fire in every game? Or the other way round: What are the prerequisites to fire and when does it fire (v2.01)?
(Britain still has a bill to settle with them tea-dumpers.
)
Thanks in advance for your answers
Notger.
1. What are the benefits of occupying an enemys capital, apart from 20% additional warscore?
(I somewhere read, it stops him from deploying/reinforcing troops. Is that right?)
2. AI countries keep building infantry divisions like mad. Don't they ever demobilize? If not, how big is your typical standing army? (Are 40 divisions as Britain too small?)
3. Do you prefer a large standing army or a large manpower pool to reinforce more often?
4. As Britain, when I convert a british farmer pop into a soldier pop, it allows me to build british troops. When I afterwards immeditately demobilize the farmer pop, I gain british troops supplied by indian manpower. Is this an exploit or is there a hidden string attached?
5. Does the Americal Civil War event fire in every game? Or the other way round: What are the prerequisites to fire and when does it fire (v2.01)?
(Britain still has a bill to settle with them tea-dumpers.
Thanks in advance for your answers
Notger.